diff options
Diffstat (limited to 'Game/Code/Classes/UCovers.pas')
-rw-r--r-- | Game/Code/Classes/UCovers.pas | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/Game/Code/Classes/UCovers.pas b/Game/Code/Classes/UCovers.pas new file mode 100644 index 00000000..9cc2a5e9 --- /dev/null +++ b/Game/Code/Classes/UCovers.pas @@ -0,0 +1,265 @@ +unit UCovers; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses OpenGL12, + {$IFDEF win32} + windows, + {$ENDIF} + Math, + Classes, + SysUtils, + {$IFNDEF FPC} + Graphics, + {$ENDIF} + UThemes, + UTexture; + +type + TCover = record + Name: string; + W: word; + H: word; + Size: integer; + Position: integer; // position of picture in the cache file +// Data: array of byte; + end; + + TCovers = class + Cover: array of TCover; + W: word; + H: word; + Size: integer; + Data: array of byte; + WritetoFile: Boolean; + + constructor Create; + procedure Load; + procedure Save; + procedure AddCover(Name: string); + function CoverExists(Name: string): boolean; + function CoverNumber(Name: string): integer; + procedure PrepareData(Name: string); + end; + +var + Covers: TCovers; + +implementation + +uses UMain, + // UFiles, + ULog, + DateUtils; + +constructor TCovers.Create; +begin + W := 128; + H := 128; + Size := W*H*3; + Load; + WritetoFile := True; +end; + +procedure TCovers.Load; +var + F: File; + C: integer; // cover number + W: word; + H: word; + Bits: byte; + NLen: word; + Name: string; +// Data: array of byte; +begin + if FileExists(GamePath + 'covers.cache') then + begin + AssignFile(F, GamePath + 'covers.cache'); + Reset(F, 1); + + WritetoFile := not FileIsReadOnly(GamePath + 'covers.cache'); + + SetLength(Cover, 0); + + while not EOF(F) do + begin + SetLength(Cover, Length(Cover)+1); + + BlockRead(F, W, 2); + Cover[High(Cover)].W := W; + + BlockRead(F, H, 2); + Cover[High(Cover)].H := H; + + BlockRead(F, Bits, 1); + + Cover[High(Cover)].Size := W * H * (Bits div 8); + + // test + // W := 128; + // H := 128; + // Bits := 24; + // Seek(F, FilePos(F) + 3); + + BlockRead(F, NLen, 2); + SetLength(Name, NLen); + + BlockRead(F, Name[1], NLen); + Cover[High(Cover)].Name := Name; + + Cover[High(Cover)].Position := FilePos(F); + Seek(F, FilePos(F) + W*H*(Bits div 8)); + + // SetLength(Cover[High(Cover)].Data, W*H*(Bits div 8)); + // BlockRead(F, Cover[High(Cover)].Data[0], W*H*(Bits div 8)); + + end; // While + + CloseFile(F); + end; // fileexists +end; + +procedure TCovers.Save; +var + F: File; + C: integer; // cover number + W: word; + H: word; + NLen: word; + Bits: byte; +begin +{ AssignFile(F, GamePath + 'covers.cache'); + Rewrite(F, 1); + + Bits := 24; + for C := 0 to High(Cover) do begin + W := Cover[C].W; + H := Cover[C].H; + + BlockWrite(F, W, 2); + BlockWrite(F, H, 2); + BlockWrite(F, Bits, 1); + + NLen := Length(Cover[C].Name); + BlockWrite(F, NLen, 2); + BlockWrite(F, Cover[C].Name[1], NLen); + BlockWrite(F, Cover[C].Data[0], W*H*(Bits div 8)); + end; + + CloseFile(F);} +end; + +procedure TCovers.AddCover(Name: string); +var + B: integer; + F: File; + C: integer; // cover number + NLen: word; + Bits: byte; +begin + if not CoverExists(Name) then + begin + SetLength(Cover, Length(Cover)+1); + Cover[High(Cover)].Name := Name; + + Cover[High(Cover)].W := W; + Cover[High(Cover)].H := H; + Cover[High(Cover)].Size := Size; + + // do not copy data. write them directly to file +// SetLength(Cover[High(Cover)].Data, Size); +// for B := 0 to Size-1 do +// Cover[High(Cover)].Data[B] := CacheMipmap[B]; + + if WritetoFile then + begin + AssignFile(F, GamePath + 'covers.cache'); + + if FileExists(GamePath + 'covers.cache') then + begin + Reset(F, 1); + Seek(F, FileSize(F)); + end + else + begin + Rewrite(F, 1); + end; + + Bits := 24; + + BlockWrite(F, W, 2); + BlockWrite(F, H, 2); + BlockWrite(F, Bits, 1); + + NLen := Length(Name); + BlockWrite(F, NLen, 2); + BlockWrite(F, Name[1], NLen); + + Cover[High(Cover)].Position := FilePos(F); + BlockWrite(F, CacheMipmap[0], W*H*(Bits div 8)); + + CloseFile(F); + end; + end + else + Cover[High(Cover)].Position := 0; +end; + +function TCovers.CoverExists(Name: string): boolean; +var + C: integer; // cover +begin + Result := false; + C := 0; + + while (C <= High(Cover)) and (Result = false) do + begin + if Cover[C].Name = Name then + Result := true; + + Inc(C); + end; +end; + +function TCovers.CoverNumber(Name: string): integer; +var + C: integer; +begin + Result := -1; + C := 0; + + while (C <= High(Cover)) and (Result = -1) do + begin + if Cover[C].Name = Name then + Result := C; + + Inc(C); + end; +end; + +procedure TCovers.PrepareData(Name: string); +var + F: File; + C: integer; +begin + if FileExists(GamePath + 'covers.cache') then + begin + AssignFile(F, GamePath + 'covers.cache'); + Reset(F, 1); + + C := CoverNumber(Name); + SetLength(Data, Cover[C].Size); + if Length(Data) < 6 then beep; + Seek(F, Cover[C].Position); + BlockRead(F, Data[0], Cover[C].Size); + CloseFile(F); + end; +end; + +end. |