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-rw-r--r--Game/Code/Classes/UAudio_bass.pas20
1 files changed, 9 insertions, 11 deletions
diff --git a/Game/Code/Classes/UAudio_bass.pas b/Game/Code/Classes/UAudio_bass.pas
index 985eede5..463a6c7f 100644
--- a/Game/Code/Classes/UAudio_bass.pas
+++ b/Game/Code/Classes/UAudio_bass.pas
@@ -2,9 +2,7 @@ unit UAudio_bass;
interface
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
+{$I switches.inc}
uses Classes,
@@ -24,7 +22,7 @@ uses Classes,
implementation
uses
- {$IFDEF FPC}
+ {$IFDEF LAZARUS}
lclintf,
{$ENDIF}
URecord,
@@ -111,7 +109,7 @@ var
function TAudio_bass.GetName: String;
begin
- result := 'BASS';
+ result := 'BASS';
end;
procedure TAudio_bass.InitializePlayback;
@@ -637,11 +635,11 @@ initialization
writeln( 'UAudio_Bass - Register Input' );
AudioManager.add( IAudioInput( singleton_MusicBass ) );
-finalization
- writeln( 'UAudio_Bass - UnRegister Playback' );
- AudioManager.Remove( IAudioPlayback( singleton_MusicBass ) );
-
- writeln( 'UAudio_Bass - UnRegister Input' );
- AudioManager.Remove( IAudioInput( singleton_MusicBass ) );
+finalization
+ writeln( 'UAudio_Bass - UnRegister Playback' );
+ AudioManager.Remove( IAudioPlayback( singleton_MusicBass ) );
+
+ writeln( 'UAudio_Bass - UnRegister Input' );
+ AudioManager.Remove( IAudioInput( singleton_MusicBass ) );
end.