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-rw-r--r--src/lua/ULuaGl.pas1641
-rw-r--r--src/lua/ULuaLog.pas91
-rw-r--r--src/lua/ULuaTexture.pas17
3 files changed, 877 insertions, 872 deletions
diff --git a/src/lua/ULuaGl.pas b/src/lua/ULuaGl.pas
index 178853b6..bded9036 100644
--- a/src/lua/ULuaGl.pas
+++ b/src/lua/ULuaGl.pas
@@ -86,47 +86,47 @@ function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
const
ULuaGl_Lib_f: array [0..40] of lual_reg = (
- (name:'Begin';func:ULuaGl_Begin),
- (name:'BindTexture';func:ULuaGl_BindTexture),
- (name:'BlendFunc';func:ULuaGl_BlendFunc),
- (name:'Clear';func:ULuaGl_Clear),
- (name:'ClearAccum';func:ULuaGl_ClearAccum),
- (name:'ClearColor';func:ULuaGl_ClearColor),
- (name:'Color';func:ULuaGl_Color),
- (name:'CullFace';func:ULuaGl_CullFace),
- (name:'DepthFunc';func:ULuaGl_DepthFunc),
- (name:'DepthRange';func:ULuaGl_DepthRange),
- (name:'Disable';func:ULuaGl_Disable),
- (name:'DisableClientState';func:ULuaGl_DisableClientState),
- (name:'DrawBuffer';func:ULuaGl_DrawBuffer),
- (name:'Enable';func:ULuaGl_Enable),
- (name:'EnableClientState';func:ULuaGl_EnableClientState),
- (name:'End';func:ULuaGl_End),
- (name:'EndList';func:ULuaGl_EndList),
- (name:'Finish';func:ULuaGl_Finish),
- (name:'Flush';func:ULuaGl_Flush),
- (name:'FrontFace';func:ULuaGl_FrontFace),
- (name:'InitNames';func:ULuaGl_InitNames),
- (name:'LoadIdentity';func:ULuaGl_LoadIdentity),
- (name:'LogicOp';func:ULuaGl_LogicOp),
- (name:'MatrixMode';func:ULuaGl_MatrixMode),
- (name:'Ortho';func:ULuaGl_Ortho),
- (name:'PopAttrib';func:ULuaGl_PopAttrib),
- (name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
- (name:'PopMatrix';func:ULuaGl_PopMatrix),
- (name:'PopName';func:ULuaGl_PopName),
- (name:'PushMatrix';func:ULuaGl_PushMatrix),
- (name:'RasterPos';func:ULuaGl_RasterPos),
- (name:'ReadBuffer';func:ULuaGl_ReadBuffer),
- (name:'Rotate';func:ULuaGl_Rotate),
- (name:'Rect';func:ULuaGl_Rect),
- (name:'Scale';func:ULuaGl_Scale),
- (name:'ShadeModel';func:ULuaGl_ShadeModel),
- (name:'TexCoord';func:ULuaGl_TexCoord),
- (name:'Translate';func:ULuaGl_Translate),
- (name:'Vertex';func:ULuaGl_Vertex),
- (name:'Viewport';func:ULuaGl_Viewport),
- (name:nil;func:nil)
+ (name: 'Begin'; func: ULuaGl_Begin),
+ (name: 'BindTexture'; func: ULuaGl_BindTexture),
+ (name: 'BlendFunc'; func: ULuaGl_BlendFunc),
+ (name: 'Clear'; func: ULuaGl_Clear),
+ (name: 'ClearAccum'; func: ULuaGl_ClearAccum),
+ (name: 'ClearColor'; func: ULuaGl_ClearColor),
+ (name: 'Color'; func: ULuaGl_Color),
+ (name: 'CullFace'; func: ULuaGl_CullFace),
+ (name: 'DepthFunc'; func: ULuaGl_DepthFunc),
+ (name: 'DepthRange'; func: ULuaGl_DepthRange),
+ (name: 'Disable'; func: ULuaGl_Disable),
+ (name: 'DisableClientState'; func: ULuaGl_DisableClientState),
+ (name: 'DrawBuffer'; func: ULuaGl_DrawBuffer),
+ (name: 'Enable'; func: ULuaGl_Enable),
+ (name: 'EnableClientState'; func: ULuaGl_EnableClientState),
+ (name: 'End'; func: ULuaGl_End),
+ (name: 'EndList'; func: ULuaGl_EndList),
+ (name: 'Finish'; func: ULuaGl_Finish),
+ (name: 'Flush'; func: ULuaGl_Flush),
+ (name: 'FrontFace'; func: ULuaGl_FrontFace),
+ (name: 'InitNames'; func: ULuaGl_InitNames),
+ (name: 'LoadIdentity'; func: ULuaGl_LoadIdentity),
+ (name: 'LogicOp'; func: ULuaGl_LogicOp),
+ (name: 'MatrixMode'; func: ULuaGl_MatrixMode),
+ (name: 'Ortho'; func: ULuaGl_Ortho),
+ (name: 'PopAttrib'; func: ULuaGl_PopAttrib),
+ (name: 'PopClientAttrib'; func: ULuaGl_PopClientAttrib),
+ (name: 'PopMatrix'; func: ULuaGl_PopMatrix),
+ (name: 'PopName'; func: ULuaGl_PopName),
+ (name: 'PushMatrix'; func: ULuaGl_PushMatrix),
+ (name: 'RasterPos'; func: ULuaGl_RasterPos),
+ (name: 'ReadBuffer'; func: ULuaGl_ReadBuffer),
+ (name: 'Rotate'; func: ULuaGl_Rotate),
+ (name: 'Rect'; func: ULuaGl_Rect),
+ (name: 'Scale'; func: ULuaGl_Scale),
+ (name: 'ShadeModel'; func: ULuaGl_ShadeModel),
+ (name: 'TexCoord'; func: ULuaGl_TexCoord),
+ (name: 'Translate'; func: ULuaGl_Translate),
+ (name: 'Vertex'; func: ULuaGl_Vertex),
+ (name: 'Viewport'; func: ULuaGl_Viewport),
+ (name: nil; func: nil)
);
implementation
@@ -136,8 +136,8 @@ uses
type
TULuaGl_Enums = record
- Text: string;
- Value: GLenum;
+ Text: string;
+ Value: GLenum;
end;
const
ULuaGl_EnumERROR = $fffffffe;
@@ -146,28 +146,28 @@ function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Begin''');
glBegin(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.BindTexture''');
- glBindTexture(e,lual_checkinteger(L,2));
+ glBindTexture(e, lual_checkinteger(L, 2));
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
@@ -175,29 +175,29 @@ var
e : GLenum;
f : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
- f := ULuaGl_StringToEnum(lual_checkstring(L,2));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
+ f := ULuaGl_StringToEnum(lual_checkstring(L, 2));
if (e = ULuaGl_EnumERROR) or (f = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.BlendFunc''');
- glBlendFunc(e,f);
+ glBlendFunc(e, f);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Clear''');
glClear(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl;
@@ -205,17 +205,17 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glClearAccum(lual_checknumber(L,-4),
- lual_checknumber(L,-3),
- lual_checknumber(L,-2),
- lual_checknumber(L,-1))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glClearAccum(lual_checknumber(L, -4),
+ lual_checknumber(L, -3),
+ lual_checknumber(L, -2),
+ lual_checknumber(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.ClearAccum''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
@@ -223,17 +223,17 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glClearColor(lual_checknumber(L,-4),
- lual_checknumber(L,-3),
- lual_checknumber(L,-2),
- lual_checknumber(L,-1))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glClearColor(lual_checknumber(L, -4),
+ lual_checknumber(L, -3),
+ lual_checknumber(L, -2),
+ lual_checknumber(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.ClearColor''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Color(L: Plua_State): Integer; cdecl;
@@ -241,49 +241,49 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
- glColor3d(GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glColor4d(GLdouble(lual_checknumber(L,-4)),
- GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then
+ glColor3d(GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glColor4d(GLdouble(lual_checknumber(L, -4)),
+ GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
else
luaL_error(L, 'incorrect argument to function ''gl.Color''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.CullFace''');
glCullFace(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DepthFunc''');
glDepthFunc(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
@@ -291,207 +291,207 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2))
or (lua_gettop(L) = 2) then
- glDepthRange(lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glDepthRange(lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.DepthRange''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Disable''');
glDisable(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DisableClientState''');
glDisableClientState(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.DrawBuffer''');
glDrawBuffer(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.Enable''');
glEnable(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.EnableClientState''');
glEnableClientState(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_End(L: Plua_State): Integer; cdecl;
begin
glEnd();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
begin
glEndList();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
begin
glFinish();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
begin
glFlush();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.FrontFace''');
glFrontFace(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
begin
glInitNames();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
begin
glLoadIdentity();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.LogicOp''');
glLogicOp(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.MatrixMode''');
glMatrixMode(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 6) then
- glOrtho(lual_checkinteger(L,-6),
- lual_checkinteger(L,-5),
- lual_checkinteger(L,-4),
- lual_checkinteger(L,-3),
- lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glOrtho(lual_checkinteger(L, -6),
+ lual_checkinteger(L, -5),
+ lual_checkinteger(L, -4),
+ lual_checkinteger(L, -3),
+ lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Ortho''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
begin
glPopAttrib();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
begin
glPopClientAttrib();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
begin
glPopMatrix();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
begin
glPopName();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
begin
glPopName();
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
@@ -499,38 +499,38 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
- glRasterPos2d(GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
- glRasterPos3d(GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glRasterPos4d(GLdouble(lual_checknumber(L,-4)),
- GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then
+ glRasterPos2d(GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then
+ glRasterPos3d(GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glRasterPos4d(GLdouble(lual_checknumber(L, -4)),
+ GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
else
luaL_error(L, 'incorrect argument to function ''gl.RasterPos''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.ReadBuffer''');
glReadBuffer(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
@@ -539,59 +539,59 @@ var
begin
if lua_istable(L, 1) and lua_istable(L, 2) then
begin
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
- for i := 1 to lua_objlen(L,2) do
- lua_rawgeti(L,2,i);
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+ for i := 1 to lua_objlen(L, 2) do
+ lua_rawgeti(L, 2, i);
end;
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
- and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2))
+ and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2))
or (lua_gettop(L) = 4) then
- glRectD(lual_checknumber(L,-4),
- lual_checknumber(L,-3),
- lual_checknumber(L,-2),
- lual_checknumber(L,-1))
+ glRectD(lual_checknumber(L, -4),
+ lual_checknumber(L, -3),
+ lual_checknumber(L, -2),
+ lual_checknumber(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Rect''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
- glRotated(lual_checkinteger(L,-4),
- lual_checkinteger(L,-3),
- lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glRotated(lual_checkinteger(L, -4),
+ lual_checkinteger(L, -3),
+ lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Rotate''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
- glScaled(lual_checkinteger(L,-3),
- lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glScaled(lual_checkinteger(L, -3),
+ lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Scale''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
var
e : GLenum;
begin
- e := ULuaGl_StringToEnum(lual_checkstring(L,1));
+ e := ULuaGl_StringToEnum(lual_checkstring(L, 1));
if (e = ULuaGl_EnumERROR) then
luaL_error(L, 'incorrect string argument to function ''gl.ShadeModel''');
glShadeModel(e);
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
@@ -599,37 +599,37 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 1)) or (lua_gettop(L) = 1) then
- glTexCoord1d(GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
- glTexCoord2d(GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
- glTexCoord3d(GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glTexCoord4d(GLdouble(lual_checknumber(L,-4)),
- GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 1)) or (lua_gettop(L) = 1) then
+ glTexCoord1d(GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then
+ glTexCoord2d(GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then
+ glTexCoord3d(GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glTexCoord4d(GLdouble(lual_checknumber(L, -4)),
+ GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
else
luaL_error(L, 'incorrect argument to function ''gl.TexCoord''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) = 3) then
- glTranslated(lual_checkinteger(L,-3),
- lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glTranslated(lual_checkinteger(L, -3),
+ lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Translate''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
@@ -637,24 +637,24 @@ var
i: Integer;
begin
if lua_istable(L, 1) then
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
-
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 2)) or (lua_gettop(L) = 2) then
- glVertex2d(GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 3)) or (lua_gettop(L) = 3) then
- glVertex3d(GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
- else if (lua_istable(L, 1) and (lua_objlen(L,1) = 4)) or (lua_gettop(L) = 4) then
- glVertex4d(GLdouble(lual_checknumber(L,-4)),
- GLdouble(lual_checknumber(L,-3)),
- GLdouble(lual_checknumber(L,-2)),
- GLdouble(lual_checknumber(L,-1)))
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2)) or (lua_gettop(L) = 2) then
+ glVertex2d(GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 3)) or (lua_gettop(L) = 3) then
+ glVertex3d(GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
+ else if (lua_istable(L, 1) and (lua_objlen(L, 1) = 4)) or (lua_gettop(L) = 4) then
+ glVertex4d(GLdouble(lual_checknumber(L, -4)),
+ GLdouble(lual_checknumber(L, -3)),
+ GLdouble(lual_checknumber(L, -2)),
+ GLdouble(lual_checknumber(L, -1)))
else
luaL_error(L, 'incorrect argument to function ''gl.Vertex''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
@@ -663,33 +663,33 @@ var
begin
if lua_istable(L, 1) and lua_istable(L, 2) then
begin
- for i := 1 to lua_objlen(L,1) do
- lua_rawgeti(L,1,i);
- for i := 1 to lua_objlen(L,2) do
- lua_rawgeti(L,2,i);
+ for i := 1 to lua_objlen(L, 1) do
+ lua_rawgeti(L, 1, i);
+ for i := 1 to lua_objlen(L, 2) do
+ lua_rawgeti(L, 2, i);
end;
- if (lua_istable(L, 1) and (lua_objlen(L,1) = 2))
- and (lua_istable(L, 2) and (lua_objlen(L,2) = 2))
+ if (lua_istable(L, 1) and (lua_objlen(L, 1) = 2))
+ and (lua_istable(L, 2) and (lua_objlen(L, 2) = 2))
or (lua_gettop(L) = 4) then
- glViewport(lual_checkinteger(L,-4),
- lual_checkinteger(L,-3),
- lual_checkinteger(L,-2),
- lual_checkinteger(L,-1))
+ glViewport(lual_checkinteger(L, -4),
+ lual_checkinteger(L, -3),
+ lual_checkinteger(L, -2),
+ lual_checkinteger(L, -1))
else
luaL_error(L, 'incorrect argument to function ''gl.Viewport''');
- result:=0; // number of results
+ result := 0; // number of results
end;
function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
begin
- result:=0; // number of results
+ result := 0; // number of results
end;
function luaopen_gl (L: Plua_State): Integer; cdecl;
begin
- luaL_register(L,'gl',@ULuaGl_Lib_f[0]);
- result:=1;
+ luaL_register(L, 'gl', @ULuaGl_Lib_f[0]);
+ result := 1;
end;
(*
@@ -885,586 +885,586 @@ end;
const
ULuaGl_Enum: array [0..579] of TULuaGl_Enums = (
- (Text:'GL_VERSION_1_1';Value:GL_VERSION_1_1),
- (Text:'GL_ACCUM';Value:GL_ACCUM),
- (Text:'GL_LOAD';Value:GL_LOAD),
- (Text:'GL_RETURN';Value:GL_RETURN),
- (Text:'GL_MULT';Value:GL_MULT),
- (Text:'GL_ADD';Value:GL_ADD),
- (Text:'GL_NEVER';Value:GL_NEVER),
- (Text:'GL_LESS';Value:GL_LESS),
- (Text:'GL_EQUAL';Value:GL_EQUAL),
- (Text:'GL_LEQUAL';Value:GL_LEQUAL),
- (Text:'GL_GREATER';Value:GL_GREATER),
- (Text:'GL_NOTEQUAL';Value:GL_NOTEQUAL),
- (Text:'GL_GEQUAL';Value:GL_GEQUAL),
- (Text:'GL_ALWAYS';Value:GL_ALWAYS),
- (Text:'GL_CURRENT_BIT';Value:GL_CURRENT_BIT),
- (Text:'GL_POINT_BIT';Value:GL_POINT_BIT),
- (Text:'GL_LINE_BIT';Value:GL_LINE_BIT),
- (Text:'GL_POLYGON_BIT';Value:GL_POLYGON_BIT),
- (Text:'GL_POLYGON_STIPPLE_BIT';Value:GL_POLYGON_STIPPLE_BIT),
- (Text:'GL_PIXEL_MODE_BIT';Value:GL_PIXEL_MODE_BIT),
- (Text:'GL_LIGHTING_BIT';Value:GL_LIGHTING_BIT),
- (Text:'GL_FOG_BIT';Value:GL_FOG_BIT),
- (Text:'GL_DEPTH_BUFFER_BIT';Value:GL_DEPTH_BUFFER_BIT),
- (Text:'GL_ACCUM_BUFFER_BIT';Value:GL_ACCUM_BUFFER_BIT),
- (Text:'GL_STENCIL_BUFFER_BIT';Value:GL_STENCIL_BUFFER_BIT),
- (Text:'GL_VIEWPORT_BIT';Value:GL_VIEWPORT_BIT),
- (Text:'GL_TRANSFORM_BIT';Value:GL_TRANSFORM_BIT),
- (Text:'GL_ENABLE_BIT';Value:GL_ENABLE_BIT),
- (Text:'GL_COLOR_BUFFER_BIT';Value:GL_COLOR_BUFFER_BIT),
- (Text:'GL_HINT_BIT';Value:GL_HINT_BIT),
- (Text:'GL_EVAL_BIT';Value:GL_EVAL_BIT),
- (Text:'GL_LIST_BIT';Value:GL_LIST_BIT),
- (Text:'GL_TEXTURE_BIT';Value:GL_TEXTURE_BIT),
- (Text:'GL_SCISSOR_BIT';Value:GL_SCISSOR_BIT),
- (Text:'GL_ALL_ATTRIB_BITS';Value:GL_ALL_ATTRIB_BITS),
- (Text:'GL_POINTS';Value:GL_POINTS),
- (Text:'GL_LINES';Value:GL_LINES),
- (Text:'GL_LINE_LOOP';Value:GL_LINE_LOOP),
- (Text:'GL_LINE_STRIP';Value:GL_LINE_STRIP),
- (Text:'GL_TRIANGLES';Value:GL_TRIANGLES),
- (Text:'GL_TRIANGLE_STRIP';Value:GL_TRIANGLE_STRIP),
- (Text:'GL_TRIANGLE_FAN';Value:GL_TRIANGLE_FAN),
