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-rw-r--r--Game/Code/Classes/UGraphic.pas760
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diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
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-unit UGraphic;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- SDL,
- gl,
- glext,
- UTexture,
- TextGL,
- ULog,
- SysUtils,
- ULyrics,
- UImage,
- UMusic,
- UScreenLoading,
- UScreenWelcome,
- UScreenMain,
- UScreenName,
- UScreenLevel,
- UScreenOptions,
- UScreenOptionsGame,
- UScreenOptionsGraphics,
- UScreenOptionsSound,
- UScreenOptionsLyrics,
- UScreenOptionsThemes,
- UScreenOptionsRecord,
- UScreenOptionsAdvanced,
- UScreenSong,
- UScreenSing,
- UScreenScore,
- UScreenTop5,
- UScreenEditSub,
- UScreenEdit,
- UScreenEditConvert,
- UScreenEditHeader,
- UScreenOpen,
- UThemes,
- USkins,
- UScreenSongMenu,
- UScreenSongJumpto,
- {Party Screens}
- UScreenSingModi,
- UScreenPartyNewRound,
- UScreenPartyScore,
- UScreenPartyOptions,
- UScreenPartyWin,
- UScreenPartyPlayer,
- {Stats Screens}
- UScreenStatMain,
- UScreenStatDetail,
- {CreditsScreen}
- UScreenCredits,
- {Popup for errors, etc.}
- UScreenPopup;
-
-type
- TRecR = record
- Top: real;
- Left: real;
- Right: real;
- Bottom: real;
- end;
-
-var
- Screen: PSDL_Surface;
- LoadingThread: PSDL_Thread;
- Mutex: PSDL_Mutex;
-
- RenderW: integer;
- RenderH: integer;
- ScreenW: integer;
- ScreenH: integer;
- Screens: integer;
- ScreenAct: integer;
- ScreenX: integer;
-
- ScreenLoading: TScreenLoading;
- ScreenWelcome: TScreenWelcome;
- ScreenMain: TScreenMain;
- ScreenName: TScreenName;
- ScreenLevel: TScreenLevel;
- ScreenSong: TScreenSong;
- ScreenSing: TScreenSing;
- ScreenScore: TScreenScore;
- ScreenTop5: TScreenTop5;
- ScreenOptions: TScreenOptions;
- ScreenOptionsGame: TScreenOptionsGame;
- ScreenOptionsGraphics: TScreenOptionsGraphics;
- ScreenOptionsSound: TScreenOptionsSound;
- ScreenOptionsLyrics: TScreenOptionsLyrics;
- ScreenOptionsThemes: TScreenOptionsThemes;
- ScreenOptionsRecord: TScreenOptionsRecord;
- ScreenOptionsAdvanced: TScreenOptionsAdvanced;
- ScreenEditSub: TScreenEditSub;
- ScreenEdit: TScreenEdit;
- ScreenEditConvert: TScreenEditConvert;
- ScreenEditHeader: TScreenEditHeader;
- ScreenOpen: TScreenOpen;
-
- ScreenSongMenu: TScreenSongMenu;
- ScreenSongJumpto: TScreenSongJumpto;
-
- //Party Screens
- ScreenSingModi: TScreenSingModi;
- ScreenPartyNewRound: TScreenPartyNewRound;
- ScreenPartyScore: TScreenPartyScore;
- ScreenPartyWin: TScreenPartyWin;
- ScreenPartyOptions: TScreenPartyOptions;
- ScreenPartyPlayer: TScreenPartyPlayer;
-
- //StatsScreens
- ScreenStatMain: TScreenStatMain;
- ScreenStatDetail: TScreenStatDetail;
-
- //CreditsScreen
- ScreenCredits: TScreenCredits;
-
- //popup mod
- ScreenPopupCheck: TScreenPopupCheck;
- ScreenPopupError: TScreenPopupError;
-
- //Notes
- Tex_Left: array[0..6] of TTexture; //rename to tex_note_left
- Tex_Mid: array[0..6] of TTexture; //rename to tex_note_mid
- Tex_Right: array[0..6] of TTexture; //rename to tex_note_right
-
- Tex_plain_Left: array[1..6] of TTexture; //rename to tex_notebg_left
- Tex_plain_Mid: array[1..6] of TTexture; //rename to tex_notebg_mid
