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-rw-r--r--Game/Code/Classes/UTextClasses.pas120
1 files changed, 60 insertions, 60 deletions
diff --git a/Game/Code/Classes/UTextClasses.pas b/Game/Code/Classes/UTextClasses.pas
index 9dce207e..fb74f34e 100644
--- a/Game/Code/Classes/UTextClasses.pas
+++ b/Game/Code/Classes/UTextClasses.pas
@@ -1,60 +1,60 @@
-unit UTextClasses;
-
-interface
-
-{$I switches.inc}
-
-uses
- gl,
- SDL,
- UTexture,
- Classes,
- SDL_ttf,
- ULog;
-
-{
-// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
-// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
-// thanks to Bob Pendelton and Koshmaar!
-// (1) let's start with a glyph, this represents one character in a word
-
-type
- TGlyph = record
- character : Char; // unsigned char, uchar is something else in delphi
- glyphsSolid[8] : GlyphTexture; // fast, but not that
- glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
-
-//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
- deconstructor procedure ReleaseTextures();
-end;
-
-// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
-
- GlyphTexture = record
- textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
- width,
- height : Cardinal;
- charWidth,
- charHeight : Integer;
- advance : Integer; // don't know yet for what this one is
-}
-
-{
-// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
- TGlyphsContainer = record
- glyphs array of TGlyph;
- FontName array of string;
- refCount : uChar; // unsigned char, uchar is something else in delphi
- font : PTTF_font;
- size,
- lineSkip : Cardinal; // vertical distance between multi line text output
- descent : Integer;
-
-
-
-}
-
-
-implementation
-
-end.
+unit UTextClasses;
+
+interface
+
+{$I switches.inc}
+
+uses
+ gl,
+ SDL,
+ UTexture,
+ Classes,
+ SDL_ttf,
+ ULog;
+
+{
+// okay i just outline what should be here, so we can create a nice and clean implementation of sdl_ttf
+// based up on this uml: http://jnr.sourceforge.net/fusion_images/www_FRS.png
+// thanks to Bob Pendelton and Koshmaar!
+// (1) let's start with a glyph, this represents one character in a word
+
+type
+ TGlyph = record
+ character : Char; // unsigned char, uchar is something else in delphi
+ glyphsSolid[8] : GlyphTexture; // fast, but not that
+ glyphsBlended[8] : GlyphTexture; // slower than solid, but it look's more pretty
+
+//this class has a method, which should be a deconstructor (mog is on his way to understand the principles of oop :P)
+ deconstructor procedure ReleaseTextures();
+end;
+
+// (2) okay, we now need the stuff that's even beneath this glyph - we're right at the birth of text in here :P
+
+ GlyphTexture = record
+ textureID : GLuint; // we need this for caching the letters, if the texture wasn't created before create it, should be very fast because of this one
+ width,
+ height : Cardinal;
+ charWidth,
+ charHeight : Integer;
+ advance : Integer; // don't know yet for what this one is
+}
+
+{
+// after the glyph is done, we now start to build whole words - this one is pretty important, and does most of the work we need
+ TGlyphsContainer = record
+ glyphs array of TGlyph;
+ FontName array of string;
+ refCount : uChar; // unsigned char, uchar is something else in delphi
+ font : PTTF_font;
+ size,
+ lineSkip : Cardinal; // vertical distance between multi line text output
+ descent : Integer;
+
+
+
+}
+
+
+implementation
+
+end.