From 69d651dd5933520713ac0ecb4875f0e6702ba002 Mon Sep 17 00:00:00 2001 From: mogguh Date: Tue, 26 May 2009 23:01:19 +0000 Subject: Statics defined in theme don't necessarily need a width or height set, if omitted the the values from the texture itself will be used SelectSlides may now have arrows and only one item set, default is off - view UScreenOptionsGame.pas as example on how to set this git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1783 b956fd51-792f-4845-bead-9b4dfca2ff2c --- src/base/UThemes.pas | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/base/UThemes.pas') diff --git a/src/base/UThemes.pas b/src/base/UThemes.pas index 4c5434f8..832e17d9 100644 --- a/src/base/UThemes.pas +++ b/src/base/UThemes.pas @@ -175,11 +175,12 @@ type W: integer; H: integer; Z: real; + SBGW: integer; TextSize: integer; - //SBGW Mod - SBGW: integer; + showArrows:boolean; + oneItemOnly:boolean; Text: string; ColR, ColG, ColB, Int: real; @@ -1785,7 +1786,7 @@ begin ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0); - ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450); + ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 400); LoadColor(ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeIni.ReadString(Name, 'Color', '')); ThemeSelectS.Int := ThemeIni.ReadFloat(Name, 'Int', 1); -- cgit v1.2.3