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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-21 19:11:54 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-03-21 19:11:54 +0000
commit31b5e9286f721b7cc81f620a28d8de5d0087c63c (patch)
tree6e2633706ea7660e21246940d06330e0d0098a44 /src/base/UParty.pas
parent786adb9a238a6e8a4e49b16f691a926c265da232 (diff)
downloadusdx-31b5e9286f721b7cc81f620a28d8de5d0087c63c.tar.gz
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New plugin mode reverted (will be moved to a branch afterwards).
Party mode might work again (untested). This might break linux compatibility. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1641 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UParty.pas')
-rw-r--r--src/base/UParty.pas562
1 files changed, 140 insertions, 422 deletions
diff --git a/src/base/UParty.pas b/src/base/UParty.pas
index 23012dfe..9d70e2be 100644
--- a/src/base/UParty.pas
+++ b/src/base/UParty.pas
@@ -34,208 +34,85 @@ interface
{$I switches.inc}
uses
- UPartyDefs,
- UCoreModule,
- UPluginDefs;
+ ModiSDK;
type
- ARounds = array [0..252] of integer; //0..252 needed for
- PARounds = ^ARounds;
-
TRoundInfo = record
- Modi: cardinal;
+ Plugin: word;
Winner: byte;
end;
TeamOrderEntry = record
- Teamnum: byte;
+ TeamNum: byte;
Score: byte;
end;
TeamOrderArray = array[0..5] of byte;
- TUS_ModiInfoEx = record
- Info: TUS_ModiInfo;
- Owner: integer;
- TimesPlayed: byte; //Helper for setting round plugins
+ TPartyPlugin = record
+ ID: byte;
+ TimesPlayed: byte;
end;
- TPartySession = class (TCoreModule)
+ TPartySession = class
private
- bPartyMode: boolean; //Is this party or single player
- CurRound: byte;
-
- Modis: array of TUS_ModiInfoEx;
- Teams: TTeamInfo;
-
- function IsWinner(Player, Winner: byte): boolean;
+ function GetRandomPlayer(Team: Byte): Byte;
+ function GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
+ function IsWinner(Player, Winner: Byte): boolean;
procedure GenScores;
- function GetRandomPlugin(TeamMode: boolean): cardinal;
- function GetRandomPlayer(Team: byte): byte;
public
- //Teams: TTeamInfo;
+ Teams: TTeamInfo;
Rounds: array of TRoundInfo;
+ CurRound: Byte;
- //TCoreModule methods to inherit
- constructor Create; override;
- procedure Info(const pInfo: PModuleInfo); override;
- function Load: boolean; override;
- function Init: boolean; override;
- procedure DeInit; override;
- destructor Destroy; override;
+ constructor Create;
- //Register modus service
- function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new modus. wParam: Pointer to TUS_ModiInfo
-
- //Start new Party
- function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new party mode. Returns non zero on success
- function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns pointer to cur. Modis TUS_ModiInfo (to Use with Singscreen)
- function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops party mode. Returns 1 if party mode was enabled before.
- function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases curround by 1; Returns num of round or -1 if last round is already played
-
- function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls curmodis init proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
- function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and ends the round
-
- function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo record to pointer at lParam. Returns zero on success
- function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo record from pointer at lParam. Returns zero on success
-
- function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
- function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is roundnum. If (Pointer = nil) then return length of the string. Otherwise write the string to address at lParam
+ procedure StartNewParty(NumRounds: Byte);
+ procedure StartRound;
+ procedure EndRound;
+ function GetTeamOrder: TeamOrderArray;
+ function GetWinnerString(Round: Byte): String;
end;
-const
- StandardModus = 0; //Modus ID that will be played in non-party mode
+var
+ PartySession: TPartySession;
implementation
uses
- UCore,
+ UDLLManager,
UGraphic,
- ULanguage,
- ULog,
UNote,
- SysUtils;
-
-{*********************
- TPluginLoader
- Implentation
-*********************}
-
-//-------------
-// function that gives some infos about the module to the core
-//-------------
-procedure TPartySession.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TPartySession';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Manages party modi and party game';
-end;
+ ULanguage,
+ ULog;
-//-------------
-// Just the constructor
-//-------------
constructor TPartySession.Create;
begin
inherited;
- //UnSet PartyMode
- bPartyMode := false;
-end;
-
-//-------------
-//Is called on loading.
-//In this method only events and services should be created
-//to offer them to other modules or plugins during the init process
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Load: boolean;
-begin
- //Add register party modus service
- Result := true;
- Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
- Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
- Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
-end;
-
-//-------------
-//Is called on init process
-//In this method you can hook some events and create + init
-//your classes, variables etc.
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Init: boolean;
-begin
- //Just set private var to true.