- Tex_plain_Right: array[1..6] of TTexture; //rename to tex_notebg_right
-
- Tex_BG_Left: array[1..6] of TTexture; //rename to tex_noteglow_left
- Tex_BG_Mid: array[1..6] of TTexture; //rename to tex_noteglow_mid
- Tex_BG_Right: array[1..6] of TTexture; //rename to tex_noteglow_right
-
- Tex_Note_Star: TTexture;
- Tex_Note_Perfect_Star: TTexture;
-
-
- Tex_Ball: TTexture;
- Tex_Lyric_Help_Bar: TTexture;
- FullScreen: boolean;
-
- Tex_TimeProgress: TTexture;
-
- //Sing Bar Mod
- Tex_SingBar_Back: TTexture;
- Tex_SingBar_Bar: TTexture;
- Tex_SingBar_Front: TTexture;
- //end Singbar Mod
-
- //PhrasenBonus - Line Bonus Mod
- Tex_SingLineBonusBack: array[0..8] of TTexture;
- //End PhrasenBonus - Line Bonus Mod
-
- //ScoreBG Texs
- Tex_ScoreBG: array [0..5] of TTexture;
-
- //Score Screen Textures
- Tex_Score_NoteBarLevel_Dark : array [1..6] of TTexture;
- Tex_Score_NoteBarRound_Dark : array [1..6] of TTexture;
-
- Tex_Score_NoteBarLevel_Light : array [1..6] of TTexture;
- Tex_Score_NoteBarRound_Light : array [1..6] of TTexture;
-
- Tex_Score_NoteBarLevel_Lightest : array [1..6] of TTexture;
- Tex_Score_NoteBarRound_Lightest : array [1..6] of TTexture;
-
- Tex_Score_Ratings : array [0..7] of TTexture;
-
-const
- Skin_BGColorR = 1;
- Skin_BGColorG = 1;
- Skin_BGColorB = 1;
-
- Skin_SpectrumR = 0;
- Skin_SpectrumG = 0;
- Skin_SpectrumB = 0;
-
- Skin_Spectograph1R = 0.6;
- Skin_Spectograph1G = 0.8;
- Skin_Spectograph1B = 1;
-
- Skin_Spectograph2R = 0;
- Skin_Spectograph2G = 0;
- Skin_Spectograph2B = 0.2;
-
- Skin_SzczytR = 0.8;
- Skin_SzczytG = 0;
- Skin_SzczytB = 0;
-
- Skin_SzczytLimitR = 0;
- Skin_SzczytLimitG = 0.8;
- Skin_SzczytLimitB = 0;
-
- Skin_FontR = 0;
- Skin_FontG = 0;
- Skin_FontB = 0;
-
- Skin_FontHighlightR = 0.3; // 0.3
- Skin_FontHighlightG = 0.3; // 0.3
- Skin_FontHighlightB = 1; // 1
-
- Skin_TimeR = 0.25; //0,0,0
- Skin_TimeG = 0.25;
- Skin_TimeB = 0.25;
-
- Skin_OscR = 0;
- Skin_OscG = 0;
- Skin_OscB = 0;
-
- Skin_LyricsT = 494; // 500 / 510 / 400
- Skin_SpectrumT = 470;
- Skin_SpectrumBot = 570;
- Skin_SpectrumH = 100;
-
- Skin_P1_LinesR = 0.5; // 0.6 0.6 1
- Skin_P1_LinesG = 0.5;
- Skin_P1_LinesB = 0.5;
-
- Skin_P2_LinesR = 0.5; // 1 0.6 0.6
- Skin_P2_LinesG = 0.5;
- Skin_P2_LinesB = 0.5;
-
- Skin_P1_NotesB = 250;
- Skin_P2_NotesB = 430; // 430 / 300
-
- Skin_P1_ScoreT = 50;
- Skin_P1_ScoreL = 20;
-
- Skin_P2_ScoreT = 50;
- Skin_P2_ScoreL = 640;
-
-procedure Initialize3D (Title: string);
-procedure Reinitialize3D;
-procedure SwapBuffers;
-
-procedure LoadTextures;
-procedure InitializeScreen;
-procedure LoadLoadingScreen;
-procedure LoadScreens;
-procedure UnLoadScreens;
-
-function LoadingThreadFunction: integer;
-
-
-implementation
-
-uses
- UMain,
- UIni,
- UDisplay,
- UCommandLine,
- Classes;
-
-procedure LoadFontTextures;
-begin
- Log.LogStatus('Building Fonts', 'LoadTextures');
- BuildFont;
-end;
-
-procedure LoadTextures;
-
-
-var
- P: integer;
- R, G, B: real;
- Col: integer;
-begin
- // zaladowanie tekstur
- Log.LogStatus('Loading Textures', 'LoadTextures');
-
- Tex_Left[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
- Tex_Mid[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_PLAIN, 0); //brauch man die noch?
