diff options
Diffstat (limited to 'Game/Code/Classes/ULight.pas')
-rw-r--r-- | Game/Code/Classes/ULight.pas | 166 |
1 files changed, 0 insertions, 166 deletions
diff --git a/Game/Code/Classes/ULight.pas b/Game/Code/Classes/ULight.pas deleted file mode 100644 index b0ff9d6b..00000000 --- a/Game/Code/Classes/ULight.pas +++ /dev/null @@ -1,166 +0,0 @@ -unit ULight; - -interface - -{$IFDEF FPC} - {$MODE Delphi} -{$ENDIF} - -{$I switches.inc} - -type - TLight = class - private - Enabled: boolean; - Light: array[0..7] of boolean; - LightTime: array[0..7] of real; // time to stop, need to call update to change state - LastTime: real; - public - constructor Create; - procedure Enable; - procedure SetState(State: integer); - procedure AutoSetState; - procedure TurnOn; - procedure TurnOff; - procedure LightOne(Number: integer; Time: real); - procedure Refresh; - end; - -var - Light: TLight; - -const - Data = $378; // default port address - Status = Data + 1; - Control = Data + 2; - -implementation - -uses - SysUtils, - {$IFDEF UseSerialPort} - zlportio, - {$ENDIF} - {$IFNDEF win32} - libc, - {$ENDIF} - UTime; - -{$IFDEF FPC} - - function GetTime: TDateTime; - {$IFDEF win32} - var - SystemTime: TSystemTime; - begin - GetLocalTime(SystemTime); - with SystemTime do -{$IFDEF DARWIN} - Result := EncodeTime(Hour, Minute, Second, MilliSecond); -{$ELSE} - Result := EncodeTime(wHour, wMinute, wSecond, wMilliSeconds); -{$ENDIF} - end; - {$ELSE} - Type - Time_t = longint; - TTime_T = Time_t; - var - T : TTime_T; - TV: TTimeVal; - UT: TUnixTime; - begin - gettimeofday(TV, nil); - T := TV.tv_sec; - localtime_r(@T, @UT); - Result := EncodeTime(UT.tm_hour, UT.tm_min, UT.tm_sec, TV.tv_usec div 1000); - end; - {$ENDIF} - -{$ENDIF} - - -constructor TLight.Create; -begin - Enabled := false; -end; - -procedure TLight.Enable; -begin - Enabled := true; - LastTime := GetTime; -end; - -procedure TLight.SetState(State: integer); -begin - {$IFDEF UseSerialPort} - if Enabled then - PortWriteB($378, State); - {$ENDIF} -end; - -procedure TLight.AutoSetState; -var - State: integer; -begin - if Enabled then begin - State := 0; - if Light[0] then State := State + 2; - if Light[1] then State := State + 1; - // etc - SetState(State); - end; -end; - -procedure TLight.TurnOn; -begin - if Enabled then - SetState(3); -end; - -procedure TLight.TurnOff; -begin - if Enabled then - SetState(0); -end; - -procedure TLight.LightOne(Number: integer; Time: real); -begin - if Enabled then begin - if Light[Number] = false then begin - Light[Number] := true; - AutoSetState; - end; - - LightTime[Number] := GetTime + Time/1000; // [s] - end; -end; - -procedure TLight.Refresh; -var - Time: real; -// TimeSkip: real; - L: integer; -begin - if Enabled then begin - Time := GetTime; -// TimeSkip := Time - LastTime; - for L := 0 to 7 do begin - if Light[L] = true then begin - if LightTime[L] > Time then begin - // jest jeszcze zapas - bez zmian - //LightTime[L] := LightTime[L] - TimeSkip; - end else begin - // czas minal - Light[L] := false; - end; - end; - end; - LastTime := Time; - AutoSetState; - end; -end; - -end. - - |