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authors_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-11-09 00:27:55 +0000
committers_alexander <s_alexander@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-11-09 00:27:55 +0000
commit917901e8e33438c425aef50a0a7417f32d77b760 (patch)
tree95f081dd0d9a206bba3bd9c0a70e7a9a4cddafc8 /src/menu/UMenu.pas
parent474452a88427e6ea83d6435b117e5deb1d4cd0c6 (diff)
downloadusdx-917901e8e33438c425aef50a0a7417f32d77b760.tar.gz
usdx-917901e8e33438c425aef50a0a7417f32d77b760.tar.xz
usdx-917901e8e33438c425aef50a0a7417f32d77b760.zip
merged unicode branch (r1931) into trunk
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1939 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UMenu.pas')
-rw-r--r--src/menu/UMenu.pas241
1 files changed, 111 insertions, 130 deletions
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index a3f47b3d..7979e28e 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -38,6 +38,7 @@ uses
Math,
gl,
SDL,
+ UPath,
UMenuBackground,
UMenuButton,
UMenuButtonCollection,
@@ -81,8 +82,6 @@ type
//constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps
// interaction
- function WideCharUpperCase(wchar: WideChar) : WideString;
- function WideStringUpperCase(wstring: WideString) : WideString;
procedure AddInteraction(Typ, Num: integer);
procedure SetInteraction(Num: integer); virtual;
property Interaction: integer read SelInteraction write SetInteraction;
@@ -98,62 +97,62 @@ type
// static
function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
- function AddStatic(X, Y, W, H: real; const Name: string): integer; overload;
- function AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; overload;
+ function AddStatic(X, Y, W, H: real; const TexName: IPath): integer; overload;
+ function AddStatic(X, Y, W, H: real; const TexName: IPath; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const TexName: IPath; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const TexName: IPath; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const TexName: IPath; Typ: TTextureType; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const TexName: IPath; Typ: TTextureType; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const TexName: IPath; Typ: TTextureType; Color: integer; Reflection: boolean; ReflectionSpacing: real): integer; overload;
// text
function AddText(ThemeText: TThemeText): integer; overload;
- function AddText(X, Y: real; const Text_: string): integer; overload;
- function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload;
- function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
+ function AddText(X, Y: real; const Text_: UTF8String): integer; overload;
+ function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: UTF8String): integer; overload;
+ function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: UTF8String; Reflection_: boolean; ReflectionSpacing_: real; Z : real): integer; overload;
// button
procedure SetButtonLength(Length: cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: string): integer; overload;
- function AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer; overload;
- function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: string; Typ: TTextureType; Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; overload;
+ function AddButton(X, Y, W, H: real; const TexName: IPath): integer; overload;
+ function AddButton(X, Y, W, H: real; const TexName: IPath; Typ: TTextureType; Reflection: boolean): integer; overload;
+ function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const TexName: IPath; Typ: TTextureType; Reflection: boolean; ReflectionSpacing, DeSelectReflectionSpacing: real): integer; overload;
procedure ClearButtons;
- procedure AddButtonText(AddX, AddY: real; const AddText: string); overload;
- procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload;
- procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload;
- procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string); overload;
+ procedure AddButtonText(AddX, AddY: real; const AddText: UTF8String); overload;
+ procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: UTF8String); overload;
+ procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: UTF8String); overload;
+ procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: UTF8String); overload;
// select slide
- function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
+ function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; const Values: array of UTF8String): integer; overload;
function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
- const Caption: string; var Data: integer): integer; overload;
- procedure AddSelectSlideOption(const AddText: string); overload;
- procedure AddSelectSlideOption(SelectNo: cardinal; const AddText: string); overload;
- procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
+ const TexName: IPath; Typ: TTextureType; const SBGName: IPath; SBGTyp: TTextureType;
+ const Caption: UTF8String; var Data: integer): integer; overload;
+ procedure AddSelectSlideOption(const AddText: UTF8String); overload;
+ procedure AddSelectSlideOption(SelectNo: cardinal; const AddText: UTF8String); overload;
+ procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; const Values: array of UTF8String; var Data: integer);
// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
// procedure ClearWidgets(MinNumber : Int16);
procedure FadeTo(Screen: PMenu); overload;
procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload;
//popup hack
- procedure CheckFadeTo(Screen: PMenu; msg: string);
+ procedure CheckFadeTo(Screen: PMenu; Msg: UTF8String);
function DrawBG: boolean; virtual;
function DrawFG: boolean; virtual;
function Draw: boolean; virtual;
- function ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown : boolean): boolean; virtual;
+ function ParseInput(PressedKey: cardinal; CharCode: UCS4Char; PressedDown : boolean): boolean; virtual;
