aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Classes
diff options
context:
space:
mode:
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r--Game/Code/Classes/UVideo.pas44
1 files changed, 29 insertions, 15 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 91a64939..c3aa8073 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -41,7 +41,7 @@ procedure FFmpegClose;
procedure FFmpegGetFrame(Time: Extended);
procedure FFmpegDrawGL(Screen: integer);
procedure FFmpegTogglePause;
-procedure FFmpegSkip(Time: Single);
+procedure FFmpegSkip(Gap: Single; Start: Single);
var
VideoOpened, VideoPaused: Boolean;
@@ -205,11 +205,25 @@ begin
myBuffer:=Nil;
if(AVFrame <> Nil) and (AVFrameRGB <> Nil) then
begin
- myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, VideoCodecContext^.width,
- VideoCodecContext^.height));
+ TexX := VideoCodecContext^.width;
+ TexY := VideoCodecContext^.height;
+ dataX := Round(Power(2, Ceil(Log2(TexX))));
+ dataY := Round(Power(2, Ceil(Log2(TexY))));
+ if (dataX >1024) or (dataY>1024) then
+ begin
+{$ifdef DebugDisplay}
+ showmessage('video too large');
+{$endif}
+ av_free(AVFrameRGB);
+ av_free(AVFrame);
+ avcodec_close(VideoCodecContext);
+ av_close_input_file(VideoFormatContext);
+ Exit;
+ end;
+ myBuffer:=av_malloc(avpicture_get_size(PIX_FMT_RGB24, dataX, dataY));
end;
if myBuffer <> Nil then errnum:=avpicture_fill(PAVPicture(AVFrameRGB), myBuffer, PIX_FMT_RGB24,
- VideoCodecContext^.width, VideoCodecContext^.height)
+ dataX, dataY)
else begin
{$ifdef DebugDisplay}
showmessage('failed to allocate video buffer');
@@ -292,15 +306,15 @@ begin
else VideoPaused:=True;
end;
-procedure FFmpegSkip(Time: Single);
+procedure FFmpegSkip(Gap: Single; Start: Single);
var seek_target: uint64;
+ str: string;
begin
- VideoSkiptime:=Time;
- NegativeSkipTime:=Time;
- if VideoSkipTime > 0 then begin
-// av_seek_frame(VideoFormatContext,-1,Floor((VideoSkipTime)*1000000),0);
- av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor(Time/VideoTimeBase),AVSEEK_FLAG_ANY);
- VideoTime:=VideoSkipTime;
+ VideoSkiptime:=Gap;
+ NegativeSkipTime:=Start+Gap;
+ if Start+Gap > 0 then begin
+ av_seek_frame(VideoFormatContext,VideoStreamIndex,Floor((Gap+Start)/(VideoFormatContext^.streams[VideoStreamIndex]^.time_base.num/VideoFormatContext^.streams[VideoStreamIndex]^.time_base.den)),AVSEEK_FLAG_ANY);
+ VideoTime:=Gap+Start;
end;
end;
@@ -388,7 +402,7 @@ begin
// if we did not get an new frame, there's nothing more to do
if Framefinished=0 then begin
- GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
+// GoldenRec.Spawn(220,15,1,16,0,-1,ColoredStar,$0000ff);
Exit;
end;
// otherwise we convert the pixeldata from YUV to RGB
@@ -399,15 +413,15 @@ begin
if errnum >=0 then begin
// copy RGB pixeldata to our TextureBuffer
// (line by line)
- FrameDataPtr:=Pointer(AVFrameRGB^.data[0]);
+{ FrameDataPtr:=Pointer(AVFrameRGB^.data[0]);
linesize:=AVFrameRGB^.linesize[0];
for y:=0 to TexY-1 do begin
System.Move(FrameDataPtr[y*linesize],TexData[3*y*dataX],linesize);
end;
-
+}
// generate opengl texture out of whatever we got
glBindTexture(GL_TEXTURE_2D, VideoTex);
- glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, TexData);
+ glTexImage2D(GL_TEXTURE_2D, 0, 3, dataX, dataY, 0, GL_RGB, GL_UNSIGNED_BYTE, AVFrameRGB^.data[0]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
{$ifdef DebugFrames}