- Tex_Right[0] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch?
-
- Log.LogStatus('Loading Textures - A', 'LoadTextures');
-
- // P1-6
- // TODO... do it once for each player... this is a bit crappy !!
- // can we make it any better !?
- for P := 1 to 6 do
- begin
- LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
-
- Tex_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayLeft'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayMid'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('GrayRight'), TEXTURE_TYPE_COLORIZED, Col);
-
- Tex_plain_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainLeft'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_plain_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainMid'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_plain_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('NotePlainRight'), TEXTURE_TYPE_COLORIZED, Col);
-
- Tex_BG_Left[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGLeft'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_BG_Mid[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGMid'), TEXTURE_TYPE_COLORIZED, Col);
- Tex_BG_Right[P] := Texture.LoadTexture(Skin.GetTextureFileName('NoteBGRight'), TEXTURE_TYPE_COLORIZED, Col);
- end;
-
- Log.LogStatus('Loading Textures - B', 'LoadTextures');
-
- Tex_Note_Perfect_Star := Texture.LoadTexture(Skin.GetTextureFileName('NotePerfectStar'), TEXTURE_TYPE_TRANSPARENT, 0);
- Tex_Note_Star := Texture.LoadTexture(Skin.GetTextureFileName('NoteStar') , TEXTURE_TYPE_TRANSPARENT, $FFFFFF);
- Tex_Ball := Texture.LoadTexture(Skin.GetTextureFileName('Ball'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- Tex_Lyric_Help_Bar := Texture.LoadTexture(Skin.GetTextureFileName('LyricHelpBar'), TEXTURE_TYPE_TRANSPARENT, $FF00FF);
-
-
- //TimeBar mod
- Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar'));
- //eoa TimeBar mod
-
- //SingBar Mod
- Tex_SingBar_Back := Texture.LoadTexture(Skin.GetTextureFileName('SingBarBack'), TEXTURE_TYPE_PLAIN, 0);
- Tex_SingBar_Bar := Texture.LoadTexture(Skin.GetTextureFileName('SingBarBar'), TEXTURE_TYPE_PLAIN, 0);
- Tex_SingBar_Front := Texture.LoadTexture(Skin.GetTextureFileName('SingBarFront'), TEXTURE_TYPE_PLAIN, 0);
- //end Singbar Mod
-
- Log.LogStatus('Loading Textures - C', 'LoadTextures');
-
- //Line Bonus PopUp
- for P := 0 to 8 do
- begin
- Case P of
- 0: begin
- R := 1;
- G := 0;
- B := 0;
- end;
- 1..3: begin
- R := 1;
- G := (P * 0.25);
- B := 0;
- end;
- 4: begin
- R := 1;
- G := 1;
- B := 0;
- end;
- 5..7: begin
- R := 1-((P-4)*0.25);
- G := 1;
- B := 0;
- end;
- 8: begin
- R := 0;
- G := 1;
- B := 0;
- end;
- End;
-
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), TEXTURE_TYPE_COLORIZED, Col);
- end;
-
-//## backgrounds for the scores ##
- for P := 0 to 5 do begin
- LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light');
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), TEXTURE_TYPE_COLORIZED, Col);
- end;
-
-
- Log.LogStatus('Loading Textures - D', 'LoadTextures');
-
-// ######################
-// Score screen textures
-// ######################
-
-//## the bars that visualize the score ##
- for P := 1 to 6 do begin
-//NoteBar ScoreBar
- LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark');
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), TEXTURE_TYPE_COLORIZED, Col);
-//LineBonus ScoreBar
- LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), TEXTURE_TYPE_COLORIZED, Col);
-//GoldenNotes ScoreBar
- LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest');
- Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255);
- Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), TEXTURE_TYPE_COLORIZED, Col);
- Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), TEXTURE_TYPE_COLORIZED, Col);
- end;
-
-//## rating pictures that show a picture according to your rate ##
- for P := 0 to 7 do begin
- Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), TEXTURE_TYPE_TRANSPARENT, 0);
- end;
-
- Log.LogStatus('Loading Textures - Done', 'LoadTextures');
-end;
-
-(*
- * Load OpenGL extensions. Must be called after SDL_SetVideoMode() and each
- * time the pixel-format or render-context (RC) changes.