- (Text:'GL_QUADS';Value:GL_QUADS),
- (Text:'GL_QUAD_STRIP';Value:GL_QUAD_STRIP),
- (Text:'GL_POLYGON';Value:GL_POLYGON),
- (Text:'GL_ZERO';Value:GL_ZERO),
- (Text:'GL_ONE';Value:GL_ONE),
- (Text:'GL_SRC_COLOR';Value:GL_SRC_COLOR),
- (Text:'GL_ONE_MINUS_SRC_COLOR';Value:GL_ONE_MINUS_SRC_COLOR),
- (Text:'GL_SRC_ALPHA';Value:GL_SRC_ALPHA),
- (Text:'GL_ONE_MINUS_SRC_ALPHA';Value:GL_ONE_MINUS_SRC_ALPHA),
- (Text:'GL_DST_ALPHA';Value:GL_DST_ALPHA),
- (Text:'GL_ONE_MINUS_DST_ALPHA';Value:GL_ONE_MINUS_DST_ALPHA),
- (Text:'GL_DST_COLOR';Value:GL_DST_COLOR),
- (Text:'GL_ONE_MINUS_DST_COLOR';Value:GL_ONE_MINUS_DST_COLOR),
- (Text:'GL_SRC_ALPHA_SATURATE';Value:GL_SRC_ALPHA_SATURATE),
- (Text:'GL_TRUE';Value:GL_TRUE),
- (Text:'GL_FALSE';Value:GL_FALSE),
- (Text:'GL_CLIP_PLANE0';Value:GL_CLIP_PLANE0),
- (Text:'GL_CLIP_PLANE1';Value:GL_CLIP_PLANE1),
- (Text:'GL_CLIP_PLANE2';Value:GL_CLIP_PLANE2),
- (Text:'GL_CLIP_PLANE3';Value:GL_CLIP_PLANE3),
- (Text:'GL_CLIP_PLANE4';Value:GL_CLIP_PLANE4),
- (Text:'GL_CLIP_PLANE5';Value:GL_CLIP_PLANE5),
- (Text:'GL_BYTE';Value:GL_BYTE),
- (Text:'GL_UNSIGNED_BYTE';Value:GL_UNSIGNED_BYTE),
- (Text:'GL_SHORT';Value:GL_SHORT),
- (Text:'GL_UNSIGNED_SHORT';Value:GL_UNSIGNED_SHORT),
- (Text:'GL_INT';Value:GL_INT),
- (Text:'GL_UNSIGNED_INT';Value:GL_UNSIGNED_INT),
- (Text:'GL_FLOAT';Value:GL_FLOAT),
- (Text:'GL_2_BYTES';Value:GL_2_BYTES),
- (Text:'GL_3_BYTES';Value:GL_3_BYTES),
- (Text:'GL_4_BYTES';Value:GL_4_BYTES),
- (Text:'GL_DOUBLE';Value:GL_DOUBLE),
- (Text:'GL_NONE';Value:GL_NONE),
- (Text:'GL_FRONT_LEFT';Value:GL_FRONT_LEFT),
- (Text:'GL_FRONT_RIGHT';Value:GL_FRONT_RIGHT),
- (Text:'GL_BACK_LEFT';Value:GL_BACK_LEFT),
- (Text:'GL_BACK_RIGHT';Value:GL_BACK_RIGHT),
- (Text:'GL_FRONT';Value:GL_FRONT),
- (Text:'GL_BACK';Value:GL_BACK),
- (Text:'GL_LEFT';Value:GL_LEFT),
- (Text:'GL_RIGHT';Value:GL_RIGHT),
- (Text:'GL_FRONT_AND_BACK';Value:GL_FRONT_AND_BACK),
- (Text:'GL_AUX0';Value:GL_AUX0),
- (Text:'GL_AUX1';Value:GL_AUX1),
- (Text:'GL_AUX2';Value:GL_AUX2),
- (Text:'GL_AUX3';Value:GL_AUX3),
- (Text:'GL_NO_ERROR';Value:GL_NO_ERROR),
- (Text:'GL_INVALID_ENUM';Value:GL_INVALID_ENUM),
- (Text:'GL_INVALID_VALUE';Value:GL_INVALID_VALUE),
- (Text:'GL_INVALID_OPERATION';Value:GL_INVALID_OPERATION),
- (Text:'GL_STACK_OVERFLOW';Value:GL_STACK_OVERFLOW),
- (Text:'GL_STACK_UNDERFLOW';Value:GL_STACK_UNDERFLOW),
- (Text:'GL_OUT_OF_MEMORY';Value:GL_OUT_OF_MEMORY),
- (Text:'GL_2D';Value:GL_2D),
- (Text:'GL_3D';Value:GL_3D),
- (Text:'GL_3D_COLOR';Value:GL_3D_COLOR),
- (Text:'GL_3D_COLOR_TEXTURE';Value:GL_3D_COLOR_TEXTURE),
- (Text:'GL_4D_COLOR_TEXTURE';Value:GL_4D_COLOR_TEXTURE),
- (Text:'GL_PASS_THROUGH_TOKEN';Value:GL_PASS_THROUGH_TOKEN),
- (Text:'GL_POINT_TOKEN';Value:GL_POINT_TOKEN),
- (Text:'GL_LINE_TOKEN';Value:GL_LINE_TOKEN),
- (Text:'GL_POLYGON_TOKEN';Value:GL_POLYGON_TOKEN),
- (Text:'GL_BITMAP_TOKEN';Value:GL_BITMAP_TOKEN),
- (Text:'GL_DRAW_PIXEL_TOKEN';Value:GL_DRAW_PIXEL_TOKEN),
- (Text:'GL_COPY_PIXEL_TOKEN';Value:GL_COPY_PIXEL_TOKEN),
- (Text:'GL_LINE_RESET_TOKEN';Value:GL_LINE_RESET_TOKEN),
- (Text:'GL_EXP';Value:GL_EXP),
- (Text:'GL_EXP2';Value:GL_EXP2),
- (Text:'GL_CW';Value:GL_CW),
- (Text:'GL_CCW';Value:GL_CCW),
- (Text:'GL_COEFF';Value:GL_COEFF),
- (Text:'GL_ORDER';Value:GL_ORDER),
- (Text:'GL_DOMAIN';Value:GL_DOMAIN),
- (Text:'GL_CURRENT_COLOR';Value:GL_CURRENT_COLOR),
- (Text:'GL_CURRENT_INDEX';Value:GL_CURRENT_INDEX),
- (Text:'GL_CURRENT_NORMAL';Value:GL_CURRENT_NORMAL),
- (Text:'GL_CURRENT_TEXTURE_COORDS';Value:GL_CURRENT_TEXTURE_COORDS),
- (Text:'GL_CURRENT_RASTER_COLOR';Value:GL_CURRENT_RASTER_COLOR),
- (Text:'GL_CURRENT_RASTER_INDEX';Value:GL_CURRENT_RASTER_INDEX),
- (Text:'GL_CURRENT_RASTER_TEXTURE_COORDS';Value:GL_CURRENT_RASTER_TEXTURE_COORDS),
- (Text:'GL_CURRENT_RASTER_POSITION';Value:GL_CURRENT_RASTER_POSITION),
- (Text:'GL_CURRENT_RASTER_POSITION_VALID';Value:GL_CURRENT_RASTER_POSITION_VALID),
- (Text:'GL_CURRENT_RASTER_DISTANCE';Value:GL_CURRENT_RASTER_DISTANCE),
- (Text:'GL_POINT_SMOOTH';Value:GL_POINT_SMOOTH),
- (Text:'GL_POINT_SIZE';Value:GL_POINT_SIZE),
- (Text:'GL_POINT_SIZE_RANGE';Value:GL_POINT_SIZE_RANGE),
- (Text:'GL_POINT_SIZE_GRANULARITY';Value:GL_POINT_SIZE_GRANULARITY),
- (Text:'GL_LINE_SMOOTH';Value:GL_LINE_SMOOTH),
- (Text:'GL_LINE_WIDTH';Value:GL_LINE_WIDTH),
- (Text:'GL_LINE_WIDTH_RANGE';Value:GL_LINE_WIDTH_RANGE),
- (Text:'GL_LINE_WIDTH_GRANULARITY';Value:GL_LINE_WIDTH_GRANULARITY),
- (Text:'GL_LINE_STIPPLE';Value:GL_LINE_STIPPLE),
- (Text:'GL_LINE_STIPPLE_PATTERN';Value:GL_LINE_STIPPLE_PATTERN),
- (Text:'GL_LINE_STIPPLE_REPEAT';Value:GL_LINE_STIPPLE_REPEAT),
- (Text:'GL_LIST_MODE';Value:GL_LIST_MODE),
- (Text:'GL_MAX_LIST_NESTING';Value:GL_MAX_LIST_NESTING),
- (Text:'GL_LIST_BASE';Value:GL_LIST_BASE),
- (Text:'GL_LIST_INDEX';Value:GL_LIST_INDEX),
- (Text:'GL_POLYGON_MODE';Value:GL_POLYGON_MODE),
- (Text:'GL_POLYGON_SMOOTH';Value:GL_POLYGON_SMOOTH),
- (Text:'GL_POLYGON_STIPPLE';Value:GL_POLYGON_STIPPLE),
- (Text:'GL_EDGE_FLAG';Value:GL_EDGE_FLAG),
- (Text:'GL_CULL_FACE';Value:GL_CULL_FACE),
- (Text:'GL_CULL_FACE_MODE';Value:GL_CULL_FACE_MODE),
- (Text:'GL_FRONT_FACE';Value:GL_FRONT_FACE),
- (Text:'GL_LIGHTING';Value:GL_LIGHTING),
- (Text:'GL_LIGHT_MODEL_LOCAL_VIEWER';Value:GL_LIGHT_MODEL_LOCAL_VIEWER),
- (Text:'GL_LIGHT_MODEL_TWO_SIDE';Value:GL_LIGHT_MODEL_TWO_SIDE),
- (Text:'GL_LIGHT_MODEL_AMBIENT';Value:GL_LIGHT_MODEL_AMBIENT),
- (Text:'GL_SHADE_MODEL';Value:GL_SHADE_MODEL),
- (Text:'GL_COLOR_MATERIAL_FACE';Value:GL_COLOR_MATERIAL_FACE),
- (Text:'GL_COLOR_MATERIAL_PARAMETER';Value:GL_COLOR_MATERIAL_PARAMETER),
- (Text:'GL_COLOR_MATERIAL';Value:GL_COLOR_MATERIAL),
- (Text:'GL_FOG';Value:GL_FOG),
- (Text:'GL_FOG_INDEX';Value:GL_FOG_INDEX),
- (Text:'GL_FOG_DENSITY';Value:GL_FOG_DENSITY),
- (Text:'GL_FOG_START';Value:GL_FOG_START),
- (Text:'GL_FOG_END';Value:GL_FOG_END),
- (Text:'GL_FOG_MODE';Value:GL_FOG_MODE),
- (Text:'GL_FOG_COLOR';Value:GL_FOG_COLOR),
- (Text:'GL_DEPTH_RANGE';Value:GL_DEPTH_RANGE),
- (Text:'GL_DEPTH_TEST';Value:GL_DEPTH_TEST),
- (Text:'GL_DEPTH_WRITEMASK';Value:GL_DEPTH_WRITEMASK),
- (Text:'GL_DEPTH_CLEAR_VALUE';Value:GL_DEPTH_CLEAR_VALUE),
- (Text:'GL_DEPTH_FUNC';Value:GL_DEPTH_FUNC),
- (Text:'GL_ACCUM_CLEAR_VALUE';Value:GL_ACCUM_CLEAR_VALUE),
- (Text:'GL_STENCIL_TEST';Value:GL_STENCIL_TEST),
- (Text:'GL_STENCIL_CLEAR_VALUE';Value:GL_STENCIL_CLEAR_VALUE),
- (Text:'GL_STENCIL_FUNC';Value:GL_STENCIL_FUNC),
- (Text:'GL_STENCIL_VALUE_MASK';Value:GL_STENCIL_VALUE_MASK),
- (Text:'GL_STENCIL_FAIL';Value:GL_STENCIL_FAIL),
- (Text:'GL_STENCIL_PASS_DEPTH_FAIL';Value:GL_STENCIL_PASS_DEPTH_FAIL),
- (Text:'GL_STENCIL_PASS_DEPTH_PASS';Value:GL_STENCIL_PASS_DEPTH_PASS),
- (Text:'GL_STENCIL_REF';Value:GL_STENCIL_REF),
- (Text:'GL_STENCIL_WRITEMASK';Value:GL_STENCIL_WRITEMASK),
- (Text:'GL_MATRIX_MODE';Value:GL_MATRIX_MODE),
- (Text:'GL_NORMALIZE';Value:GL_NORMALIZE),
- (Text:'GL_VIEWPORT';Value:GL_VIEWPORT),
- (Text:'GL_MODELVIEW_STACK_DEPTH';Value:GL_MODELVIEW_STACK_DEPTH),
- (Text:'GL_PROJECTION_STACK_DEPTH';Value:GL_PROJECTION_STACK_DEPTH),
- (Text:'GL_TEXTURE_STACK_DEPTH';Value:GL_TEXTURE_STACK_DEPTH),
- (Text:'GL_MODELVIEW_MATRIX';Value:GL_MODELVIEW_MATRIX),
- (Text:'GL_PROJECTION_MATRIX';Value:GL_PROJECTION_MATRIX),
- (Text:'GL_TEXTURE_MATRIX';Value:GL_TEXTURE_MATRIX),
- (Text:'GL_ATTRIB_STACK_DEPTH';Value:GL_ATTRIB_STACK_DEPTH),
- (Text:'GL_CLIENT_ATTRIB_STACK_DEPTH';Value:GL_CLIENT_ATTRIB_STACK_DEPTH),
- (Text:'GL_ALPHA_TEST';Value:GL_ALPHA_TEST),
- (Text:'GL_ALPHA_TEST_FUNC';Value:GL_ALPHA_TEST_FUNC),
- (Text:'GL_ALPHA_TEST_REF';Value:GL_ALPHA_TEST_REF),
- (Text:'GL_DITHER';Value:GL_DITHER),
- (Text:'GL_BLEND_DST';Value:GL_BLEND_DST),
- (Text:'GL_BLEND_SRC';Value:GL_BLEND_SRC),
- (Text:'GL_BLEND';Value:GL_BLEND),
- (Text:'GL_LOGIC_OP_MODE';Value:GL_LOGIC_OP_MODE),
- (Text:'GL_INDEX_LOGIC_OP';Value:GL_INDEX_LOGIC_OP),
- (Text:'GL_COLOR_LOGIC_OP';Value:GL_COLOR_LOGIC_OP),
- (Text:'GL_AUX_BUFFERS';Value:GL_AUX_BUFFERS),
- (Text:'GL_DRAW_BUFFER';Value:GL_DRAW_BUFFER),
- (Text:'GL_READ_BUFFER';Value:GL_READ_BUFFER),
- (Text:'GL_SCISSOR_BOX';Value:GL_SCISSOR_BOX),
- (Text:'GL_SCISSOR_TEST';Value:GL_SCISSOR_TEST),
- (Text:'GL_INDEX_CLEAR_VALUE';Value:GL_INDEX_CLEAR_VALUE),
- (Text:'GL_INDEX_WRITEMASK';Value:GL_INDEX_WRITEMASK),
- (Text:'GL_COLOR_CLEAR_VALUE';Value:GL_COLOR_CLEAR_VALUE),
- (Text:'GL_COLOR_WRITEMASK';Value:GL_COLOR_WRITEMASK),
- (Text:'GL_INDEX_MODE';Value:GL_INDEX_MODE),
- (Text:'GL_RGBA_MODE';Value:GL_RGBA_MODE),
- (Text:'GL_DOUBLEBUFFER';Value:GL_DOUBLEBUFFER),
- (Text:'GL_STEREO';Value:GL_STEREO),
