diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UGraphicClasses.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UMusic.pas | 1 |
2 files changed, 2 insertions, 1 deletions
diff --git a/Game/Code/Classes/UGraphicClasses.pas b/Game/Code/Classes/UGraphicClasses.pas index 5f0b0b4e..032830b9 100644 --- a/Game/Code/Classes/UGraphicClasses.pas +++ b/Game/Code/Classes/UGraphicClasses.pas @@ -286,7 +286,7 @@ begin // move around
X := X + mX;
Y := Y + mY;
- mY:=mY+1.5;
+ mY:=mY+1.8;
// mX:=mX/2;
end;
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas index 3fcd2a21..4e647ed3 100644 --- a/Game/Code/Classes/UMusic.pas +++ b/Game/Code/Classes/UMusic.pas @@ -407,6 +407,7 @@ procedure TMusic.Play; begin
if Loaded then begin
// MediaPlayer.Play;
+ if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;
end;
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