- *)
-procedure LoadOpenGLExtensions;
-begin
- // Load OpenGL 1.2 extensions for OpenGL 1.2 compatibility
- if (not Load_GL_version_1_2()) then
- begin
- Log.LogCritical('Failed loading OpenGL 1.2', 'UGraphic.Initialize3D');
- end;
-
- // Other extensions e.g. OpenGL 1.3-2.0 or Framebuffer-Object might be loaded here
- // ...
- //Load_GL_EXT_framebuffer_object();
-end;
-
-procedure Initialize3D (Title: string);
-var
- Icon: PSDL_Surface;
-begin
- Log.LogStatus('SDL_Init', 'UGraphic.Initialize3D');
- if ( SDL_InitSubSystem(SDL_INIT_VIDEO) = -1 ) then
- begin
- Log.LogError('SDL_Init Failed', 'UGraphic.Initialize3D');
- exit;
- end;
-
- // load icon image (must be 32x32 for win32)
- Icon := LoadImage('WINDOWICON');
- if (Icon <> nil) then
- SDL_WM_SetIcon(Icon, 0);
-
- SDL_WM_SetCaption(PChar(Title), nil);
-
- //Log.BenchmarkStart(2);
-
- InitializeScreen;
-
- //Log.BenchmarkEnd(2);
- //Log.LogBenchmark('--> Setting Screen', 2);
-
- //Log.BenchmarkStart(2);
- Texture := TTextureUnit.Create;
- // FIXME: this does not seem to be correct as Limit is the max. of either
- // width or height.
- Texture.Limit := 1024*1024;
-
- //LoadTextures;
- //Log.BenchmarkEnd(2);
- //Log.LogBenchmark('--> Loading Textures', 2);
-
- {
- Log.BenchmarkStart(2);
- Lyric:= TLyric.Create;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Fonts', 2);
- }
-
- // Note: do not initialize video modules earlier. They might depend on some
- // SDL video functions or OpenGL extensions initialized in InitializeScreen()
- InitializeVideo();
-
- //Log.BenchmarkStart(2);
-
- Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
- Display := TDisplay.Create;
-
- //Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
-
- //Log.LogStatus('Loading Screens', 'Initialize3D');
- //Log.BenchmarkStart(3);
-
- Log.LogStatus('Loading Font Textures', 'UGraphic.Initialize3D');
- LoadFontTextures();
-
- // Show the Loading Screen -------------
- Log.LogStatus('Loading Loading Screen', 'UGraphic.Initialize3D');
- LoadLoadingScreen;
-
-
- Log.LogStatus(' Loading Textures', 'UGraphic.Initialize3D');
- LoadTextures; // jb
-
-
-
- // now that we have something to display while loading,
- // start thread that loads the rest of ultrastar
- //Mutex := SDL_CreateMutex;
- //SDL_UnLockMutex(Mutex);
-
- // does not work this way because the loading thread tries to access opengl.
- // See comment below
- //LoadingThread := SDL_CreateThread(@LoadingThread, nil);
-
- // this would be run in the loadingthread
- Log.LogStatus(' Loading Screens', 'UGraphic.Initialize3D');
- LoadScreens;
-
-
- // TODO:
- // here should be a loop which
- // * draws the loading screen (form time to time)
- // * controlls the "process of the loading screen
- // * checks if the loadingthread has loaded textures (check mutex) and
- // * load the textures into opengl
- // * tells the loadingthread, that the memory for the texture can be reused
- // to load the netx texture (over another mutex)
- // * runs as long as the loadingthread tells, that everything is loaded and ready (using a third mutex)
- //
- // therefor loadtexture have to be changed, that it, instat of caling some opengl functions
- // for itself, it should change mutex
- // the mainthread have to know somehow what opengl function have to be called with which parameters like
- // texturetype, textureobjekt, textur-buffer-adress, ...