- (Text:'GL_RENDER_MODE';Value:GL_RENDER_MODE),
- (Text:'GL_PERSPECTIVE_CORRECTION_HINT';Value:GL_PERSPECTIVE_CORRECTION_HINT),
- (Text:'GL_POINT_SMOOTH_HINT';Value:GL_POINT_SMOOTH_HINT),
- (Text:'GL_LINE_SMOOTH_HINT';Value:GL_LINE_SMOOTH_HINT),
- (Text:'GL_POLYGON_SMOOTH_HINT';Value:GL_POLYGON_SMOOTH_HINT),
- (Text:'GL_FOG_HINT';Value:GL_FOG_HINT),
- (Text:'GL_TEXTURE_GEN_S';Value:GL_TEXTURE_GEN_S),
- (Text:'GL_TEXTURE_GEN_T';Value:GL_TEXTURE_GEN_T),
- (Text:'GL_TEXTURE_GEN_R';Value:GL_TEXTURE_GEN_R),
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- (Text:'GL_VERTEX_ARRAY_SIZE_EXT';Value:GL_VERTEX_ARRAY_SIZE_EXT),
- (Text:'GL_VERTEX_ARRAY_TYPE_EXT';Value:GL_VERTEX_ARRAY_TYPE_EXT),
- (Text:'GL_VERTEX_ARRAY_STRIDE_EXT';Value:GL_VERTEX_ARRAY_STRIDE_EXT),
- (Text:'GL_VERTEX_ARRAY_COUNT_EXT';Value:GL_VERTEX_ARRAY_COUNT_EXT),
- (Text:'GL_NORMAL_ARRAY_TYPE_EXT';Value:GL_NORMAL_ARRAY_TYPE_EXT),
- (Text:'GL_NORMAL_ARRAY_STRIDE_EXT';Value:GL_NORMAL_ARRAY_STRIDE_EXT),
- (Text:'GL_NORMAL_ARRAY_COUNT_EXT';Value:GL_NORMAL_ARRAY_COUNT_EXT),
- (Text:'GL_COLOR_ARRAY_SIZE_EXT';Value:GL_COLOR_ARRAY_SIZE_EXT),
- (Text:'GL_COLOR_ARRAY_TYPE_EXT';Value:GL_COLOR_ARRAY_TYPE_EXT),
- (Text:'GL_COLOR_ARRAY_STRIDE_EXT';Value:GL_COLOR_ARRAY_STRIDE_EXT),
- (Text:'GL_COLOR_ARRAY_COUNT_EXT';Value:GL_COLOR_ARRAY_COUNT_EXT),
- (Text:'GL_INDEX_ARRAY_TYPE_EXT';Value:GL_INDEX_ARRAY_TYPE_EXT),
- (Text:'GL_INDEX_ARRAY_STRIDE_EXT';Value:GL_INDEX_ARRAY_STRIDE_EXT),
- (Text:'GL_INDEX_ARRAY_COUNT_EXT';Value:GL_INDEX_ARRAY_COUNT_EXT),
- (Text:'GL_TEXTURE_COORD_ARRAY_SIZE_EXT';Value:GL_TEXTURE_COORD_ARRAY_SIZE_EXT),
- (Text:'GL_TEXTURE_COORD_ARRAY_TYPE_EXT';Value:GL_TEXTURE_COORD_ARRAY_TYPE_EXT),
- (Text:'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT';Value:GL_TEXTURE_COORD_ARRAY_STRIDE_EXT),
- (Text:'GL_TEXTURE_COORD_ARRAY_COUNT_EXT';Value:GL_TEXTURE_COORD_ARRAY_COUNT_EXT),
- (Text:'GL_EDGE_FLAG_ARRAY_STRIDE_EXT';Value:GL_EDGE_FLAG_ARRAY_STRIDE_EXT),
- (Text:'GL_EDGE_FLAG_ARRAY_COUNT_EXT';Value:GL_EDGE_FLAG_ARRAY_COUNT_EXT),
- (Text:'GL_VERTEX_ARRAY_POINTER_EXT';Value:GL_VERTEX_ARRAY_POINTER_EXT),
- (Text:'GL_NORMAL_ARRAY_POINTER_EXT';Value:GL_NORMAL_ARRAY_POINTER_EXT),
- (Text:'GL_COLOR_ARRAY_POINTER_EXT';Value:GL_COLOR_ARRAY_POINTER_EXT),
- (Text:'GL_INDEX_ARRAY_POINTER_EXT';Value:GL_INDEX_ARRAY_POINTER_EXT),
- (Text:'GL_TEXTURE_COORD_ARRAY_POINTER_EXT';Value:GL_TEXTURE_COORD_ARRAY_POINTER_EXT),
- (Text:'GL_EDGE_FLAG_ARRAY_POINTER_EXT';Value:GL_EDGE_FLAG_ARRAY_POINTER_EXT),
- (Text:'GL_DOUBLE_EXT';Value:GL_DOUBLE_EXT),
- (Text:'GL_BGR_EXT';Value:GL_BGR_EXT),
- (Text:'GL_BGRA_EXT';Value:GL_BGRA_EXT),
- (Text:'GL_COLOR_TABLE_FORMAT_EXT';Value:GL_COLOR_TABLE_FORMAT_EXT),
- (Text:'GL_COLOR_TABLE_WIDTH_EXT';Value:GL_COLOR_TABLE_WIDTH_EXT),
- (Text:'GL_COLOR_TABLE_RED_SIZE_EXT';Value:GL_COLOR_TABLE_RED_SIZE_EXT),
- (Text:'GL_COLOR_TABLE_GREEN_SIZE_EXT';Value:GL_COLOR_TABLE_GREEN_SIZE_EXT),
- (Text:'GL_COLOR_TABLE_BLUE_SIZE_EXT';Value:GL_COLOR_TABLE_BLUE_SIZE_EXT),
- (Text:'GL_COLOR_TABLE_ALPHA_SIZE_EXT';Value:GL_COLOR_TABLE_ALPHA_SIZE_EXT),
- (Text:'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT';Value:GL_COLOR_TABLE_LUMINANCE_SIZE_EXT),
- (Text:'GL_COLOR_TABLE_INTENSITY_SIZE_EXT';Value:GL_COLOR_TABLE_INTENSITY_SIZE_EXT),
- (Text:'GL_COLOR_INDEX1_EXT';Value:GL_COLOR_INDEX1_EXT),
- (Text:'GL_COLOR_INDEX2_EXT';Value:GL_COLOR_INDEX2_EXT),
- (Text:'GL_COLOR_INDEX4_EXT';Value:GL_COLOR_INDEX4_EXT),
- (Text:'GL_COLOR_INDEX8_EXT';Value:GL_COLOR_INDEX8_EXT),
- (Text:'GL_COLOR_INDEX12_EXT';Value:GL_COLOR_INDEX12_EXT),
- (Text:'GL_COLOR_INDEX16_EXT';Value:GL_COLOR_INDEX16_EXT)
+ (Text: 'GL_VERSION_1_1'; Value: GL_VERSION_1_1),
+ (Text: 'GL_ACCUM'; Value: GL_ACCUM),
+ (Text: 'GL_LOAD'; Value: GL_LOAD),
+ (Text: 'GL_RETURN'; Value: GL_RETURN),
+ (Text: 'GL_MULT'; Value: GL_MULT),
+ (Text: 'GL_ADD'; Value: GL_ADD),
+ (Text: 'GL_NEVER'; Value: GL_NEVER),
+ (Text: 'GL_LESS'; Value: GL_LESS),
+ (Text: 'GL_EQUAL'; Value: GL_EQUAL),
+ (Text: 'GL_LEQUAL'; Value: GL_LEQUAL),
+ (Text: 'GL_GREATER'; Value: GL_GREATER),
+ (Text: 'GL_NOTEQUAL'; Value: GL_NOTEQUAL),
+ (Text: 'GL_GEQUAL'; Value: GL_GEQUAL),
+ (Text: 'GL_ALWAYS'; Value: GL_ALWAYS),
+ (Text: 'GL_CURRENT_BIT'; Value: GL_CURRENT_BIT),
+ (Text: 'GL_POINT_BIT'; Value: GL_POINT_BIT),
+ (Text: 'GL_LINE_BIT'; Value: GL_LINE_BIT),
+ (Text: 'GL_POLYGON_BIT'; Value: GL_POLYGON_BIT),
+ (Text: 'GL_POLYGON_STIPPLE_BIT'; Value: GL_POLYGON_STIPPLE_BIT),
+ (Text: 'GL_PIXEL_MODE_BIT'; Value: GL_PIXEL_MODE_BIT),
+ (Text: 'GL_LIGHTING_BIT'; Value: GL_LIGHTING_BIT),
+ (Text: 'GL_FOG_BIT'; Value: GL_FOG_BIT),
+ (Text: 'GL_DEPTH_BUFFER_BIT'; Value: GL_DEPTH_BUFFER_BIT),
+ (Text: 'GL_ACCUM_BUFFER_BIT'; Value: GL_ACCUM_BUFFER_BIT),
+ (Text: 'GL_STENCIL_BUFFER_BIT'; Value: GL_STENCIL_BUFFER_BIT),
+ (Text: 'GL_VIEWPORT_BIT'; Value: GL_VIEWPORT_BIT),
+ (Text: 'GL_TRANSFORM_BIT'; Value: GL_TRANSFORM_BIT),
+ (Text: 'GL_ENABLE_BIT'; Value: GL_ENABLE_BIT),
+ (Text: 'GL_COLOR_BUFFER_BIT'; Value: GL_COLOR_BUFFER_BIT),
+ (Text: 'GL_HINT_BIT'; Value: GL_HINT_BIT),
+ (Text: 'GL_EVAL_BIT'; Value: GL_EVAL_BIT),
+ (Text: 'GL_LIST_BIT'; Value: GL_LIST_BIT),
+ (Text: 'GL_TEXTURE_BIT'; Value: GL_TEXTURE_BIT),
+ (Text: 'GL_SCISSOR_BIT'; Value: GL_SCISSOR_BIT),
+ (Text: 'GL_ALL_ATTRIB_BITS'; Value: GL_ALL_ATTRIB_BITS),
+ (Text: 'GL_POINTS'; Value: GL_POINTS),
+ (Text: 'GL_LINES'; Value: GL_LINES),
+ (Text: 'GL_LINE_LOOP'; Value: GL_LINE_LOOP),
+ (Text: 'GL_LINE_STRIP'; Value: GL_LINE_STRIP),
+ (Text: 'GL_TRIANGLES'; Value: GL_TRIANGLES),
+ (Text: 'GL_TRIANGLE_STRIP'; Value: GL_TRIANGLE_STRIP),
+ (Text: 'GL_TRIANGLE_FAN'; Value: GL_TRIANGLE_FAN),
+ (Text: 'GL_QUADS'; Value: GL_QUADS),
+ (Text: 'GL_QUAD_STRIP'; Value: GL_QUAD_STRIP),
+ (Text: 'GL_POLYGON'; Value: GL_POLYGON),
+ (Text: 'GL_ZERO'; Value: GL_ZERO),
+ (Text: 'GL_ONE'; Value: GL_ONE),
+ (Text: 'GL_SRC_COLOR'; Value: GL_SRC_COLOR),
+ (Text: 'GL_ONE_MINUS_SRC_COLOR'; Value: GL_ONE_MINUS_SRC_COLOR),
+ (Text: 'GL_SRC_ALPHA'; Value: GL_SRC_ALPHA),
+ (Text: 'GL_ONE_MINUS_SRC_ALPHA'; Value: GL_ONE_MINUS_SRC_ALPHA),
+ (Text: 'GL_DST_ALPHA'; Value: GL_DST_ALPHA),
+ (Text: 'GL_ONE_MINUS_DST_ALPHA'; Value: GL_ONE_MINUS_DST_ALPHA),
+ (Text: 'GL_DST_COLOR'; Value: GL_DST_COLOR),
+ (Text: 'GL_ONE_MINUS_DST_COLOR'; Value: GL_ONE_MINUS_DST_COLOR),
+ (Text: 'GL_SRC_ALPHA_SATURATE'; Value: GL_SRC_ALPHA_SATURATE),
+ (Text: 'GL_TRUE'; Value: GL_TRUE),
+ (Text: 'GL_FALSE'; Value: GL_FALSE),
+ (Text: 'GL_CLIP_PLANE0'; Value: GL_CLIP_PLANE0),
+ (Text: 'GL_CLIP_PLANE1'; Value: GL_CLIP_PLANE1),
+ (Text: 'GL_CLIP_PLANE2'; Value: GL_CLIP_PLANE2),
+ (Text: 'GL_CLIP_PLANE3'; Value: GL_CLIP_PLANE3),
+ (Text: 'GL_CLIP_PLANE4'; Value: GL_CLIP_PLANE4),
+ (Text: 'GL_CLIP_PLANE5'; Value: GL_CLIP_PLANE5),
+ (Text: 'GL_BYTE'; Value: GL_BYTE),
+ (Text: 'GL_UNSIGNED_BYTE'; Value: GL_UNSIGNED_BYTE),
+ (Text: 'GL_SHORT'; Value: GL_SHORT),
+ (Text: 'GL_UNSIGNED_SHORT'; Value: GL_UNSIGNED_SHORT),
+ (Text: 'GL_INT'; Value: GL_INT),
+ (Text: 'GL_UNSIGNED_INT'; Value: GL_UNSIGNED_INT),
+ (Text: 'GL_FLOAT'; Value: GL_FLOAT),
+ (Text: 'GL_2_BYTES'; Value: GL_2_BYTES),
+ (Text: 'GL_3_BYTES'; Value: GL_3_BYTES),
+ (Text: 'GL_4_BYTES'; Value: GL_4_BYTES),
+ (Text: 'GL_DOUBLE'; Value: GL_DOUBLE),
+ (Text: 'GL_NONE'; Value: GL_NONE),
+ (Text: 'GL_FRONT_LEFT'; Value: GL_FRONT_LEFT),
+ (Text: 'GL_FRONT_RIGHT'; Value: GL_FRONT_RIGHT),
+ (Text: 'GL_BACK_LEFT'; Value: GL_BACK_LEFT),
+ (Text: 'GL_BACK_RIGHT'; Value: GL_BACK_RIGHT),
+ (Text: 'GL_FRONT'; Value: GL_FRONT),
+ (Text: 'GL_BACK'; Value: GL_BACK),
+ (Text: 'GL_LEFT'; Value: GL_LEFT),
+ (Text: 'GL_RIGHT'; Value: GL_RIGHT),
+ (Text: 'GL_FRONT_AND_BACK'; Value: GL_FRONT_AND_BACK),
+ (Text: 'GL_AUX0'; Value: GL_AUX0),
+ (Text: 'GL_AUX1'; Value: GL_AUX1),
+ (Text: 'GL_AUX2'; Value: GL_AUX2),
+ (Text: 'GL_AUX3'; Value: GL_AUX3),
+ (Text: 'GL_NO_ERROR'; Value: GL_NO_ERROR),
+ (Text: 'GL_INVALID_ENUM'; Value: GL_INVALID_ENUM),
+ (Text: 'GL_INVALID_VALUE'; Value: GL_INVALID_VALUE),
+ (Text: 'GL_INVALID_OPERATION'; Value: GL_INVALID_OPERATION),
+ (Text: 'GL_STACK_OVERFLOW'; Value: GL_STACK_OVERFLOW),
+ (Text: 'GL_STACK_UNDERFLOW'; Value: GL_STACK_UNDERFLOW),
+ (Text: 'GL_OUT_OF_MEMORY'; Value: GL_OUT_OF_MEMORY),
+ (Text: 'GL_2D'; Value: GL_2D),
+ (Text: 'GL_3D'; Value: GL_3D),
+ (Text: 'GL_3D_COLOR'; Value: GL_3D_COLOR),
+ (Text: 'GL_3D_COLOR_TEXTURE'; Value: GL_3D_COLOR_TEXTURE),
+ (Text: 'GL_4D_COLOR_TEXTURE'; Value: GL_4D_COLOR_TEXTURE),
+ (Text: 'GL_PASS_THROUGH_TOKEN'; Value: GL_PASS_THROUGH_TOKEN),
+ (Text: 'GL_POINT_TOKEN'; Value: GL_POINT_TOKEN),