function ParseMouse(MouseButton: integer; BtnDown: boolean; X, Y: integer): boolean; virtual;
function InRegion(X1, Y1, W, H, X, Y: real): boolean;
function InteractAt(X, Y: real): integer;
function CollectionAt(X, Y: real): integer;
- procedure onShow; virtual;
- procedure onShowFinish; virtual;
- procedure onHide; virtual;
+ procedure OnShow; virtual;
+ procedure OnShowFinish; virtual;
+ procedure OnHide; virtual;
procedure SetAnimationProgress(Progress: real); virtual;
@@ -391,7 +390,7 @@ begin
begin
//At first some intelligent try to decide which BG to load
- FileExt := lowercase(ExtractFileExt(Skin.GetTextureFileName(ThemedSettings.Tex)));
+ FileExt := LowerCase(Skin.GetTextureFileName(ThemedSettings.Tex).GetExtension.ToUTF8);
if IsInArray(FileExt, SUPPORTED_EXTS_BACKGROUNDTEXTURE) then
TryBGCreate(TMenuBackgroundTexture)
@@ -599,29 +598,29 @@ begin
ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing);
end;
-function TMenu.AddStatic(X, Y, W, H: real; const Name: string): integer;
+function TMenu.AddStatic(X, Y, W, H: real; const TexName: IPath): integer;
begin
- Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN);
+ Result := AddStatic(X, Y, W, H, TexName, TEXTURE_TYPE_PLAIN);
end;
function TMenu.AddStatic(X, Y, W, H: real;
- ColR, ColG, ColB: real;
- const Name: string;
+ ColR, ColG, ColB: real;
+ const TexName: IPath;
Typ: TTextureType): integer;
begin
- Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF);
+ Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, TexName, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real;
- ColR, ColG, ColB: real;
- const Name: string;
+ ColR, ColG, ColB: real;
+ const TexName: IPath;
Typ: TTextureType): integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, TexName, Typ, $FFFFFF);
end;
function TMenu.AddStatic(X, Y, W, H: real;
- const Name: string;
+ const TexName: IPath;
Typ: TTextureType): integer;
var
StatNum: integer;
@@ -629,7 +628,7 @@ begin
// adds static
StatNum := Length(Static);
SetLength(Static, StatNum + 1);
- Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, $FF00FF)); // new skin
+ Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, $FF00FF)); // new skin
// configures static
Static[StatNum].Texture.X := X;
@@ -642,26 +641,26 @@ end;
function TMenu.AddStatic(X, Y, W, H: real;
ColR, ColG, ColB: real;
- const Name: string;
+ const TexName: IPath;
Typ: TTextureType;
Color: integer): integer;
begin
- Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color);
+ Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, TexName, Typ, Color);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real;
ColR, ColG, ColB: real;
- const Name: string;
+ const TexName: IPath;
Typ: TTextureType;
Color: integer): integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, false, 0);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, TexName, Typ, Color, false, 0);
end;
function TMenu.AddStatic(X, Y, W, H, Z: real;
ColR, ColG, ColB: real;
TexX1, TexY1, TexX2, TexY2: real;
- const Name: string;
+ const TexName: IPath;
Typ: TTextureType;
Color: integer;
Reflection: boolean;
@@ -677,11 +676,11 @@ begin
if (Typ = TEXTURE_TYPE_COLORIZED) then
begin
// give encoded color to GetTexture()
- Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)));
+ Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB)));
end
else
begin
- Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin
+ Static[StatNum] := TStatic.Create(Texture.GetTexture(TexName, Typ, Color)); // new skin
end;
// configures static
@@ -726,7 +725,7 @@ begin
ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing, ThemeText.Z);
end;
-function TMenu.AddText(X, Y: real; const Text_: string): integer;
+function TMenu.AddText(X, Y: real; const Text_: UTF8String): integer;
var
TextNum: integer;
begin
@@ -739,20 +738,20 @@ end;
function TMenu.AddText(X, Y: real;
Style: integer;
- Size, ColR, ColG, ColB: real
- ; const Text: string): integer;
+ Size, ColR, ColG, ColB: real;
+ const Text: UTF8String): integer;
begin
Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0, 0);
end;
function TMenu.AddText(X, Y, W: real;
Style: integer;
- Size, ColR, ColG, ColB: real;
- Align: integer;
- const Text_: string;
- Reflection_: boolean;
- ReflectionSpacing_: real;
- Z : real): integer;
+ Size, ColR, ColG, ColB: real;
+ Align: integer;
+ const Text_: UTF8String;
+ Reflection_: boolean;
+ ReflectionSpacing_: real;
+ Z : real): integer;
var
TextNum: integer;
begin
@@ -843,18 +842,18 @@ begin
Log.LogBenchmark('====> Screen Options32', 6);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: string): integer;
+function TMenu.AddButton(X, Y, W, H: real; const TexName: IPath): integer;
begin
- Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, false);
+ Result := AddButton(X, Y, W, H, TexName, TEXTURE_TYPE_PLAIN, false);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name: string; Typ: TTextureType; Reflection: boolean): integer;
+function TMenu.AddButton(X, Y, W, H: real; const TexName: IPath; Typ: TTextureType; Reflection: boolean): integer;
begin
- Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
+ Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, TexName, TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name: string;
+ const TexName: IPath;
Typ: TTextureType;
Reflection: boolean;
ReflectionSpacing, DeSelectReflectionSpacing: real): integer;
@@ -876,12 +875,12 @@ begin
if (Typ = TEXTURE_TYPE_COLORIZED) then
begin
// give encoded color to GetTexture()
- Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)),
- Texture.GetTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB)));
+ Button[Result] := TButton.Create(Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB)),
+ Texture.GetTexture(TexName, Typ, RGBFloatToInt(DColR, DColG, DColB)));
end
else
begin
- Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ));
+ Button[Result] := TButton.Create(Texture.GetTexture(TexName, Typ));
end;
// configures button
@@ -935,11 +934,11 @@ var
J: integer;
begin
// We don't forget about newly implemented static for nice skin ...