-
- // wait for loading thread to finish
- // currently does not work this way
- // SDL_WaitThread(LoadingThread, I);
- // SDL_DestroyMutex(Mutex);
-
- Display.CurrentScreen^.FadeTo( @ScreenMain );
-
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Screens', 2);
-
- Log.LogStatus('Finish', 'Initialize3D');
-end;
-
-procedure SwapBuffers;
-begin
- SDL_GL_SwapBuffers;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0, RenderW, RenderH, 0, -1, 100);
- glMatrixMode(GL_MODELVIEW);
-end;
-
-procedure Reinitialize3D;
-begin
- InitializeScreen;
-end;
-
-procedure InitializeScreen;
-var
- S: string;
- I: integer;
- W, H: integer;
- Depth: Integer;
-begin
- if (Params.Screens <> -1) then
- Screens := Params.Screens + 1
- else
- Screens := Ini.Screens + 1;
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 5);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); // Z-Buffer depth
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- // VSYNC works for windows only at the moment. SDL_GL_SWAP_CONTROL under
- // linux uses GLX_MESA_swap_control which is not supported by nvidea cards.
- // Maybe use glXSwapIntervalSGI(1) from the GLX_SGI_swap_control extension instead.
- //SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); // VSYNC (currently Windows only)
-
- // If there is a resolution in Parameters, use it, else use the Ini value
- I := Params.Resolution;
- if (I <> -1) then
- S := IResolution[I]
- else
- S := IResolution[Ini.Resolution];
-
- I := Pos('x', S);
- W := StrToInt(Copy(S, 1, I-1)) * Screens;
- H := StrToInt(Copy(S, I+1, 1000));
-
- if (Params.Depth <> -1) then
- Depth := Params.Depth
- else
- Depth := Ini.Depth;
-
- Log.LogStatus('SDL_SetVideoMode', 'Initialize3D');
- //SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
-
- if (Ini.FullScreen = 0) and (Not Params.FullScreen) then
- begin
- Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed');
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE)
- end
- else
- begin
- Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen');
- screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN );
- SDL_ShowCursor(0);
- end;
-
- if (screen = nil) then
- begin
- Log.LogError('SDL_SetVideoMode Failed', 'Initialize3D');
- exit;
- end;
-
- LoadOpenGLExtensions();
-
- // define virtual (Render) and real (Screen) screen size
- RenderW := 800;
- RenderH := 600;
- ScreenW := W;
- ScreenH := H;
-
- // clear screen once window is being shown
- // Note: SwapBuffers uses RenderW/H, so they must be defined before
- glClearColor(1, 1, 1, 1);
- glClear(GL_COLOR_BUFFER_BIT);
- SwapBuffers;
-end;
-
-procedure LoadLoadingScreen;
-begin
- ScreenLoading := TScreenLoading.Create;
- ScreenLoading.onShow;
-
- Display.CurrentScreen := @ScreenLoading;
-
- swapbuffers;
-
- ScreenLoading.Draw;
- Display.Draw;
-
- SwapBuffers;
-end;
-
-procedure LoadScreens;
-begin
-{ ScreenLoading := TScreenLoading.Create;
- ScreenLoading.onShow;
- Display.CurrentScreen := @ScreenLoading;
- ScreenLoading.Draw;
- Display.Draw;
- SwapBuffers;
-}
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Loading', 3); Log.BenchmarkStart(3);
-{ ScreenWelcome := TScreenWelcome.Create; //'BG', 4, 3);
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Welcome', 3); Log.BenchmarkStart(3);}
- ScreenMain := TScreenMain.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Main', 3); Log.BenchmarkStart(3);
- ScreenName := TScreenName.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Name', 3); Log.BenchmarkStart(3);
- ScreenLevel := TScreenLevel.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Level', 3); Log.BenchmarkStart(3);
- ScreenSong := TScreenSong.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song', 3); Log.BenchmarkStart(3);
- ScreenSongMenu := TScreenSongMenu.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Song Menu', 3); Log.BenchmarkStart(3);
- ScreenSing := TScreenSing.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing', 3); Log.BenchmarkStart(3);
- ScreenScore := TScreenScore.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Score', 3); Log.BenchmarkStart(3);
- ScreenTop5 := TScreenTop5.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Top5', 3); Log.BenchmarkStart(3);
- ScreenOptions := TScreenOptions.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options', 3); Log.BenchmarkStart(3);
- ScreenOptionsGame := TScreenOptionsGame.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Game', 3); Log.BenchmarkStart(3);