+ (Text: 'GL_LINE_TOKEN'; Value: GL_LINE_TOKEN),
+ (Text: 'GL_POLYGON_TOKEN'; Value: GL_POLYGON_TOKEN),
+ (Text: 'GL_BITMAP_TOKEN'; Value: GL_BITMAP_TOKEN),
+ (Text: 'GL_DRAW_PIXEL_TOKEN'; Value: GL_DRAW_PIXEL_TOKEN),
+ (Text: 'GL_COPY_PIXEL_TOKEN'; Value: GL_COPY_PIXEL_TOKEN),
+ (Text: 'GL_LINE_RESET_TOKEN'; Value: GL_LINE_RESET_TOKEN),
+ (Text: 'GL_EXP'; Value: GL_EXP),
+ (Text: 'GL_EXP2'; Value: GL_EXP2),
+ (Text: 'GL_CW'; Value: GL_CW),
+ (Text: 'GL_CCW'; Value: GL_CCW),
+ (Text: 'GL_COEFF'; Value: GL_COEFF),
+ (Text: 'GL_ORDER'; Value: GL_ORDER),
+ (Text: 'GL_DOMAIN'; Value: GL_DOMAIN),
+ (Text: 'GL_CURRENT_COLOR'; Value: GL_CURRENT_COLOR),
+ (Text: 'GL_CURRENT_INDEX'; Value: GL_CURRENT_INDEX),
+ (Text: 'GL_CURRENT_NORMAL'; Value: GL_CURRENT_NORMAL),
+ (Text: 'GL_CURRENT_TEXTURE_COORDS'; Value: GL_CURRENT_TEXTURE_COORDS),
+ (Text: 'GL_CURRENT_RASTER_COLOR'; Value: GL_CURRENT_RASTER_COLOR),
+ (Text: 'GL_CURRENT_RASTER_INDEX'; Value: GL_CURRENT_RASTER_INDEX),
+ (Text: 'GL_CURRENT_RASTER_TEXTURE_COORDS'; Value: GL_CURRENT_RASTER_TEXTURE_COORDS),
+ (Text: 'GL_CURRENT_RASTER_POSITION'; Value: GL_CURRENT_RASTER_POSITION),
+ (Text: 'GL_CURRENT_RASTER_POSITION_VALID'; Value: GL_CURRENT_RASTER_POSITION_VALID),
+ (Text: 'GL_CURRENT_RASTER_DISTANCE'; Value: GL_CURRENT_RASTER_DISTANCE),
+ (Text: 'GL_POINT_SMOOTH'; Value: GL_POINT_SMOOTH),
+ (Text: 'GL_POINT_SIZE'; Value: GL_POINT_SIZE),
+ (Text: 'GL_POINT_SIZE_RANGE'; Value: GL_POINT_SIZE_RANGE),
+ (Text: 'GL_POINT_SIZE_GRANULARITY'; Value: GL_POINT_SIZE_GRANULARITY),
+ (Text: 'GL_LINE_SMOOTH'; Value: GL_LINE_SMOOTH),
+ (Text: 'GL_LINE_WIDTH'; Value: GL_LINE_WIDTH),
+ (Text: 'GL_LINE_WIDTH_RANGE'; Value: GL_LINE_WIDTH_RANGE),
+ (Text: 'GL_LINE_WIDTH_GRANULARITY'; Value: GL_LINE_WIDTH_GRANULARITY),
+ (Text: 'GL_LINE_STIPPLE'; Value: GL_LINE_STIPPLE),
+ (Text: 'GL_LINE_STIPPLE_PATTERN'; Value: GL_LINE_STIPPLE_PATTERN),
+ (Text: 'GL_LINE_STIPPLE_REPEAT'; Value: GL_LINE_STIPPLE_REPEAT),
+ (Text: 'GL_LIST_MODE'; Value: GL_LIST_MODE),
+ (Text: 'GL_MAX_LIST_NESTING'; Value: GL_MAX_LIST_NESTING),
+ (Text: 'GL_LIST_BASE'; Value: GL_LIST_BASE),
+ (Text: 'GL_LIST_INDEX'; Value: GL_LIST_INDEX),
+ (Text: 'GL_POLYGON_MODE'; Value: GL_POLYGON_MODE),
+ (Text: 'GL_POLYGON_SMOOTH'; Value: GL_POLYGON_SMOOTH),
+ (Text: 'GL_POLYGON_STIPPLE'; Value: GL_POLYGON_STIPPLE),
+ (Text: 'GL_EDGE_FLAG'; Value: GL_EDGE_FLAG),
+ (Text: 'GL_CULL_FACE'; Value: GL_CULL_FACE),
+ (Text: 'GL_CULL_FACE_MODE'; Value: GL_CULL_FACE_MODE),
+ (Text: 'GL_FRONT_FACE'; Value: GL_FRONT_FACE),
+ (Text: 'GL_LIGHTING'; Value: GL_LIGHTING),
+ (Text: 'GL_LIGHT_MODEL_LOCAL_VIEWER'; Value: GL_LIGHT_MODEL_LOCAL_VIEWER),
+ (Text: 'GL_LIGHT_MODEL_TWO_SIDE'; Value: GL_LIGHT_MODEL_TWO_SIDE),
+ (Text: 'GL_LIGHT_MODEL_AMBIENT'; Value: GL_LIGHT_MODEL_AMBIENT),
+ (Text: 'GL_SHADE_MODEL'; Value: GL_SHADE_MODEL),
+ (Text: 'GL_COLOR_MATERIAL_FACE'; Value: GL_COLOR_MATERIAL_FACE),
+ (Text: 'GL_COLOR_MATERIAL_PARAMETER'; Value: GL_COLOR_MATERIAL_PARAMETER),
+ (Text: 'GL_COLOR_MATERIAL'; Value: GL_COLOR_MATERIAL),
+ (Text: 'GL_FOG'; Value: GL_FOG),
+ (Text: 'GL_FOG_INDEX'; Value: GL_FOG_INDEX),
+ (Text: 'GL_FOG_DENSITY'; Value: GL_FOG_DENSITY),
+ (Text: 'GL_FOG_START'; Value: GL_FOG_START),
+ (Text: 'GL_FOG_END'; Value: GL_FOG_END),
+ (Text: 'GL_FOG_MODE'; Value: GL_FOG_MODE),
+ (Text: 'GL_FOG_COLOR'; Value: GL_FOG_COLOR),
+ (Text: 'GL_DEPTH_RANGE'; Value: GL_DEPTH_RANGE),
+ (Text: 'GL_DEPTH_TEST'; Value: GL_DEPTH_TEST),
+ (Text: 'GL_DEPTH_WRITEMASK'; Value: GL_DEPTH_WRITEMASK),
+ (Text: 'GL_DEPTH_CLEAR_VALUE'; Value: GL_DEPTH_CLEAR_VALUE),
+ (Text: 'GL_DEPTH_FUNC'; Value: GL_DEPTH_FUNC),
+ (Text: 'GL_ACCUM_CLEAR_VALUE'; Value: GL_ACCUM_CLEAR_VALUE),
+ (Text: 'GL_STENCIL_TEST'; Value: GL_STENCIL_TEST),
+ (Text: 'GL_STENCIL_CLEAR_VALUE'; Value: GL_STENCIL_CLEAR_VALUE),
+ (Text: 'GL_STENCIL_FUNC'; Value: GL_STENCIL_FUNC),
+ (Text: 'GL_STENCIL_VALUE_MASK'; Value: GL_STENCIL_VALUE_MASK),
+ (Text: 'GL_STENCIL_FAIL'; Value: GL_STENCIL_FAIL),
+ (Text: 'GL_STENCIL_PASS_DEPTH_FAIL'; Value: GL_STENCIL_PASS_DEPTH_FAIL),
+ (Text: 'GL_STENCIL_PASS_DEPTH_PASS'; Value: GL_STENCIL_PASS_DEPTH_PASS),
+ (Text: 'GL_STENCIL_REF'; Value: GL_STENCIL_REF),
+ (Text: 'GL_STENCIL_WRITEMASK'; Value: GL_STENCIL_WRITEMASK),
+ (Text: 'GL_MATRIX_MODE'; Value: GL_MATRIX_MODE),
+ (Text: 'GL_NORMALIZE'; Value: GL_NORMALIZE),
+ (Text: 'GL_VIEWPORT'; Value: GL_VIEWPORT),
+ (Text: 'GL_MODELVIEW_STACK_DEPTH'; Value: GL_MODELVIEW_STACK_DEPTH),
+ (Text: 'GL_PROJECTION_STACK_DEPTH'; Value: GL_PROJECTION_STACK_DEPTH),
+ (Text: 'GL_TEXTURE_STACK_DEPTH'; Value: GL_TEXTURE_STACK_DEPTH),
+ (Text: 'GL_MODELVIEW_MATRIX'; Value: GL_MODELVIEW_MATRIX),
+ (Text: 'GL_PROJECTION_MATRIX'; Value: GL_PROJECTION_MATRIX),
+ (Text: 'GL_TEXTURE_MATRIX'; Value: GL_TEXTURE_MATRIX),
+ (Text: 'GL_ATTRIB_STACK_DEPTH'; Value: GL_ATTRIB_STACK_DEPTH),
+ (Text: 'GL_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_CLIENT_ATTRIB_STACK_DEPTH),
+ (Text: 'GL_ALPHA_TEST'; Value: GL_ALPHA_TEST),
+ (Text: 'GL_ALPHA_TEST_FUNC'; Value: GL_ALPHA_TEST_FUNC),
+ (Text: 'GL_ALPHA_TEST_REF'; Value: GL_ALPHA_TEST_REF),
+ (Text: 'GL_DITHER'; Value: GL_DITHER),
+ (Text: 'GL_BLEND_DST'; Value: GL_BLEND_DST),
+ (Text: 'GL_BLEND_SRC'; Value: GL_BLEND_SRC),
+ (Text: 'GL_BLEND'; Value: GL_BLEND),
+ (Text: 'GL_LOGIC_OP_MODE'; Value: GL_LOGIC_OP_MODE),
+ (Text: 'GL_INDEX_LOGIC_OP'; Value: GL_INDEX_LOGIC_OP),
+ (Text: 'GL_COLOR_LOGIC_OP'; Value: GL_COLOR_LOGIC_OP),
+ (Text: 'GL_AUX_BUFFERS'; Value: GL_AUX_BUFFERS),
+ (Text: 'GL_DRAW_BUFFER'; Value: GL_DRAW_BUFFER),
+ (Text: 'GL_READ_BUFFER'; Value: GL_READ_BUFFER),
+ (Text: 'GL_SCISSOR_BOX'; Value: GL_SCISSOR_BOX),
+ (Text: 'GL_SCISSOR_TEST'; Value: GL_SCISSOR_TEST),
+ (Text: 'GL_INDEX_CLEAR_VALUE'; Value: GL_INDEX_CLEAR_VALUE),
+ (Text: 'GL_INDEX_WRITEMASK'; Value: GL_INDEX_WRITEMASK),
+ (Text: 'GL_COLOR_CLEAR_VALUE'; Value: GL_COLOR_CLEAR_VALUE),
+ (Text: 'GL_COLOR_WRITEMASK'; Value: GL_COLOR_WRITEMASK),
+ (Text: 'GL_INDEX_MODE'; Value: GL_INDEX_MODE),
+ (Text: 'GL_RGBA_MODE'; Value: GL_RGBA_MODE),
+ (Text: 'GL_DOUBLEBUFFER'; Value: GL_DOUBLEBUFFER),
+ (Text: 'GL_STEREO'; Value: GL_STEREO),
+ (Text: 'GL_RENDER_MODE'; Value: GL_RENDER_MODE),
+ (Text: 'GL_PERSPECTIVE_CORRECTION_HINT'; Value: GL_PERSPECTIVE_CORRECTION_HINT),
+ (Text: 'GL_POINT_SMOOTH_HINT'; Value: GL_POINT_SMOOTH_HINT),
+ (Text: 'GL_LINE_SMOOTH_HINT'; Value: GL_LINE_SMOOTH_HINT),
+ (Text: 'GL_POLYGON_SMOOTH_HINT'; Value: GL_POLYGON_SMOOTH_HINT),
+ (Text: 'GL_FOG_HINT'; Value: GL_FOG_HINT),
+ (Text: 'GL_TEXTURE_GEN_S'; Value: GL_TEXTURE_GEN_S),
+ (Text: 'GL_TEXTURE_GEN_T'; Value: GL_TEXTURE_GEN_T),
+ (Text: 'GL_TEXTURE_GEN_R'; Value: GL_TEXTURE_GEN_R),
+ (Text: 'GL_TEXTURE_GEN_Q'; Value: GL_TEXTURE_GEN_Q),
+ (Text: 'GL_PIXEL_MAP_I_TO_I'; Value: GL_PIXEL_MAP_I_TO_I),
+ (Text: 'GL_PIXEL_MAP_S_TO_S'; Value: GL_PIXEL_MAP_S_TO_S),
+ (Text: 'GL_PIXEL_MAP_I_TO_R'; Value: GL_PIXEL_MAP_I_TO_R),
+ (Text: 'GL_PIXEL_MAP_I_TO_G'; Value: GL_PIXEL_MAP_I_TO_G),
+ (Text: 'GL_PIXEL_MAP_I_TO_B'; Value: GL_PIXEL_MAP_I_TO_B),
+ (Text: 'GL_PIXEL_MAP_I_TO_A'; Value: GL_PIXEL_MAP_I_TO_A),
+ (Text: 'GL_PIXEL_MAP_R_TO_R'; Value: GL_PIXEL_MAP_R_TO_R),
+ (Text: 'GL_PIXEL_MAP_G_TO_G'; Value: GL_PIXEL_MAP_G_TO_G),
+ (Text: 'GL_PIXEL_MAP_B_TO_B'; Value: GL_PIXEL_MAP_B_TO_B),
+ (Text: 'GL_PIXEL_MAP_A_TO_A'; Value: GL_PIXEL_MAP_A_TO_A),
+ (Text: 'GL_PIXEL_MAP_I_TO_I_SIZE'; Value: GL_PIXEL_MAP_I_TO_I_SIZE),
+ (Text: 'GL_PIXEL_MAP_S_TO_S_SIZE'; Value: GL_PIXEL_MAP_S_TO_S_SIZE),
+ (Text: 'GL_PIXEL_MAP_I_TO_R_SIZE'; Value: GL_PIXEL_MAP_I_TO_R_SIZE),
+ (Text: 'GL_PIXEL_MAP_I_TO_G_SIZE'; Value: GL_PIXEL_MAP_I_TO_G_SIZE),
+ (Text: 'GL_PIXEL_MAP_I_TO_B_SIZE'; Value: GL_PIXEL_MAP_I_TO_B_SIZE),
+ (Text: 'GL_PIXEL_MAP_I_TO_A_SIZE'; Value: GL_PIXEL_MAP_I_TO_A_SIZE),
+ (Text: 'GL_PIXEL_MAP_R_TO_R_SIZE'; Value: GL_PIXEL_MAP_R_TO_R_SIZE),
+ (Text: 'GL_PIXEL_MAP_G_TO_G_SIZE'; Value: GL_PIXEL_MAP_G_TO_G_SIZE),
+ (Text: 'GL_PIXEL_MAP_B_TO_B_SIZE'; Value: GL_PIXEL_MAP_B_TO_B_SIZE),
+ (Text: 'GL_PIXEL_MAP_A_TO_A_SIZE'; Value: GL_PIXEL_MAP_A_TO_A_SIZE),
+ (Text: 'GL_UNPACK_SWAP_BYTES'; Value: GL_UNPACK_SWAP_BYTES),
+ (Text: 'GL_UNPACK_LSB_FIRST'; Value: GL_UNPACK_LSB_FIRST),
+ (Text: 'GL_UNPACK_ROW_LENGTH'; Value: GL_UNPACK_ROW_LENGTH),
+ (Text: 'GL_UNPACK_SKIP_ROWS'; Value: GL_UNPACK_SKIP_ROWS),
+ (Text: 'GL_UNPACK_SKIP_PIXELS'; Value: GL_UNPACK_SKIP_PIXELS),
+ (Text: 'GL_UNPACK_ALIGNMENT'; Value: GL_UNPACK_ALIGNMENT),
+ (Text: 'GL_PACK_SWAP_BYTES'; Value: GL_PACK_SWAP_BYTES),
+ (Text: 'GL_PACK_LSB_FIRST'; Value: GL_PACK_LSB_FIRST),
+ (Text: 'GL_PACK_ROW_LENGTH'; Value: GL_PACK_ROW_LENGTH),