- for J := 0 to Length(Static) - 1 do
+ for J := 0 to High(Static) do
Static[J].Draw;
// ... and slightly implemented menutext unit
- for J := 0 to Length(Text) - 1 do
+ for J := 0 to High(Text) do
Text[J].Draw;
// Draw all ButtonCollections
@@ -947,10 +946,10 @@ begin
ButtonCollection[J].Draw;
// Second, we draw all of our buttons
- for J := 0 to Length(Button) - 1 do
+ for J := 0 to High(Button) do
Button[J].Draw;
- for J := 0 to Length(SelectsS) - 1 do
+ for J := 0 to High(SelectsS) do
SelectsS[J].Draw;
// Third, we draw all our widgets
@@ -1178,21 +1177,41 @@ begin
AudioPlayback.PlaySound( aSound );
end;
+procedure OnSaveEncodingError(Value: boolean; Data: Pointer);
+begin
+ Display.CheckOK := Value;
+ if (Value) then
+ begin
+ //Hack to Finish Singscreen correct on Exit with Q Shortcut
+ if (Display.NextScreenWithCheck = nil) then
+ begin
+ if (Display.CurrentScreen = @ScreenSing) then
+ ScreenSing.Finish
+ else if (Display.CurrentScreen = @ScreenSingModi) then
+ ScreenSingModi.Finish;
+ end;
+ end
+ else
+ begin
+ Display.NextScreenWithCheck := nil;
+ end;
+end;
+
//popup hack
-procedure TMenu.CheckFadeTo(Screen: PMenu; msg: string);
+procedure TMenu.CheckFadeTo(Screen: PMenu; Msg: UTF8String);
begin
Display.Fade := 0;
Display.NextScreenWithCheck := Screen;
Display.CheckOK := false;
- ScreenPopupCheck.ShowPopup(msg);
+ ScreenPopupCheck.ShowPopup(msg, OnSaveEncodingError, nil, false);
end;
-procedure TMenu.AddButtonText(AddX, AddY: real; const AddText: string);
+procedure TMenu.AddButtonText(AddX, AddY: real; const AddText: UTF8String);
begin
AddButtonText(AddX, AddY, 1, 1, 1, AddText);
end;
-procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string);
+procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: UTF8String);
var
Il: integer;
begin
@@ -1208,7 +1227,7 @@ begin
end;
end;
-procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
+procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: UTF8String);
var
Il: integer;
begin
@@ -1227,7 +1246,7 @@ begin
end;
end;
-procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: string);
+procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; const AddText: UTF8String);
var
Il: integer;
begin
@@ -1246,7 +1265,7 @@ begin
end;
end;
-function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
+function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; const Values: array of UTF8String): integer;
var
SO: integer;
begin
@@ -1283,8 +1302,8 @@ function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DC
TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- const Name: string; Typ: TTextureType; const SBGName: string; SBGTyp: TTextureType;
- const Caption: string; var Data: integer): integer;
+ const TexName: IPath; Typ: TTextureType; const SBGName: IPath; SBGTyp: TTextureType;
+ const Caption: UTF8String; var Data: integer): integer;
var
S: integer;
I: integer;
@@ -1294,9 +1313,9 @@ begin
SelectsS[S] := TSelectSlide.Create;
if (Typ = TEXTURE_TYPE_COLORIZED) then
- SelectsS[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))
+ SelectsS[S].Texture := Texture.GetTexture(TexName, Typ, RGBFloatToInt(ColR, ColG, ColB))
else
- SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
+ SelectsS[S].Texture := Texture.GetTexture(TexName, Typ);
SelectsS[S].X := X;
SelectsS[S].Y := Y;
SelectsS[S].W := W;
@@ -1414,12 +1433,12 @@ begin
Result := S;
end;
-procedure TMenu.AddSelectSlideOption(const AddText: string);
+procedure TMenu.AddSelectSlideOption(const AddText: UTF8String);
begin
AddSelectSlideOption(High(SelectsS), AddText);
end;
-procedure TMenu.AddSelectSlideOption(SelectNo: cardinal; const AddText: string);
+procedure TMenu.AddSelectSlideOption(SelectNo: cardinal; const AddText: UTF8String);
var
SO: integer;
begin
@@ -1435,7 +1454,8 @@ begin
}
end;
-procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
+procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide;
+ SelectNum: integer; const Values: array of UTF8String; var Data: integer);
var
SO: integer;
begin
@@ -1560,7 +1580,7 @@ begin
AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
end;
-procedure TMenu.onShow;
+procedure TMenu.OnShow;
begin
// FIXME: this needs some work. First, there should be a variable like
// VideoBackground so we can check whether a video-background is enabled or not.
