From 2e66e4bb6719e92c53bcbf40c82bf5d7644719cb Mon Sep 17 00:00:00 2001 From: tobigun Date: Mon, 12 Jan 2009 16:55:45 +0000 Subject: CharCode parameter of ParseInput changed from WideChar to UCS4Char (as some chars might reguire two WideChar). git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1565 b956fd51-792f-4845-bead-9b4dfca2ff2c --- unicode/src/screens/UScreenName.pas | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'unicode/src/screens/UScreenName.pas') diff --git a/unicode/src/screens/UScreenName.pas b/unicode/src/screens/UScreenName.pas index 3debabc3..244a559d 100644 --- a/unicode/src/screens/UScreenName.pas +++ b/unicode/src/screens/UScreenName.pas @@ -47,7 +47,7 @@ type public Goto_SingScreen: Boolean; //If True then next Screen in SingScreen constructor Create; override; - function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; + function ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; override; procedure onShow; override; procedure SetAnimationProgress(Progress: real); override; end; @@ -62,7 +62,7 @@ uses UUnicodeUtils; -function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +function TScreenName.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: Boolean): Boolean; var I: integer; SDL_ModState: Word; @@ -79,7 +79,7 @@ begin IsPunctuationChar(CharCode)) then begin Button[Interaction].Text[0].Text := Button[Interaction].Text[0].Text + - UTF8Encode(CharCode); + UCS4ToUTF8String(CharCode); Exit; end; -- cgit v1.2.3