+ (Text: 'GL_PACK_SKIP_ROWS'; Value: GL_PACK_SKIP_ROWS),
+ (Text: 'GL_PACK_SKIP_PIXELS'; Value: GL_PACK_SKIP_PIXELS),
+ (Text: 'GL_PACK_ALIGNMENT'; Value: GL_PACK_ALIGNMENT),
+ (Text: 'GL_MAP_COLOR'; Value: GL_MAP_COLOR),
+ (Text: 'GL_MAP_STENCIL'; Value: GL_MAP_STENCIL),
+ (Text: 'GL_INDEX_SHIFT'; Value: GL_INDEX_SHIFT),
+ (Text: 'GL_INDEX_OFFSET'; Value: GL_INDEX_OFFSET),
+ (Text: 'GL_RED_SCALE'; Value: GL_RED_SCALE),
+ (Text: 'GL_RED_BIAS'; Value: GL_RED_BIAS),
+ (Text: 'GL_ZOOM_X'; Value: GL_ZOOM_X),
+ (Text: 'GL_ZOOM_Y'; Value: GL_ZOOM_Y),
+ (Text: 'GL_GREEN_SCALE'; Value: GL_GREEN_SCALE),
+ (Text: 'GL_GREEN_BIAS'; Value: GL_GREEN_BIAS),
+ (Text: 'GL_BLUE_SCALE'; Value: GL_BLUE_SCALE),
+ (Text: 'GL_BLUE_BIAS'; Value: GL_BLUE_BIAS),
+ (Text: 'GL_ALPHA_SCALE'; Value: GL_ALPHA_SCALE),
+ (Text: 'GL_ALPHA_BIAS'; Value: GL_ALPHA_BIAS),
+ (Text: 'GL_DEPTH_SCALE'; Value: GL_DEPTH_SCALE),
+ (Text: 'GL_DEPTH_BIAS'; Value: GL_DEPTH_BIAS),
+ (Text: 'GL_MAX_EVAL_ORDER'; Value: GL_MAX_EVAL_ORDER),
+ (Text: 'GL_MAX_LIGHTS'; Value: GL_MAX_LIGHTS),
+ (Text: 'GL_MAX_CLIP_PLANES'; Value: GL_MAX_CLIP_PLANES),
+ (Text: 'GL_MAX_TEXTURE_SIZE'; Value: GL_MAX_TEXTURE_SIZE),
+ (Text: 'GL_MAX_PIXEL_MAP_TABLE'; Value: GL_MAX_PIXEL_MAP_TABLE),
+ (Text: 'GL_MAX_ATTRIB_STACK_DEPTH'; Value: GL_MAX_ATTRIB_STACK_DEPTH),
+ (Text: 'GL_MAX_MODELVIEW_STACK_DEPTH'; Value: GL_MAX_MODELVIEW_STACK_DEPTH),
+ (Text: 'GL_MAX_NAME_STACK_DEPTH'; Value: GL_MAX_NAME_STACK_DEPTH),
+ (Text: 'GL_MAX_PROJECTION_STACK_DEPTH'; Value: GL_MAX_PROJECTION_STACK_DEPTH),
+ (Text: 'GL_MAX_TEXTURE_STACK_DEPTH'; Value: GL_MAX_TEXTURE_STACK_DEPTH),
+ (Text: 'GL_MAX_VIEWPORT_DIMS'; Value: GL_MAX_VIEWPORT_DIMS),
+ (Text: 'GL_MAX_CLIENT_ATTRIB_STACK_DEPTH'; Value: GL_MAX_CLIENT_ATTRIB_STACK_DEPTH),
+ (Text: 'GL_SUBPIXEL_BITS'; Value: GL_SUBPIXEL_BITS),
+ (Text: 'GL_INDEX_BITS'; Value: GL_INDEX_BITS),
+ (Text: 'GL_RED_BITS'; Value: GL_RED_BITS),
+ (Text: 'GL_GREEN_BITS'; Value: GL_GREEN_BITS),
+ (Text: 'GL_BLUE_BITS'; Value: GL_BLUE_BITS),
+ (Text: 'GL_ALPHA_BITS'; Value: GL_ALPHA_BITS),
+ (Text: 'GL_DEPTH_BITS'; Value: GL_DEPTH_BITS),
+ (Text: 'GL_STENCIL_BITS'; Value: GL_STENCIL_BITS),
+ (Text: 'GL_ACCUM_RED_BITS'; Value: GL_ACCUM_RED_BITS),
+ (Text: 'GL_ACCUM_GREEN_BITS'; Value: GL_ACCUM_GREEN_BITS),
+ (Text: 'GL_ACCUM_BLUE_BITS'; Value: GL_ACCUM_BLUE_BITS),
+ (Text: 'GL_ACCUM_ALPHA_BITS'; Value: GL_ACCUM_ALPHA_BITS),
+ (Text: 'GL_NAME_STACK_DEPTH'; Value: GL_NAME_STACK_DEPTH),
+ (Text: 'GL_AUTO_NORMAL'; Value: GL_AUTO_NORMAL),
+ (Text: 'GL_MAP1_COLOR_4'; Value: GL_MAP1_COLOR_4),
+ (Text: 'GL_MAP1_INDEX'; Value: GL_MAP1_INDEX),
+ (Text: 'GL_MAP1_NORMAL'; Value: GL_MAP1_NORMAL),
+ (Text: 'GL_MAP1_TEXTURE_COORD_1'; Value: GL_MAP1_TEXTURE_COORD_1),
+ (Text: 'GL_MAP1_TEXTURE_COORD_2'; Value: GL_MAP1_TEXTURE_COORD_2),
+ (Text: 'GL_MAP1_TEXTURE_COORD_3'; Value: GL_MAP1_TEXTURE_COORD_3),
+ (Text: 'GL_MAP1_TEXTURE_COORD_4'; Value: GL_MAP1_TEXTURE_COORD_4),
+ (Text: 'GL_MAP1_VERTEX_3'; Value: GL_MAP1_VERTEX_3),
+ (Text: 'GL_MAP1_VERTEX_4'; Value: GL_MAP1_VERTEX_4),
+ (Text: 'GL_MAP2_COLOR_4'; Value: GL_MAP2_COLOR_4),
+ (Text: 'GL_MAP2_INDEX'; Value: GL_MAP2_INDEX),
+ (Text: 'GL_MAP2_NORMAL'; Value: GL_MAP2_NORMAL),
+ (Text: 'GL_MAP2_TEXTURE_COORD_1'; Value: GL_MAP2_TEXTURE_COORD_1),
+ (Text: 'GL_MAP2_TEXTURE_COORD_2'; Value: GL_MAP2_TEXTURE_COORD_2),
+ (Text: 'GL_MAP2_TEXTURE_COORD_3'; Value: GL_MAP2_TEXTURE_COORD_3),
+ (Text: 'GL_MAP2_TEXTURE_COORD_4'; Value: GL_MAP2_TEXTURE_COORD_4),
+ (Text: 'GL_MAP2_VERTEX_3'; Value: GL_MAP2_VERTEX_3),
+ (Text: 'GL_MAP2_VERTEX_4'; Value: GL_MAP2_VERTEX_4),
+ (Text: 'GL_MAP1_GRID_DOMAIN'; Value: GL_MAP1_GRID_DOMAIN),
+ (Text: 'GL_MAP1_GRID_SEGMENTS'; Value: GL_MAP1_GRID_SEGMENTS),
+ (Text: 'GL_MAP2_GRID_DOMAIN'; Value: GL_MAP2_GRID_DOMAIN),
+ (Text: 'GL_MAP2_GRID_SEGMENTS'; Value: GL_MAP2_GRID_SEGMENTS),
+ (Text: 'GL_TEXTURE_1D'; Value: GL_TEXTURE_1D),
+ (Text: 'GL_TEXTURE_2D'; Value: GL_TEXTURE_2D),
+ (Text: 'GL_FEEDBACK_BUFFER_POINTER'; Value: GL_FEEDBACK_BUFFER_POINTER),
+ (Text: 'GL_FEEDBACK_BUFFER_SIZE'; Value: GL_FEEDBACK_BUFFER_SIZE),
+ (Text: 'GL_FEEDBACK_BUFFER_TYPE'; Value: GL_FEEDBACK_BUFFER_TYPE),
+ (Text: 'GL_SELECTION_BUFFER_POINTER'; Value: GL_SELECTION_BUFFER_POINTER),
+ (Text: 'GL_SELECTION_BUFFER_SIZE'; Value: GL_SELECTION_BUFFER_SIZE),
+ (Text: 'GL_TEXTURE_WIDTH'; Value: GL_TEXTURE_WIDTH),
+ (Text: 'GL_TEXTURE_HEIGHT'; Value: GL_TEXTURE_HEIGHT),
+ (Text: 'GL_TEXTURE_INTERNAL_FORMAT'; Value: GL_TEXTURE_INTERNAL_FORMAT),
+ (Text: 'GL_TEXTURE_BORDER_COLOR'; Value: GL_TEXTURE_BORDER_COLOR),
+ (Text: 'GL_TEXTURE_BORDER'; Value: GL_TEXTURE_BORDER),
+ (Text: 'GL_DONT_CARE'; Value: GL_DONT_CARE),
+ (Text: 'GL_FASTEST'; Value: GL_FASTEST),
+ (Text: 'GL_NICEST'; Value: GL_NICEST),
+ (Text: 'GL_LIGHT0'; Value: GL_LIGHT0),
+ (Text: 'GL_LIGHT1'; Value: GL_LIGHT1),
+ (Text: 'GL_LIGHT2'; Value: GL_LIGHT2),
+ (Text: 'GL_LIGHT3'; Value: GL_LIGHT3),
+ (Text: 'GL_LIGHT4'; Value: GL_LIGHT4),
+ (Text: 'GL_LIGHT5'; Value: GL_LIGHT5),
+ (Text: 'GL_LIGHT6'; Value: GL_LIGHT6),
+ (Text: 'GL_LIGHT7'; Value: GL_LIGHT7),
+ (Text: 'GL_AMBIENT'; Value: GL_AMBIENT),
+ (Text: 'GL_DIFFUSE'; Value: GL_DIFFUSE),
+ (Text: 'GL_SPECULAR'; Value: GL_SPECULAR),
+ (Text: 'GL_POSITION'; Value: GL_POSITION),
+ (Text: 'GL_SPOT_DIRECTION'; Value: GL_SPOT_DIRECTION),
+ (Text: 'GL_SPOT_EXPONENT'; Value: GL_SPOT_EXPONENT),
+ (Text: 'GL_SPOT_CUTOFF'; Value: GL_SPOT_CUTOFF),
+ (Text: 'GL_CONSTANT_ATTENUATION'; Value: GL_CONSTANT_ATTENUATION),
+ (Text: 'GL_LINEAR_ATTENUATION'; Value: GL_LINEAR_ATTENUATION),
+ (Text: 'GL_QUADRATIC_ATTENUATION'; Value: GL_QUADRATIC_ATTENUATION),
+ (Text: 'GL_COMPILE'; Value: GL_COMPILE),
+ (Text: 'GL_COMPILE_AND_EXECUTE'; Value: GL_COMPILE_AND_EXECUTE),
+ (Text: 'GL_CLEAR'; Value: GL_CLEAR),
+ (Text: 'GL_AND'; Value: GL_AND),
+ (Text: 'GL_AND_REVERSE'; Value: GL_AND_REVERSE),
+ (Text: 'GL_COPY'; Value: GL_COPY),
+ (Text: 'GL_AND_INVERTED'; Value: GL_AND_INVERTED),
+ (Text: 'GL_NOOP'; Value: GL_NOOP),
+ (Text: 'GL_XOR'; Value: GL_XOR),
+ (Text: 'GL_OR'; Value: GL_OR),
+ (Text: 'GL_NOR'; Value: GL_NOR),
+ (Text: 'GL_EQUIV'; Value: GL_EQUIV),
+ (Text: 'GL_INVERT'; Value: GL_INVERT),
+ (Text: 'GL_OR_REVERSE'; Value: GL_OR_REVERSE),
+ (Text: 'GL_COPY_INVERTED'; Value: GL_COPY_INVERTED),
+ (Text: 'GL_OR_INVERTED'; Value: GL_OR_INVERTED),
+ (Text: 'GL_NAND'; Value: GL_NAND),
+ (Text: 'GL_SET'; Value: GL_SET),
+ (Text: 'GL_EMISSION'; Value: GL_EMISSION),
+ (Text: 'GL_SHININESS'; Value: GL_SHININESS),
+ (Text: 'GL_AMBIENT_AND_DIFFUSE'; Value: GL_AMBIENT_AND_DIFFUSE),
+ (Text: 'GL_COLOR_INDEXES'; Value: GL_COLOR_INDEXES),
+ (Text: 'GL_MODELVIEW'; Value: GL_MODELVIEW),
+ (Text: 'GL_PROJECTION'; Value: GL_PROJECTION),
+ (Text: 'GL_TEXTURE'; Value: GL_TEXTURE),
+ (Text: 'GL_COLOR'; Value: GL_COLOR),
+ (Text: 'GL_DEPTH'; Value: GL_DEPTH),
+ (Text: 'GL_STENCIL'; Value: GL_STENCIL),
+ (Text: 'GL_COLOR_INDEX'; Value: GL_COLOR_INDEX),
+ (Text: 'GL_STENCIL_INDEX'; Value: GL_STENCIL_INDEX),
+ (Text: 'GL_DEPTH_COMPONENT'; Value: GL_DEPTH_COMPONENT),
+ (Text: 'GL_RED'; Value: GL_RED),
+ (Text: 'GL_GREEN'; Value: GL_GREEN),
+ (Text: 'GL_BLUE'; Value: GL_BLUE),
+ (Text: 'GL_ALPHA'; Value: GL_ALPHA),
+ (Text: 'GL_RGB'; Value: GL_RGB),
+ (Text: 'GL_RGBA'; Value: GL_RGBA),
+ (Text: 'GL_LUMINANCE'; Value: GL_LUMINANCE),
+ (Text: 'GL_LUMINANCE_ALPHA'; Value: GL_LUMINANCE_ALPHA),
+ (Text: 'GL_BITMAP'; Value: GL_BITMAP),
+ (Text: 'GL_POINT'; Value: GL_POINT),
+ (Text: 'GL_LINE'; Value: GL_LINE),
+ (Text: 'GL_FILL'; Value: GL_FILL),
+ (Text: 'GL_RENDER'; Value: GL_RENDER),
+ (Text: 'GL_FEEDBACK'; Value: GL_FEEDBACK),
+ (Text: 'GL_SELECT'; Value: GL_SELECT),
+ (Text: 'GL_FLAT'; Value: GL_FLAT),
+ (Text: 'GL_SMOOTH'; Value: GL_SMOOTH),
+ (Text: 'GL_KEEP'; Value: GL_KEEP),
+ (Text: 'GL_REPLACE'; Value: GL_REPLACE),
+ (Text: 'GL_INCR'; Value: GL_INCR),
+ (Text: 'GL_DECR'; Value: GL_DECR),
+ (Text: 'GL_VENDOR'; Value: GL_VENDOR),
+ (Text: 'GL_RENDERER'; Value: GL_RENDERER),
+ (Text: 'GL_VERSION'; Value: GL_VERSION),
+ (Text: 'GL_EXTENSIONS'; Value: GL_EXTENSIONS),
+ (Text: 'GL_S'; Value: GL_S),
+ (Text: 'GL_T'; Value: GL_T),
+ (Text: 'GL_R'; Value: GL_R),
+ (Text: 'GL_Q'; Value: GL_Q),
+ (Text: 'GL_MODULATE'; Value: GL_MODULATE),
+ (Text: 'GL_DECAL'; Value: GL_DECAL),
+ (Text: 'GL_TEXTURE_ENV_MODE'; Value: GL_TEXTURE_ENV_MODE),
+ (Text: 'GL_TEXTURE_ENV_COLOR'; Value: GL_TEXTURE_ENV_COLOR),
+ (Text: 'GL_TEXTURE_ENV'; Value: GL_TEXTURE_ENV),
+ (Text: 'GL_EYE_LINEAR'; Value: GL_EYE_LINEAR),
+ (Text: 'GL_OBJECT_LINEAR'; Value: GL_OBJECT_LINEAR),