- Result := true;
-end;
-
-//-------------
-//Is called if this module has been inited and there is an exit.
-//Deinit is in reverse initing order
-//-------------
-procedure TPartySession.DeInit;
-begin
- //Force DeInit
-end;
-
-//-------------
-//Is called if this module will be unloaded and has been created
-//Should be used to free memory
-//-------------
-destructor TPartySession.Destroy;
-begin
- //Just save some memory if it wasn't done now..
- SetLength(Modis, 0);
- inherited;
-end;
-
-//-------------
-// Registers a new modus. wParam: Pointer to TUS_ModiInfo
-// Service for plugins
-//-------------
-function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
-var
- Len: integer;
- Info: PUS_ModiInfo;
-begin
- Info := PModiInfo;
- //Copy Info if cbSize is correct
- if (Info.cbSize = SizeOf(TUS_ModiInfo)) then
- begin
- Len := Length(Modis);
- SetLength(Modis, Len + 1);
-
- Modis[Len].Info := Info^;
- end
- else
- Core.ReportError(integer(PChar('Plugins try to register modus with wrong pointer, or wrong TUS_ModiInfo record.')), PChar('TPartySession'));
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
// Returns a number of a random plugin
//----------
-function TPartySession.GetRandomPlugin(TeamMode: boolean): cardinal;
+function TPartySession.GetRandomPlugin(Plugins: array of TPartyPlugin): byte;
var
LowestTP: byte;
NumPwithLTP: word;
I: integer;
R: word;
begin
- Result := StandardModus; //If there are no matching modi, play standard modus
LowestTP := high(byte);
NumPwithLTP := 0;
//Search for Plugins not often played yet
- for I := 0 to high(Modis) do
+ for I := 0 to high(Plugins) do
begin
- if (Modis[I].TimesPlayed < lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if (Plugins[I].TimesPlayed < lowestTP) then
begin
- lowestTP := Modis[I].TimesPlayed;
+ lowestTP := Plugins[I].TimesPlayed;
NumPwithLTP := 1;
end
- else if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ else if (Plugins[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
@@ -245,110 +122,89 @@ begin
R := Random(NumPwithLTP);
//Search for random plugin
- for I := 0 to high(Modis) do
+ for I := 0 to high(Plugins) do
begin
- if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if Plugins[I].TimesPlayed = LowestTP then
begin
//Plugin found
if (R = 0) then
begin
- Result := I;
- Inc(Modis[I].TimesPlayed);
+ Result := Plugins[I].ID;
+ Inc(Plugins[I].TimesPlayed);
Break;
end;
-
Dec(R);
end;
end;
end;
//----------
-// Starts new party mode. Returns non zero on success
+//StartNewParty - Reset and prepares for new party
//----------
-function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
+procedure TPartySession.StartNewParty(NumRounds: Byte);
var
- I: integer;
- aiRounds: PARounds;
+ Plugins: array of TPartyPlugin;
TeamMode: boolean;
+ Len: integer;
+ I, J: integer;
begin
- Result := 0;
- if (Teams.NumTeams >= 1) and (NumRounds < High(byte)-1) then
- begin
- bPartyMode := false;
- aiRounds := PAofIRounds;
-
- try
- //Is this team mode (More than one player per team) ?
- TeamMode := true;
- for I := 0 to Teams.NumTeams-1 do
- TeamMode := TeamMode and (Teams.Teaminfo[I].NumPlayers > 1);
-
- //Set Rounds
- SetLength(Rounds, NumRounds);
-
- for I := 0 to High(Rounds) do
- begin //Set plugins
- if (aiRounds[I] = -1) then
- Rounds[I].Modi := GetRandomPlugin(TeamMode)
- else if (aiRounds[I] >= 0) and (aiRounds[I] <= High(Modis)) and (TeamMode or ((Modis[aiRounds[I]].Info.LoadingSettings and MLS_TeamOnly) = 0)) then
- Rounds[I].Modi := aiRounds[I]
- else
- Rounds[I].Modi := StandardModus;
-
- Rounds[I].Winner := High(byte); //Set winner to not played
- end;
-
- CurRound := High(byte); //Set CurRound to not defined
+ //Set current round to 1
+ CurRound := 255;
- //Return true and set party mode
- bPartyMode := true;
- Result := 1;
+ PlayersPlay := Teams.NumTeams;
- except
- Core.ReportError(integer(PChar('Can''t start party mode.')), PChar('TPartySession'));
+ //Get team-mode and set joker, also set TimesPlayed
+ TeamMode := true;
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if Teams.Teaminfo[I].NumPlayers < 2 then
+ begin
+ TeamMode := false;
+ end;
+ //Set player attributes
+ for J := 0 to Teams.TeamInfo[I].NumPlayers-1 do
