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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
commitabf47ddd1fe77287136535e2d05ada48b99b8e1f (patch)
treec7bb68f38c381d1f84dd542de882cca079b9b4b2 /src/rccompile-fpc.bat
parentb8e1a9b524f0922329c5307b0396f78a3dc2b44f (diff)
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- Windows resources (.rc) reduced to the icon
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/rccompile-fpc.bat')
-rw-r--r--src/rccompile-fpc.bat3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/rccompile-fpc.bat b/src/rccompile-fpc.bat
deleted file mode 100644
index d7823d4a..00000000
--- a/src/rccompile-fpc.bat
+++ /dev/null
@@ -1,3 +0,0 @@
-@set PATH=C:\Programme\lazarus\fpc\2.2.0\bin\i386-win32\;%PATH%
-windres.exe -i ultrastardx.rc -o ultrastardx.res
-