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author | Alexander Sulfrian <alexander@sulfrian.net> | 2010-02-13 14:00:37 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:47 +0100 |
commit | b5ead1a51f547e10b13365acf5e2a1e6e007a5a8 (patch) | |
tree | f6f3fbb63a4fca6c529d3c25ba4eb4d3d20a3138 /src/utils/point_3d.cpp | |
parent | a073f3e02752b0483e6a9301cbf02695239c7783 (diff) | |
download | usdx-b5ead1a51f547e10b13365acf5e2a1e6e007a5a8.tar.gz usdx-b5ead1a51f547e10b13365acf5e2a1e6e007a5a8.tar.xz usdx-b5ead1a51f547e10b13365acf5e2a1e6e007a5a8.zip |
added Point, Point3D, Dimension, Rectangle, RgbColor and Texture classes
Diffstat (limited to 'src/utils/point_3d.cpp')
-rw-r--r-- | src/utils/point_3d.cpp | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/src/utils/point_3d.cpp b/src/utils/point_3d.cpp new file mode 100644 index 00000000..5f8f877a --- /dev/null +++ b/src/utils/point_3d.cpp @@ -0,0 +1,43 @@ +/* + * UltraStar Deluxe - Karaoke Game + * + * UltraStar Deluxe is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; see the file COPYING. If not, write to + * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + */ + +#include "point_3d.hpp" + +namespace usdx +{ + Point3D::Point3D(float x, float y, float z) : Point(x, y), z(z) + { + } + + Point3D::Point3D(const Point3D& point) : Point(point), z(point.z) + { + } + + float Point3D::get_z(void) const + { + return z; + } +}; |