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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-07-23 18:09:11 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-07-23 18:09:11 +0000
commit21c1082f916cc9a4d7be625c132e02b1fc1d8012 (patch)
treecf3c705058db9839ba80cebfaf0fe69086fa38f2 /unicode/src/screens/UScreenPartyScore.pas
parent446eec893b7915d80a4504d40bbfc6f77cafa550 (diff)
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usdx-21c1082f916cc9a4d7be625c132e02b1fc1d8012.tar.xz
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- IPath integration
- BASS is now unicode compatible git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1875 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/screens/UScreenPartyScore.pas')
-rw-r--r--unicode/src/screens/UScreenPartyScore.pas12
1 files changed, 9 insertions, 3 deletions
diff --git a/unicode/src/screens/UScreenPartyScore.pas b/unicode/src/screens/UScreenPartyScore.pas
index 6b6d98e6..9e090715 100644
--- a/unicode/src/screens/UScreenPartyScore.pas
+++ b/unicode/src/screens/UScreenPartyScore.pas
@@ -166,7 +166,9 @@ begin
DecoColor[0].B := B;
//Load Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), Theme.PartyScore.DecoTextures.FirstTyp, Color);
+ Tex := Texture.LoadTexture(
+ Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture),
+ Theme.PartyScore.DecoTextures.FirstTyp, Color);
DecoTex[0] := Tex.TexNum;
//Get Second Color
@@ -177,7 +179,9 @@ begin
DecoColor[1].B := B;
//Load Second Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), Theme.PartyScore.DecoTextures.SecondTyp, Color);
+ Tex := Texture.LoadTexture(
+ Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture),
+ Theme.PartyScore.DecoTextures.SecondTyp, Color);
DecoTex[1] := Tex.TexNum;
//Get Third Color
@@ -188,7 +192,9 @@ begin
DecoColor[2].B := B;
//Load Third Texture
- Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), Theme.PartyScore.DecoTextures.ThirdTyp, Color);
+ Tex := Texture.LoadTexture(
+ Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture),
+ Theme.PartyScore.DecoTextures.ThirdTyp, Color);
DecoTex[2] := Tex.TexNum;
end;