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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-31 14:10:42 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-31 14:10:42 +0000
commit257854c587f0876a912cfbeb4fe0a30970d25a9b (patch)
tree43a87074b46eb6211e8c103510f9b2261fe2d08b /src/screens/UScreenSong.pas
parent1d3a28457fb5ff32d55435e31a5697fd383366d4 (diff)
downloadusdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.gz
usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.xz
usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.zip
merged (experimental) mouse support patch by d0ccrazy
some changes to patch - implemented software cursor (texturable) - option to turn of mouse support or switch between hardware and software cursor - hide software cursor if there is no mouse activity for 5 seconds - soft fade in and out for software cursor - some test cursor-textures for deluxe theme (mog pls change these horible looking images) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens/UScreenSong.pas')
-rw-r--r--src/screens/UScreenSong.pas23
1 files changed, 23 insertions, 0 deletions
diff --git a/src/screens/UScreenSong.pas b/src/screens/UScreenSong.pas
index f937b1dc..5e794891 100644
--- a/src/screens/UScreenSong.pas
+++ b/src/screens/UScreenSong.pas
@@ -119,6 +119,7 @@ type
procedure SetScroll5;
procedure SetScroll6;
function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean; override;
+ function ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean; override;
function Draw: boolean; override;
procedure GenerateThumbnails();
procedure onShow; override;
@@ -737,6 +738,28 @@ begin
end; // if (PressedDown)
end;
+function TScreenSong.ParseMouse(MouseButton: Integer; BtnDown: Boolean; X, Y: integer): boolean;
+begin
+ Result := True;
+
+ if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then begin
+ //if RightMbESC is set, send ESC keypress
+ Result:=ParseInput(SDLK_ESCAPE, #0, True);
+ end;
+
+ //song scrolling with mousewheel
+ if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then begin
+ ParseInput(SDLK_RIGHT, #0, true);
+ end;
+ if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then begin
+ ParseInput(SDLK_LEFT, #0, true);
+ end;
+ //LMB anywhere starts
+ if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then begin
+ ParseInput(SDLK_RETURN, #0, true);
+ end;
+end;
+
constructor TScreenSong.Create;
var
i: integer;