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author | Alexander Sulfrian <alexander@sulfrian.net> | 2012-03-22 17:07:36 +0100 |
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committer | Alexander Sulfrian <alexander@sulfrian.net> | 2013-01-05 17:17:52 +0100 |
commit | e53dba73eca8238775df52e4177d83eb0a473de2 (patch) | |
tree | 52bf6e5800bc7e777769b5e57692cbb5719fb6e8 /src/menu/application.hpp | |
parent | 1c39e66f571fb9767257740ee74889ce0eb78993 (diff) | |
download | usdx-e53dba73eca8238775df52e4177d83eb0a473de2.tar.gz usdx-e53dba73eca8238775df52e4177d83eb0a473de2.tar.xz usdx-e53dba73eca8238775df52e4177d83eb0a473de2.zip |
menu: keep frame in container
before the current frame was stored in application, now every
container could keep a frame and paint it before all other content
Diffstat (limited to 'src/menu/application.hpp')
-rw-r--r-- | src/menu/application.hpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/menu/application.hpp b/src/menu/application.hpp index 72e5f3a3..de23cf6d 100644 --- a/src/menu/application.hpp +++ b/src/menu/application.hpp @@ -44,7 +44,6 @@ namespace usdx static Application* instance; SDL_Surface* display; - Frame* frame; FPSmanager* fps_manager; bool running; @@ -61,8 +60,6 @@ namespace usdx protected: Application(Container* parent); - void draw(void); - public: virtual ~Application(); @@ -70,9 +67,6 @@ namespace usdx void run(void); - const Frame* get_current_frame(void) const; - void set_current_frame(Frame* new_frame); - const int get_frames_per_second(void) const; void set_frames_per_second(int fps); }; |