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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-07-23 18:09:11 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2009-07-23 18:09:11 +0000 |
commit | 21c1082f916cc9a4d7be625c132e02b1fc1d8012 (patch) | |
tree | cf3c705058db9839ba80cebfaf0fe69086fa38f2 /unicode/src/screens/UScreenPartyScore.pas | |
parent | 446eec893b7915d80a4504d40bbfc6f77cafa550 (diff) | |
download | usdx-21c1082f916cc9a4d7be625c132e02b1fc1d8012.tar.gz usdx-21c1082f916cc9a4d7be625c132e02b1fc1d8012.tar.xz usdx-21c1082f916cc9a4d7be625c132e02b1fc1d8012.zip |
- IPath integration
- BASS is now unicode compatible
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1875 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/screens/UScreenPartyScore.pas')
-rw-r--r-- | unicode/src/screens/UScreenPartyScore.pas | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/unicode/src/screens/UScreenPartyScore.pas b/unicode/src/screens/UScreenPartyScore.pas index 6b6d98e6..9e090715 100644 --- a/unicode/src/screens/UScreenPartyScore.pas +++ b/unicode/src/screens/UScreenPartyScore.pas @@ -166,7 +166,9 @@ begin DecoColor[0].B := B; //Load Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture)), Theme.PartyScore.DecoTextures.FirstTyp, Color); + Tex := Texture.LoadTexture( + Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.FirstTexture), + Theme.PartyScore.DecoTextures.FirstTyp, Color); DecoTex[0] := Tex.TexNum; //Get Second Color @@ -177,7 +179,9 @@ begin DecoColor[1].B := B; //Load Second Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture)), Theme.PartyScore.DecoTextures.SecondTyp, Color); + Tex := Texture.LoadTexture( + Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.SecondTexture), + Theme.PartyScore.DecoTextures.SecondTyp, Color); DecoTex[1] := Tex.TexNum; //Get Third Color @@ -188,7 +192,9 @@ begin DecoColor[2].B := B; //Load Third Texture - Tex := Texture.LoadTexture(pchar(Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture)), Theme.PartyScore.DecoTextures.ThirdTyp, Color); + Tex := Texture.LoadTexture( + Skin.GetTextureFileName(Theme.PartyScore.DecoTextures.ThirdTexture), + Theme.PartyScore.DecoTextures.ThirdTyp, Color); DecoTex[2] := Tex.TexNum; end; |