@@ -1589,57 +1609,18 @@ begin
Background.OnShow;
end;
-procedure TMenu.onShowFinish;
+procedure TMenu.OnShowFinish;
begin
// nothing
end;
-(*
- * Wrapper for WideUpperCase. Needed because some plattforms have problems with
- * unicode support.
- *)
-function TMenu.WideCharUpperCase(wchar: WideChar) : WideString;
-begin
- // On Linux and MacOSX the cwstring unit is necessary for Unicode function-calls.
- // Otherwise you will get an EIntOverflow exception (thrown by unimplementedwidestring()).
- // The Unicode manager cwstring does not work with MacOSX at the moment because
- // of missing references to iconv. So we have to use Ansi... for the moment.
-
- // cwstring crashes in FPC 2.2.2 so do not use the cwstring stuff
- {.$IFNDEF DARWIN}
- {$IFDEF NOIGNORE}
- // The FPC implementation of WideUpperCase returns nil if wchar is #0 (e.g. if an arrow key is pressed)
- if (wchar <> #0) then
- Result := WideUpperCase(wchar)
- else
- Result := #0;
- {$ELSE}
- Result := AnsiUpperCase(wchar)
- {$ENDIF}
-end;
-
-(*
- * Wrapper for WideUpperCase. Needed because some plattforms have problems with
- * unicode support.
- *)
-function TMenu.WideStringUpperCase(wstring: WideString) : WideString;
-begin
- // cwstring crashes in FPC 2.2.2 so do not use the cwstring stuff
- {.$IFNDEF DARWIN}
- {$IFDEF NOIGNORE}
- Result := WideUpperCase(wstring)
- {$ELSE}
- Result := AnsiUpperCase(wstring);
- {$ENDIF}
-end;
-
-procedure TMenu.onHide;
+procedure TMenu.OnHide;
begin
// nothing
Background.OnFinish;
end;
-function TMenu.ParseInput(PressedKey: cardinal; CharCode: WideChar; PressedDown: boolean): boolean;
+function TMenu.ParseInput(PressedKey: Cardinal; CharCode: UCS4Char; PressedDown: boolean): boolean;
begin
// nothing
Result := true;
@@ -1657,7 +1638,7 @@ begin
if RightMbESC and (MouseButton = SDL_BUTTON_RIGHT) and BtnDown then
begin
//if RightMbESC is set, send ESC keypress
- Result:=ParseInput(SDLK_ESCAPE, #0, true);
+ Result:=ParseInput(SDLK_ESCAPE, 0, true);
end;
nBut := InteractAt(X, Y);
@@ -1669,18 +1650,18 @@ begin
if (MouseButton = SDL_BUTTON_LEFT) and BtnDown then
begin
//click button
- Result:=ParseInput(SDLK_RETURN, #0, true);
+ Result:=ParseInput(SDLK_RETURN, 0, true);
end;
if (Interactions[nBut].Typ = iSelectS) then
begin
//forward/backward in select slide with mousewheel
if (MouseButton = SDL_BUTTON_WHEELDOWN) and BtnDown then
begin
- ParseInput(SDLK_RIGHT, #0, true);
+ ParseInput(SDLK_RIGHT, 0, true);
end;
if (MouseButton = SDL_BUTTON_WHEELUP) and BtnDown then
begin
- ParseInput(SDLK_LEFT, #0, true);
+ ParseInput(SDLK_LEFT, 0, true);
end;
end;
end