+ (Text: 'GL_SPHERE_MAP'; Value: GL_SPHERE_MAP),
+ (Text: 'GL_TEXTURE_GEN_MODE'; Value: GL_TEXTURE_GEN_MODE),
+ (Text: 'GL_OBJECT_PLANE'; Value: GL_OBJECT_PLANE),
+ (Text: 'GL_EYE_PLANE'; Value: GL_EYE_PLANE),
+ (Text: 'GL_NEAREST'; Value: GL_NEAREST),
+ (Text: 'GL_LINEAR'; Value: GL_LINEAR),
+ (Text: 'GL_NEAREST_MIPMAP_NEAREST'; Value: GL_NEAREST_MIPMAP_NEAREST),
+ (Text: 'GL_LINEAR_MIPMAP_NEAREST'; Value: GL_LINEAR_MIPMAP_NEAREST),
+ (Text: 'GL_NEAREST_MIPMAP_LINEAR'; Value: GL_NEAREST_MIPMAP_LINEAR),
+ (Text: 'GL_LINEAR_MIPMAP_LINEAR'; Value: GL_LINEAR_MIPMAP_LINEAR),
+ (Text: 'GL_TEXTURE_MAG_FILTER'; Value: GL_TEXTURE_MAG_FILTER),
+ (Text: 'GL_TEXTURE_MIN_FILTER'; Value: GL_TEXTURE_MIN_FILTER),
+ (Text: 'GL_TEXTURE_WRAP_S'; Value: GL_TEXTURE_WRAP_S),
+ (Text: 'GL_TEXTURE_WRAP_T'; Value: GL_TEXTURE_WRAP_T),
+ (Text: 'GL_CLAMP'; Value: GL_CLAMP),
+ (Text: 'GL_REPEAT'; Value: GL_REPEAT),
+ (Text: 'GL_CLIENT_PIXEL_STORE_BIT'; Value: GL_CLIENT_PIXEL_STORE_BIT),
+ (Text: 'GL_CLIENT_VERTEX_ARRAY_BIT'; Value: GL_CLIENT_VERTEX_ARRAY_BIT),
+ (Text: 'GL_CLIENT_ALL_ATTRIB_BITS'; Value: GL_CLIENT_ALL_ATTRIB_BITS),
+ (Text: 'GL_POLYGON_OFFSET_FACTOR'; Value: GL_POLYGON_OFFSET_FACTOR),
+ (Text: 'GL_POLYGON_OFFSET_UNITS'; Value: GL_POLYGON_OFFSET_UNITS),
+ (Text: 'GL_POLYGON_OFFSET_POINT'; Value: GL_POLYGON_OFFSET_POINT),
+ (Text: 'GL_POLYGON_OFFSET_LINE'; Value: GL_POLYGON_OFFSET_LINE),
+ (Text: 'GL_POLYGON_OFFSET_FILL'; Value: GL_POLYGON_OFFSET_FILL),
+ (Text: 'GL_ALPHA4'; Value: GL_ALPHA4),
+ (Text: 'GL_ALPHA8'; Value: GL_ALPHA8),
+ (Text: 'GL_ALPHA12'; Value: GL_ALPHA12),
+ (Text: 'GL_ALPHA16'; Value: GL_ALPHA16),
+ (Text: 'GL_LUMINANCE4'; Value: GL_LUMINANCE4),
+ (Text: 'GL_LUMINANCE8'; Value: GL_LUMINANCE8),
+ (Text: 'GL_LUMINANCE12'; Value: GL_LUMINANCE12),
+ (Text: 'GL_LUMINANCE16'; Value: GL_LUMINANCE16),
+ (Text: 'GL_LUMINANCE4_ALPHA4'; Value: GL_LUMINANCE4_ALPHA4),
+ (Text: 'GL_LUMINANCE6_ALPHA2'; Value: GL_LUMINANCE6_ALPHA2),
+ (Text: 'GL_LUMINANCE8_ALPHA8'; Value: GL_LUMINANCE8_ALPHA8),
+ (Text: 'GL_LUMINANCE12_ALPHA4'; Value: GL_LUMINANCE12_ALPHA4),
+ (Text: 'GL_LUMINANCE12_ALPHA12'; Value: GL_LUMINANCE12_ALPHA12),
+ (Text: 'GL_LUMINANCE16_ALPHA16'; Value: GL_LUMINANCE16_ALPHA16),
+ (Text: 'GL_INTENSITY'; Value: GL_INTENSITY),
+ (Text: 'GL_INTENSITY4'; Value: GL_INTENSITY4),
+ (Text: 'GL_INTENSITY8'; Value: GL_INTENSITY8),
+ (Text: 'GL_INTENSITY12'; Value: GL_INTENSITY12),
+ (Text: 'GL_INTENSITY16'; Value: GL_INTENSITY16),
+ (Text: 'GL_R3_G3_B2'; Value: GL_R3_G3_B2),
+ (Text: 'GL_RGB4'; Value: GL_RGB4),
+ (Text: 'GL_RGB5'; Value: GL_RGB5),
+ (Text: 'GL_RGB8'; Value: GL_RGB8),
+ (Text: 'GL_RGB10'; Value: GL_RGB10),
+ (Text: 'GL_RGB12'; Value: GL_RGB12),
+ (Text: 'GL_RGB16'; Value: GL_RGB16),
+ (Text: 'GL_RGBA2'; Value: GL_RGBA2),
+ (Text: 'GL_RGBA4'; Value: GL_RGBA4),
+ (Text: 'GL_RGB5_A1'; Value: GL_RGB5_A1),
+ (Text: 'GL_RGBA8'; Value: GL_RGBA8),
+ (Text: 'GL_RGB10_A2'; Value: GL_RGB10_A2),
+ (Text: 'GL_RGBA12'; Value: GL_RGBA12),
+ (Text: 'GL_RGBA16'; Value: GL_RGBA16),
+ (Text: 'GL_TEXTURE_RED_SIZE'; Value: GL_TEXTURE_RED_SIZE),
+ (Text: 'GL_TEXTURE_GREEN_SIZE'; Value: GL_TEXTURE_GREEN_SIZE),
+ (Text: 'GL_TEXTURE_BLUE_SIZE'; Value: GL_TEXTURE_BLUE_SIZE),
+ (Text: 'GL_TEXTURE_ALPHA_SIZE'; Value: GL_TEXTURE_ALPHA_SIZE),
+ (Text: 'GL_TEXTURE_LUMINANCE_SIZE'; Value: GL_TEXTURE_LUMINANCE_SIZE),
+ (Text: 'GL_TEXTURE_INTENSITY_SIZE'; Value: GL_TEXTURE_INTENSITY_SIZE),
+ (Text: 'GL_PROXY_TEXTURE_1D'; Value: GL_PROXY_TEXTURE_1D),
+ (Text: 'GL_PROXY_TEXTURE_2D'; Value: GL_PROXY_TEXTURE_2D),
+ (Text: 'GL_TEXTURE_PRIORITY'; Value: GL_TEXTURE_PRIORITY),
+ (Text: 'GL_TEXTURE_RESIDENT'; Value: GL_TEXTURE_RESIDENT),
+ (Text: 'GL_TEXTURE_BINDING_1D'; Value: GL_TEXTURE_BINDING_1D),
+ (Text: 'GL_TEXTURE_BINDING_2D'; Value: GL_TEXTURE_BINDING_2D),
+ (Text: 'GL_VERTEX_ARRAY'; Value: GL_VERTEX_ARRAY),
+ (Text: 'GL_NORMAL_ARRAY'; Value: GL_NORMAL_ARRAY),
+ (Text: 'GL_COLOR_ARRAY'; Value: GL_COLOR_ARRAY),
+ (Text: 'GL_INDEX_ARRAY'; Value: GL_INDEX_ARRAY),
+ (Text: 'GL_TEXTURE_COORD_ARRAY'; Value: GL_TEXTURE_COORD_ARRAY),
+ (Text: 'GL_EDGE_FLAG_ARRAY'; Value: GL_EDGE_FLAG_ARRAY),
+ (Text: 'GL_VERTEX_ARRAY_SIZE'; Value: GL_VERTEX_ARRAY_SIZE),
+ (Text: 'GL_VERTEX_ARRAY_TYPE'; Value: GL_VERTEX_ARRAY_TYPE),
+ (Text: 'GL_VERTEX_ARRAY_STRIDE'; Value: GL_VERTEX_ARRAY_STRIDE),
+ (Text: 'GL_NORMAL_ARRAY_TYPE'; Value: GL_NORMAL_ARRAY_TYPE),
+ (Text: 'GL_NORMAL_ARRAY_STRIDE'; Value: GL_NORMAL_ARRAY_STRIDE),
+ (Text: 'GL_COLOR_ARRAY_SIZE'; Value: GL_COLOR_ARRAY_SIZE),
+ (Text: 'GL_COLOR_ARRAY_TYPE'; Value: GL_COLOR_ARRAY_TYPE),
+ (Text: 'GL_COLOR_ARRAY_STRIDE'; Value: GL_COLOR_ARRAY_STRIDE),
+ (Text: 'GL_INDEX_ARRAY_TYPE'; Value: GL_INDEX_ARRAY_TYPE),
+ (Text: 'GL_INDEX_ARRAY_STRIDE'; Value: GL_INDEX_ARRAY_STRIDE),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE'; Value: GL_TEXTURE_COORD_ARRAY_SIZE),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE'; Value: GL_TEXTURE_COORD_ARRAY_TYPE),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE),
+ (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE'; Value: GL_EDGE_FLAG_ARRAY_STRIDE),
+ (Text: 'GL_VERTEX_ARRAY_POINTER'; Value: GL_VERTEX_ARRAY_POINTER),
+ (Text: 'GL_NORMAL_ARRAY_POINTER'; Value: GL_NORMAL_ARRAY_POINTER),
+ (Text: 'GL_COLOR_ARRAY_POINTER'; Value: GL_COLOR_ARRAY_POINTER),
+ (Text: 'GL_INDEX_ARRAY_POINTER'; Value: GL_INDEX_ARRAY_POINTER),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER'; Value: GL_TEXTURE_COORD_ARRAY_POINTER),
+ (Text: 'GL_EDGE_FLAG_ARRAY_POINTER'; Value: GL_EDGE_FLAG_ARRAY_POINTER),
+ (Text: 'GL_V2F'; Value: GL_V2F),
+ (Text: 'GL_V3F'; Value: GL_V3F),
+ (Text: 'GL_C4UB_V2F'; Value: GL_C4UB_V2F),
+ (Text: 'GL_C4UB_V3F'; Value: GL_C4UB_V3F),
+ (Text: 'GL_C3F_V3F'; Value: GL_C3F_V3F),
+ (Text: 'GL_N3F_V3F'; Value: GL_N3F_V3F),
+ (Text: 'GL_C4F_N3F_V3F'; Value: GL_C4F_N3F_V3F),
+ (Text: 'GL_T2F_V3F'; Value: GL_T2F_V3F),
+ (Text: 'GL_T4F_V4F'; Value: GL_T4F_V4F),
+ (Text: 'GL_T2F_C4UB_V3F'; Value: GL_T2F_C4UB_V3F),
+ (Text: 'GL_T2F_C3F_V3F'; Value: GL_T2F_C3F_V3F),
+ (Text: 'GL_T2F_N3F_V3F'; Value: GL_T2F_N3F_V3F),
+ (Text: 'GL_T2F_C4F_N3F_V3F'; Value: GL_T2F_C4F_N3F_V3F),
+ (Text: 'GL_T4F_C4F_N3F_V4F'; Value: GL_T4F_C4F_N3F_V4F),
+ (Text: 'GL_EXT_vertex_array'; Value: GL_EXT_vertex_array),
+ (Text: 'GL_WIN_swap_hint'; Value: GL_WIN_swap_hint),
+ (Text: 'GL_EXT_bgra'; Value: GL_EXT_bgra),
+ (Text: 'GL_EXT_paletted_texture'; Value: GL_EXT_paletted_texture),
+ (Text: 'GL_VERTEX_ARRAY_EXT'; Value: GL_VERTEX_ARRAY_EXT),
+ (Text: 'GL_NORMAL_ARRAY_EXT'; Value: GL_NORMAL_ARRAY_EXT),
+ (Text: 'GL_COLOR_ARRAY_EXT'; Value: GL_COLOR_ARRAY_EXT),
+ (Text: 'GL_INDEX_ARRAY_EXT'; Value: GL_INDEX_ARRAY_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_EXT'; Value: GL_TEXTURE_COORD_ARRAY_EXT),
+ (Text: 'GL_EDGE_FLAG_ARRAY_EXT'; Value: GL_EDGE_FLAG_ARRAY_EXT),
+ (Text: 'GL_VERTEX_ARRAY_SIZE_EXT'; Value: GL_VERTEX_ARRAY_SIZE_EXT),
+ (Text: 'GL_VERTEX_ARRAY_TYPE_EXT'; Value: GL_VERTEX_ARRAY_TYPE_EXT),
+ (Text: 'GL_VERTEX_ARRAY_STRIDE_EXT'; Value: GL_VERTEX_ARRAY_STRIDE_EXT),
+ (Text: 'GL_VERTEX_ARRAY_COUNT_EXT'; Value: GL_VERTEX_ARRAY_COUNT_EXT),
+ (Text: 'GL_NORMAL_ARRAY_TYPE_EXT'; Value: GL_NORMAL_ARRAY_TYPE_EXT),
+ (Text: 'GL_NORMAL_ARRAY_STRIDE_EXT'; Value: GL_NORMAL_ARRAY_STRIDE_EXT),
+ (Text: 'GL_NORMAL_ARRAY_COUNT_EXT'; Value: GL_NORMAL_ARRAY_COUNT_EXT),
+ (Text: 'GL_COLOR_ARRAY_SIZE_EXT'; Value: GL_COLOR_ARRAY_SIZE_EXT),
+ (Text: 'GL_COLOR_ARRAY_TYPE_EXT'; Value: GL_COLOR_ARRAY_TYPE_EXT),
+ (Text: 'GL_COLOR_ARRAY_STRIDE_EXT'; Value: GL_COLOR_ARRAY_STRIDE_EXT),
+ (Text: 'GL_COLOR_ARRAY_COUNT_EXT'; Value: GL_COLOR_ARRAY_COUNT_EXT),
+ (Text: 'GL_INDEX_ARRAY_TYPE_EXT'; Value: GL_INDEX_ARRAY_TYPE_EXT),
+ (Text: 'GL_INDEX_ARRAY_STRIDE_EXT'; Value: GL_INDEX_ARRAY_STRIDE_EXT),
+ (Text: 'GL_INDEX_ARRAY_COUNT_EXT'; Value: GL_INDEX_ARRAY_COUNT_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_SIZE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_SIZE_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_TYPE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_TYPE_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_STRIDE_EXT'; Value: GL_TEXTURE_COORD_ARRAY_STRIDE_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_COUNT_EXT'; Value: GL_TEXTURE_COORD_ARRAY_COUNT_EXT),
+ (Text: 'GL_EDGE_FLAG_ARRAY_STRIDE_EXT'; Value: GL_EDGE_FLAG_ARRAY_STRIDE_EXT),
+ (Text: 'GL_EDGE_FLAG_ARRAY_COUNT_EXT'; Value: GL_EDGE_FLAG_ARRAY_COUNT_EXT),
+ (Text: 'GL_VERTEX_ARRAY_POINTER_EXT'; Value: GL_VERTEX_ARRAY_POINTER_EXT),
