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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
commit69d651dd5933520713ac0ecb4875f0e6702ba002 (patch)
tree5c0dc67caa574ea27d482aba5ed1de22495d35e4 /src/menu/UMenu.pas
parent0067683559bcdbc1f1937ad445cd297d23bac69b (diff)
downloadusdx-69d651dd5933520713ac0ecb4875f0e6702ba002.tar.gz
usdx-69d651dd5933520713ac0ecb4875f0e6702ba002.tar.xz
usdx-69d651dd5933520713ac0ecb4875f0e6702ba002.zip
Statics defined in theme don't necessarily need a width or height set, if omitted the the values from the texture itself will be used
SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/menu/UMenu.pas')
-rw-r--r--src/menu/UMenu.pas32
1 files changed, 28 insertions, 4 deletions
diff --git a/src/menu/UMenu.pas b/src/menu/UMenu.pas
index f86746ed..ceb4ac77 100644
--- a/src/menu/UMenu.pas
+++ b/src/menu/UMenu.pas
@@ -652,12 +652,22 @@ begin
begin
Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin
end;
-
+
// configures static
Static[StatNum].Texture.X := X;
Static[StatNum].Texture.Y := Y;
- Static[StatNum].Texture.W := W;
- Static[StatNum].Texture.H := H;
+
+ //Set height and width via sprite size if omitted
+ if(H = 0) then
+ Static[StatNum].Texture.H := Static[StatNum].Texture.H
+ else
+ Static[StatNum].Texture.H := H;
+
+ if(W = 0) then
+ Static[StatNum].Texture.W := Static[StatNum].Texture.W
+ else
+ Static[StatNum].Texture.W := W;
+
Static[StatNum].Texture.Z := Z;
if (Typ <> TEXTURE_TYPE_COLORIZED) then
begin
@@ -1212,6 +1222,9 @@ begin
SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z;
SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z;
+ SelectsS[High(SelectsS)].showArrows := ThemeSelectS.showArrows;
+ SelectsS[High(SelectsS)].oneItemOnly := ThemeSelectS.oneItemOnly;
+
//Generate Lines
SelectsS[High(SelectsS)].GenLines;
@@ -1255,9 +1268,20 @@ begin
else
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL := Tex_SelectS_ArrowL;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.X := X + W + SkipX;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.W := Tex_SelectS_ArrowL.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowL.H := Tex_SelectS_ArrowL.H;
+
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR := Tex_SelectS_ArrowR;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.X := X + W + SkipX + SBGW - Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.Y := Y;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.W := Tex_SelectS_ArrowR.W;
+ SelectsS[High(SelectsS)].Tex_SelectS_ArrowR.H := Tex_SelectS_ArrowR.H;
+
SelectsS[S].TextureSBG.X := X + W + SkipX;
SelectsS[S].TextureSBG.Y := Y;
- //SelectsS[S].TextureSBG.W := 450;
SelectsS[S].SBGW := SBGW;
SelectsS[S].TextureSBG.H := H;
SelectsS[S].SBGColR := SBGColR;