aboutsummaryrefslogtreecommitdiffstats
path: root/unicode/src/screens/UScreenName.pas
diff options
context:
space:
mode:
authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-01-12 16:55:45 +0000
commit2e66e4bb6719e92c53bcbf40c82bf5d7644719cb (patch)
tree1cbb718dc4aed6b47d6ee38820072994f415fca1 /unicode/src/screens/UScreenName.pas
parent589f7901a9ab5595dcf026ddee3fd93477f0b46a (diff)
downloadusdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.gz
usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.tar.xz
usdx-2e66e4bb6719e92c53bcbf40c82bf5d7644719cb.zip
CharCode parameter of ParseInput changed from WideChar to UCS4Char (as some chars might reguire two WideChar).
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1565 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'unicode/src/screens/UScreenName.pas')
-rw-r--r--unicode/src/screens/UScreenName.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/unicode/src/screens/UScreenName.pas b/unicode/src/screens/UScreenName.pas
index 3debabc3..244a559d 100644
--- a/unicode/src/screens/UScreenName.pas
+++ b/unicode/src/screens/UScreenName.pas
@@ -47,7 +47,7 @@ type
public
Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -62,7 +62,7 @@ uses
UUnicodeUtils;
-function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean;
var
I: integer;
SDL_ModState: Word;
@@ -79,7 +79,7 @@ begin
IsPunctuationChar(CharCode)) then
begin
Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text +
- UTF8Encode(CharCode);
+ UCS4ToUTF8String(CharCode);
Exit;
end;