- ScreenOptionsGraphics := TScreenOptionsGraphics.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Graphics', 3); Log.BenchmarkStart(3);
- ScreenOptionsSound := TScreenOptionsSound.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Sound', 3); Log.BenchmarkStart(3);
- ScreenOptionsLyrics := TScreenOptionsLyrics.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Lyrics', 3); Log.BenchmarkStart(3);
- ScreenOptionsThemes := TScreenOptionsThemes.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Themes', 3); Log.BenchmarkStart(3);
- ScreenOptionsRecord := TScreenOptionsRecord.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Record', 3); Log.BenchmarkStart(3);
- ScreenOptionsAdvanced := TScreenOptionsAdvanced.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Options Advanced', 3); Log.BenchmarkStart(3);
- ScreenEditSub := TScreenEditSub.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Sub', 3); Log.BenchmarkStart(3);
- ScreenEdit := TScreenEdit.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit', 3); Log.BenchmarkStart(3);
- ScreenEditConvert := TScreenEditConvert.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen EditConvert', 3); Log.BenchmarkStart(3);
-// ScreenEditHeader := TScreenEditHeader.Create(Skin.ScoreBG);
-// Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Edit Header', 3); Log.BenchmarkStart(3);
- ScreenOpen := TScreenOpen.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Open', 3); Log.BenchmarkStart(3);
- ScreenSingModi := TScreenSingModi.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Sing with Modi support', 3); Log.BenchmarkStart(3);
- ScreenSongMenu := TScreenSongMenu.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongMenu', 3); Log.BenchmarkStart(3);
- ScreenSongJumpto := TScreenSongJumpto.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen SongJumpto', 3); Log.BenchmarkStart(3);
- ScreenPopupCheck := TScreenPopupCheck.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Check)', 3); Log.BenchmarkStart(3);
- ScreenPopupError := TScreenPopupError.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Popup (Error)', 3); Log.BenchmarkStart(3);
- ScreenPartyNewRound := TScreenPartyNewRound.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyNewRound', 3); Log.BenchmarkStart(3);
- ScreenPartyScore := TScreenPartyScore.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyScore', 3); Log.BenchmarkStart(3);
- ScreenPartyWin := TScreenPartyWin.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyWin', 3); Log.BenchmarkStart(3);
- ScreenPartyOptions := TScreenPartyOptions.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyOptions', 3); Log.BenchmarkStart(3);
- ScreenPartyPlayer := TScreenPartyPlayer.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen PartyPlayer', 3); Log.BenchmarkStart(3);
- ScreenStatMain := TScreenStatMain.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Main', 3); Log.BenchmarkStart(3);
- ScreenStatDetail := TScreenStatDetail.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Stat Detail', 3); Log.BenchmarkStart(3);
- ScreenCredits := TScreenCredits.Create;
- Log.BenchmarkEnd(3); Log.LogBenchmark('====> Screen Credits', 3); Log.BenchmarkStart(3);
-
-end;
-
-function LoadingThreadFunction: integer;
-begin
- LoadScreens;
- Result:= 1;
-end;
-
-procedure UnLoadScreens;
-begin
- freeandnil( ScreenMain );
- freeandnil( ScreenName );
- freeandnil( ScreenLevel);
- freeandnil( ScreenSong );
- freeandnil( ScreenSongMenu );
- freeandnil( ScreenSing );
- freeandnil( ScreenScore);
- freeandnil( ScreenTop5 );
- freeandnil( ScreenOptions );
- freeandnil( ScreenOptionsGame );
- freeandnil( ScreenOptionsGraphics );
- freeandnil( ScreenOptionsSound );
- freeandnil( ScreenOptionsLyrics );
-// freeandnil( ScreenOptionsThemes );
- freeandnil( ScreenOptionsRecord );
- freeandnil( ScreenOptionsAdvanced );
- freeandnil( ScreenEditSub );
- freeandnil( ScreenEdit );
- freeandnil( ScreenEditConvert );
- freeandnil( ScreenOpen );
- freeandnil( ScreenSingModi );
- freeandnil( ScreenSongMenu );
- freeandnil( ScreenSongJumpto);
- freeandnil( ScreenPopupCheck );
- freeandnil( ScreenPopupError );
- freeandnil( ScreenPartyNewRound );
- freeandnil( ScreenPartyScore );
- freeandnil( ScreenPartyWin );
- freeandnil( ScreenPartyOptions );
- freeandnil( ScreenPartyPlayer );
- freeandnil( ScreenStatMain );
- freeandnil( ScreenStatDetail );
-end;
-
-end.