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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 20:53:34 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 20:53:34 +0000
commitcd53c7d644f7abe3f0617ba3513368b543cadb63 (patch)
treeef82e14bd266d2370623e4ce770ddb9c565cc4e1 /src
parent52c43c13ad02b2f2e3cf0d69a2ee87549be8268f (diff)
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use lower-case paths: songs/themes/languages/etc.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1328 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src')
-rw-r--r--src/classes/UMain.pas26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/classes/UMain.pas b/src/classes/UMain.pas
index da9df6d3..5dacd5f8 100644
--- a/src/classes/UMain.pas
+++ b/src/classes/UMain.pas
@@ -1077,31 +1077,31 @@ begin
Log.LogWarn('Log directory "'+ Platform.GetLogPath +'" not available', 'InitializePaths');
end;
- FindPath(SoundPath, Platform.GetGameSharedPath + 'Sounds', false);
- FindPath(ThemePath, Platform.GetGameSharedPath + 'Themes', false);
- FindPath(SkinsPath, Platform.GetGameSharedPath + 'Themes', false);
- FindPath(LanguagesPath, Platform.GetGameSharedPath + 'Languages', false);
- FindPath(PluginPath, Platform.GetGameSharedPath + 'Plugins', false);
- FindPath(VisualsPath, Platform.GetGameSharedPath + 'Visuals', false);
- FindPath(ResourcesPath, Platform.GetGameSharedPath + 'Resources', false);
+ FindPath(SoundPath, Platform.GetGameSharedPath + 'sounds', false);
+ FindPath(ThemePath, Platform.GetGameSharedPath + 'themes', false);
+ FindPath(SkinsPath, Platform.GetGameSharedPath + 'themes', false);
+ FindPath(LanguagesPath, Platform.GetGameSharedPath + 'languages', false);
+ FindPath(PluginPath, Platform.GetGameSharedPath + 'plugins', false);
+ FindPath(VisualsPath, Platform.GetGameSharedPath + 'visuals', false);
+ FindPath(ResourcesPath, Platform.GetGameSharedPath + 'resources', false);
// Playlists are not shared as we need one directory to write too
- FindPath(PlaylistPath, Platform.GetGameUserPath + 'Playlists', true);
+ FindPath(PlaylistPath, Platform.GetGameUserPath + 'playlists', true);
// Screenshot directory (must be writable)
- if (not FindPath(ScreenshotsPath, Platform.GetGameUserPath + 'Screenshots', true)) then
+ if (not FindPath(ScreenshotsPath, Platform.GetGameUserPath + 'screenshots', true)) then
begin
Log.LogWarn('Screenshot directory "'+ Platform.GetGameUserPath +'" not available', 'InitializePaths');
end;
// Add song paths
AddSongPath(Params.SongPath);
- AddSongPath(Platform.GetGameSharedPath + 'Songs');
- AddSongPath(Platform.GetGameUserPath + 'Songs');
+ AddSongPath(Platform.GetGameSharedPath + 'songs');
+ AddSongPath(Platform.GetGameUserPath + 'songs');
// Add category cover paths
- AddCoverPath(Platform.GetGameSharedPath + 'Covers');
- AddCoverPath(Platform.GetGameUserPath + 'Covers');
+ AddCoverPath(Platform.GetGameSharedPath + 'covers');
+ AddCoverPath(Platform.GetGameUserPath + 'covers');
end;
end.