+ (Text: 'GL_NORMAL_ARRAY_POINTER_EXT'; Value: GL_NORMAL_ARRAY_POINTER_EXT),
+ (Text: 'GL_COLOR_ARRAY_POINTER_EXT'; Value: GL_COLOR_ARRAY_POINTER_EXT),
+ (Text: 'GL_INDEX_ARRAY_POINTER_EXT'; Value: GL_INDEX_ARRAY_POINTER_EXT),
+ (Text: 'GL_TEXTURE_COORD_ARRAY_POINTER_EXT'; Value: GL_TEXTURE_COORD_ARRAY_POINTER_EXT),
+ (Text: 'GL_EDGE_FLAG_ARRAY_POINTER_EXT'; Value: GL_EDGE_FLAG_ARRAY_POINTER_EXT),
+ (Text: 'GL_DOUBLE_EXT'; Value: GL_DOUBLE_EXT),
+ (Text: 'GL_BGR_EXT'; Value: GL_BGR_EXT),
+ (Text: 'GL_BGRA_EXT'; Value: GL_BGRA_EXT),
+ (Text: 'GL_COLOR_TABLE_FORMAT_EXT'; Value: GL_COLOR_TABLE_FORMAT_EXT),
+ (Text: 'GL_COLOR_TABLE_WIDTH_EXT'; Value: GL_COLOR_TABLE_WIDTH_EXT),
+ (Text: 'GL_COLOR_TABLE_RED_SIZE_EXT'; Value: GL_COLOR_TABLE_RED_SIZE_EXT),
+ (Text: 'GL_COLOR_TABLE_GREEN_SIZE_EXT'; Value: GL_COLOR_TABLE_GREEN_SIZE_EXT),
+ (Text: 'GL_COLOR_TABLE_BLUE_SIZE_EXT'; Value: GL_COLOR_TABLE_BLUE_SIZE_EXT),
+ (Text: 'GL_COLOR_TABLE_ALPHA_SIZE_EXT'; Value: GL_COLOR_TABLE_ALPHA_SIZE_EXT),
+ (Text: 'GL_COLOR_TABLE_LUMINANCE_SIZE_EXT'; Value: GL_COLOR_TABLE_LUMINANCE_SIZE_EXT),
+ (Text: 'GL_COLOR_TABLE_INTENSITY_SIZE_EXT'; Value: GL_COLOR_TABLE_INTENSITY_SIZE_EXT),
+ (Text: 'GL_COLOR_INDEX1_EXT'; Value: GL_COLOR_INDEX1_EXT),
+ (Text: 'GL_COLOR_INDEX2_EXT'; Value: GL_COLOR_INDEX2_EXT),
+ (Text: 'GL_COLOR_INDEX4_EXT'; Value: GL_COLOR_INDEX4_EXT),
+ (Text: 'GL_COLOR_INDEX8_EXT'; Value: GL_COLOR_INDEX8_EXT),
+ (Text: 'GL_COLOR_INDEX12_EXT'; Value: GL_COLOR_INDEX12_EXT),
+ (Text: 'GL_COLOR_INDEX16_EXT'; Value: GL_COLOR_INDEX16_EXT)
);
function ULuaGl_StringToEnum(Str: String): GLenum;
@@ -1482,32 +1482,35 @@ function ULuaGl_StringToEnum(Str: String): GLenum;
end;
Result := ULuaGl_EnumERROR;
end;
+
var
i : Integer;
j : Integer;
temp : GLenum;
-begin
- Result := 0;
- j := 1;
- for i := 1 to Length(Str) do
+
begin
- if Str[i] = ',' then
+ Result := 0;
+ j := 1;
+ for i := 1 to Length(Str) do
begin
- temp := GetEnum(Copy(Str,j,i-j));
- if temp <> ULuaGl_EnumERROR then
- Result := Result or temp;
- j := i + 1;
+ if Str[i] = ',' then
+ begin
+ temp := GetEnum(Copy(Str, j, i-j));
+ if temp <> ULuaGl_EnumERROR then
+ Result := Result or temp;
+ j := i + 1;
+ end;
end;
- end;
- temp := GetEnum(Copy(Str,j,MaxInt));
- if (temp = ULuaGl_EnumERROR) then
- begin
- if Result = 0 then
- Result := ULuaGl_EnumERROR;
- exit;
+ temp := GetEnum(Copy(Str, j, MaxInt));
+ if (temp = ULuaGl_EnumERROR) then
+ begin
+ if Result = 0 then
+ Result := ULuaGl_EnumERROR;
+ exit;
+ end;
+ Result := Result or temp;
end;
- Result := Result or temp;
-end;
+
end.
diff --git a/src/lua/ULuaLog.pas b/src/lua/ULuaLog.pas
index 95efaa19..561a9bae 100644
--- a/src/lua/ULuaLog.pas
+++ b/src/lua/ULuaLog.pas
@@ -57,111 +57,112 @@ function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl;
const
ULuaLog_Lib_f: array [0..13] of lual_reg = (
- (name:'LogError';func:ULuaLog_LogError),
- (name:'LogMsg';func:ULuaLog_LogMsg),
- (name:'BenchmarkStart';func:ULuaLog_BenchmarkStart),
- (name:'BenchmarkEnd';func:ULuaLog_BenchmarkEnd),
- (name:'LogBenchmark';func:ULuaLog_LogBenchmark),
- (name:'LogDebug';func:ULuaLog_LogDebug),
- (name:'LogInfo';func:ULuaLog_LogInfo),
- (name:'LogStatus';func:ULuaLog_LogStatus),
- (name:'LogWarn';func:ULuaLog_LogWarn),
- (name:'LogCritical';func:ULuaLog_LogCritical),
- (name:'CriticalError';func:ULuaLog_CriticalError),
- (name:'SetLogLevel';func:ULuaLog_GetLogLevel),
- (name:'GetLogLevel';func:ULuaLog_SetLogLevel),
- (name:nil;func:nil)
- );
+ (name:'LogError';func:ULuaLog_LogError),
+ (name:'LogMsg';func:ULuaLog_LogMsg),
+ (name:'BenchmarkStart';func:ULuaLog_BenchmarkStart),
+ (name:'BenchmarkEnd';func:ULuaLog_BenchmarkEnd),
+ (name:'LogBenchmark';func:ULuaLog_LogBenchmark),
+ (name:'LogDebug';func:ULuaLog_LogDebug),
+ (name:'LogInfo';func:ULuaLog_LogInfo),
+ (name:'LogStatus';func:ULuaLog_LogStatus),
+ (name:'LogWarn';func:ULuaLog_LogWarn),
+ (name:'LogCritical';func:ULuaLog_LogCritical),
+ (name:'CriticalError';func:ULuaLog_CriticalError),
+ (name:'SetLogLevel';func:ULuaLog_GetLogLevel),
+ (name:'GetLogLevel';func:ULuaLog_SetLogLevel),
+ (name:nil;func:nil)
+ );
implementation
function ULuaLog_LogError(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) > 1) then
- Log.LogError(luaL_checkstring(L,-2),luaL_checkstring(L,-1))
+ Log.LogError(luaL_checkstring(L, -2), luaL_checkstring(L, -1))
else
- Log.LogError(luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogError(luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogMsg(L: Plua_State): Integer; cdecl;
begin
if (lua_gettop(L) > 2) then
- Log.LogMsg(luaL_checkstring(L,-3),luaL_checkstring(L,-1),luaL_checkinteger(L,-2))
+ Log.LogMsg(luaL_checkstring(L, -3), luaL_checkstring(L, -1), luaL_checkinteger(L, -2))
else
- Log.LogMsg(luaL_checkstring(L,-2),luaL_checkinteger(L,-1));
- result:=0; // number of results
+ Log.LogMsg(luaL_checkstring(L, -2), luaL_checkinteger(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_BenchmarkStart(L: Plua_State): Integer; cdecl;
begin
- Log.BenchmarkStart(luaL_checkinteger(L,-1));
- result:=0; // number of results
+ Log.BenchmarkStart(luaL_checkinteger(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_BenchmarkEnd(L: Plua_State): Integer; cdecl;
begin
- Log.BenchmarkEnd(luaL_checkinteger(L,-1));
- result:=0; // number of results
+ Log.BenchmarkEnd(luaL_checkinteger(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogBenchmark(L: Plua_State): Integer; cdecl;
begin
- Log.LogBenchmark(luaL_checkstring(L,-2),luaL_checkinteger(L,-1));
- result:=0; // number of results
+ Log.LogBenchmark(luaL_checkstring(L, -2), luaL_checkinteger(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogDebug(L: Plua_State): Integer; cdecl;
begin
- Log.LogDebug(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogDebug(luaL_checkstring(L, -2), luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogInfo(L: Plua_State): Integer; cdecl;
begin
- Log.LogInfo(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogInfo(luaL_checkstring(L, -2), luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogStatus(L: Plua_State): Integer; cdecl;
begin
- Log.LogStatus(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogStatus(luaL_checkstring(L, -2), luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogWarn(L: Plua_State): Integer; cdecl;
begin
- Log.LogWarn(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogWarn(luaL_checkstring(L, -2), luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_LogCritical(L: Plua_State): Integer; cdecl;
begin
- Log.LogCritical(luaL_checkstring(L,-2),luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.LogCritical(luaL_checkstring(L, -2), luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_CriticalError(L: Plua_State): Integer; cdecl;
begin
- Log.CriticalError(luaL_checkstring(L,-1));
- result:=0; // number of results
+ Log.CriticalError(luaL_checkstring(L, -1));
+ result := 0; // number of results
end;
function ULuaLog_GetLogLevel(L: Plua_State): Integer; cdecl;
begin
- lua_pushinteger(L,Log.GetLogLevel());
- result:=1; // number of results
+ lua_pushinteger(L, Log.GetLogLevel());
+ result := 1; // number of results
end;
function ULuaLog_SetLogLevel(L: Plua_State): Integer; cdecl;
begin
- Log.SetLogLevel(luaL_checkinteger(L,-1));
- result:=0; // number of results
+ Log.SetLogLevel(luaL_checkinteger(L, -1));
+ result := 0; // number of results
end;
function luaopen_Log (L: Plua_State): Integer; cdecl;
begin
- luaL_register(L,'Log',@ULuaLog_Lib_f[0]);
- result:=1;
+ luaL_register(L, 'Log', @ULuaLog_Lib_f[0]);
+ result := 1;
end;
+
end.
diff --git a/src/lua/ULuaTexture.pas b/src/lua/ULuaTexture.pas
index 931c0405..0a68502e 100644
--- a/src/lua/ULuaTexture.pas
+++ b/src/lua/ULuaTexture.pas
@@ -38,7 +38,7 @@ uses
ULua,
UTexture;
-function luaopen_Texture (L: Plua_State): Integer; cdecl;
+function luaopen_Texture(L: Plua_State): Integer; cdecl;
function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
@@ -46,18 +46,19 @@ implementation
function ULuaTexture_Dummy(L: Plua_State): Integer; cdecl;
begin
- result:=0; // number of results
+ result := 0; // number of results
end;
const
ULuaTexture_Lib_f: array [0..1] of lual_reg = (
- (name:'Add';func:ULuaTexture_Dummy),
- (name:nil;func:nil)
- );
+ (name: 'Add'; func: ULuaTexture_Dummy),
+ (name: nil; func: nil)
+ );
-function luaopen_Texture (L: Plua_State): Integer; cdecl;
+function luaopen_Texture(L: Plua_State): Integer; cdecl;
begin
- luaL_register(L,'Texture',@ULuaTexture_Lib_f[0]);
- result:=1;
+ luaL_register(L, 'Texture', @ULuaTexture_Lib_f[0]);
+ result := 1;
end;
+
end.