diff options
-rw-r--r-- | Game/Code/Screens/UScreenMain.pas | 19 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenName.pas | 9 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 23 | ||||
-rw-r--r-- | Game/Code/Screens/UScreenSongMenu.pas | 2 |
4 files changed, 49 insertions, 4 deletions
diff --git a/Game/Code/Screens/UScreenMain.pas b/Game/Code/Screens/UScreenMain.pas index 8d2d13b6..051cd101 100644 --- a/Game/Code/Screens/UScreenMain.pas +++ b/Game/Code/Screens/UScreenMain.pas @@ -147,6 +147,8 @@ begin Music.PlayStart;
if (Ini.Players >= 0) and (Ini.Players <= 3) then PlayersPlay := Ini.Players + 1;
if (Ini.Players = 4) then PlayersPlay := 6;
+
+ ScreenName.Goto_SingScreen := False;
FadeTo(@ScreenName);
end;
if Interaction = 1 then begin
@@ -206,6 +208,23 @@ begin TextDescriptionLong := AddText(Theme.Main.TextDescriptionLong);
Interaction := 0;
+
+ //Some Testing for Button Fade
+ Button[0].SelectH := Button[0].H * 3;
+ Button[0].Fade := True;
+ Button[0].FadeText := True;
+ Button[0].DeSelectReflectionspacing := 280;
+
+ Button[1].SelectH := Button[0].H * 3;
+ Button[1].Fade := True;
+
+ Button[2].SelectH := Button[0].H * 3;
+ Button[2].Fade := True;
+ Button[2].FadeText := True;
+
+ Button[3].SelectH := Button[0].H * 3;
+ Button[3].Fade := True;
+ Button[3].FadeText := True;
end;
procedure TScreenMain.onShow;
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas index 82519e87..e8bc2dd8 100644 --- a/Game/Code/Screens/UScreenName.pas +++ b/Game/Code/Screens/UScreenName.pas @@ -8,6 +8,7 @@ uses type
TScreenName = class(TMenu)
public
+ Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
@@ -49,7 +50,13 @@ begin Ini.Name[I-1] := Button[I-1].Text[0].Text;
Ini.SaveNames;
Music.PlayStart;
- FadeTo(@ScreenLevel);
+
+ if GoTo_SingScreen then
+ FadeTo(@ScreenSing)
+ else
+ FadeTo(@ScreenLevel);
+
+ GoTo_SingScreen := False;
end;
// Up and Down could be done at the same time,
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 79a5abb1..5814efbf 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -83,6 +83,7 @@ type procedure StartSong;
procedure OpenEditor;
procedure DoJoker(Team: Byte);
+ procedure SelectPlayers;
//Extensions
procedure DrawExtensions;
@@ -299,8 +300,17 @@ begin end else begin // clicked on song
if (Mode = 0) then //Normal Mode -> Start Song
begin
- StartSong;
-
+ //Do the Action that is specified in Ini
+ case Ini.OnSongClick of
+ 0: StartSong;
+ 1: SelectPlayers;
+ 2:begin
+ If (CatSongs.CatNumShow = -3) then
+ ScreenSongMenu.MenuShow(SM_Playlist)
+ else
+ ScreenSongMenu.MenuShow(SM_Main);
+ end;
+ end;
end
else if (Mode = 1) then //PartyMode -> Show Menu
begin
@@ -1615,6 +1625,15 @@ begin end;
end;
+procedure TScreenSong.SelectPlayers;
+begin
+ CatSongs.Selected := Interaction;
+ Music.Stop;
+
+ ScreenName.Goto_SingScreen := True;
+ FadeTo(@ScreenName);
+end;
+
procedure TScreenSong.OpenEditor;
begin
if (Length(Songs.Song) > 0) and (not CatSongs.Song[Interaction].Main) AND (Mode = 0) then begin
diff --git a/Game/Code/Screens/UScreenSongMenu.pas b/Game/Code/Screens/UScreenSongMenu.pas index 3ccba228..699e0b92 100644 --- a/Game/Code/Screens/UScreenSongMenu.pas +++ b/Game/Code/Screens/UScreenSongMenu.pas @@ -368,7 +368,7 @@ begin 1: //Button 2
begin
//Select New Players then Sing:
-
+ ScreenSong.SelectPlayers;
Visible := False;
end;
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