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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-26 23:01:19 +0000
commit69d651dd5933520713ac0ecb4875f0e6702ba002 (patch)
tree5c0dc67caa574ea27d482aba5ed1de22495d35e4 /src/base/UThemes.pas
parent0067683559bcdbc1f1937ad445cd297d23bac69b (diff)
downloadusdx-69d651dd5933520713ac0ecb4875f0e6702ba002.tar.gz
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Statics defined in theme don't necessarily need a width or height set, if omitted the the values from the texture itself will be used
SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UThemes.pas')
-rw-r--r--src/base/UThemes.pas7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas
index 4c5434f8..832e17d9 100644
--- a/src/base/UThemes.pas
+++ b/src/base/UThemes.pas
@@ -175,11 +175,12 @@ type
W: integer;
H: integer;
Z: real;
+ SBGW: integer;
TextSize: integer;
- //SBGW Mod
- SBGW: integer;
+ showArrows:boolean;
+ oneItemOnly:boolean;
Text: string;
ColR, ColG, ColB, Int: real;
@@ -1785,7 +1786,7 @@ begin
ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
- ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);
+ ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400);
LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', ''));
ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1);