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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 09:51:33 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-09-12 09:51:33 +0000 |
commit | abf47ddd1fe77287136535e2d05ada48b99b8e1f (patch) | |
tree | c7bb68f38c381d1f84dd542de882cca079b9b4b2 /src/screens/UScreenEditConvert.pas | |
parent | b8e1a9b524f0922329c5307b0396f78a3dc2b44f (diff) | |
download | usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.tar.gz usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.tar.xz usdx-abf47ddd1fe77287136535e2d05ada48b99b8e1f.zip |
- Windows resources (.rc) reduced to the icon
- Texture resource names are now directly written to resources.inc
- Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/screens/UScreenEditConvert.pas')
0 files changed, 0 insertions, 0 deletions