+ begin
+ Teams.TeamInfo[I].Playerinfo[J].TimesPlayed := 0;
end;
+ Teams.Teaminfo[I].Joker := Round(NumRounds*0.7);
+ Teams.Teaminfo[I].Score := 0;
end;
-end;
-//----------
-// Returns pointer to Cur. ModiInfoEx (to use with sing screen)
-//----------
-function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (bPartyMode) and (CurRound <= High(Rounds)) then
- begin //If PartyMode is enabled:
- //Return the Plugin of the Cur Round
- Result := integer(@Modis[Rounds[CurRound].Modi]);
- end
- else
- begin //Return standard modus
- Result := integer(@Modis[StandardModus]);
+ //Fill plugin array
+ SetLength(Plugins, 0);
+ for I := 0 to high(DLLMan.Plugins) do
+ begin
+ if TeamMode or (not DLLMan.Plugins[I].TeamModeOnly) then
+ begin
+ //Add only those plugins playable with current PlayerConfiguration
+ Len := Length(Plugins);
+ SetLength(Plugins, Len + 1);
+ Plugins[Len].ID := I;
+ Plugins[Len].TimesPlayed := 0;
+ end;
end;
-end;
-//----------
-// Stops party mode. Returns 1 if party mode was enabled before and -1 if change was not possible
-//----------
-function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
-begin
- Result := -1;
- if (bPartyMode) then
+ //Set rounds
+ if (Length(Plugins) >= 1) then
begin
- // to-do : Whitü: Check here if sing screen is not shown atm.
- bPartyMode := false;
- Result := 1;
+ SetLength (Rounds, NumRounds);
+ for I := 0 to NumRounds-1 do
+ begin
+ PartySession.Rounds[I].Plugin := GetRandomPlugin(Plugins);
+ PartySession.Rounds[I].Winner := 255;
+ end;
end
else
- Result := 0;
+ SetLength (Rounds, 0);
end;
-//----------
-//GetRandomPlayer - gives back a random player to play next round
-//----------
+{**
+ * Returns a random player to play next round
+ *}
function TPartySession.GetRandomPlayer(Team: byte): byte;
var
I, R: integer;
- lowestTP: byte;
+ LowestTP: byte;
NumPwithLTP: byte;
begin
LowestTP := high(byte);
@@ -369,7 +225,7 @@ begin
end;
end;
- //Create random no
+ //Create random number
R := Random(NumPwithLTP);
//Search for random player
@@ -389,202 +245,83 @@ begin
end;
end;
-//----------
-// NextRound - Increases CurRound by 1; Returns num of round or -1 if last round is already played
-//----------
-function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
+{**
+ * Prepares ScreenSingModi for next round and loads plugin
+ *}
+procedure TPartySession.StartRound;
var
I: integer;
begin
- if ((CurRound < high(Rounds)) or (CurRound = high(CurRound))) then
- begin //everythings OK! -> Start the Round, maaaaan
+ if ((CurRound < high(Rounds)) OR (CurRound = high(CurRound))) then
+ begin
+ //Increase Current Round
Inc(CurRound);
- //Set Players to play this Round
+ Rounds[CurRound].Winner := 255;
+ DllMan.LoadPlugin(Rounds[CurRound].Plugin);
+
+ //Select Players
for I := 0 to Teams.NumTeams-1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
-
- // FIXME: return a valid result
- Result := 0;
- end
- else
- Result := -1;
-end;
-
-//----------
-//IsWinner - returns true if the players bit is set in the winner byte
-//----------
-function TPartySession.IsWinner(Player, Winner: byte): boolean;
-var
- Bit: byte;
-begin
- Bit := 1 shl Player;
- Result := ((Winner and Bit) = Bit);
-end;
-
-//----------
-//GenScores - inc scores for cur. round
-//----------
-procedure TPartySession.GenScores;
-var
- I: byte;
-begin
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
- end;
-end;
-
-//----------
-// CallModiInit - calls CurModis Init Proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
-//----------
-function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (not bPartyMode) then
- begin //Set rounds if not in party mode
- SetLength(Rounds, 1);
- Rounds[0].Modi := StandardModus;
- Rounds[0].Winner := High(byte);
- CurRound := 0;
+ //Set ScreenSingModie Variables
+ ScreenSingModi.TeamInfo := Teams;
end;
-
- try
- //Core.
- except
- on E : Exception do
- begin
- Core.ReportError(integer(PChar('Error starting modus: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
- if (Rounds[CurRound].Modi = StandardModus) then
- begin
- Core.ReportError(integer(PChar('Can''t start standard modus, will exit now!')), PChar('TPartySession'));
- Halt;
- end
- else //Select standard modus
- begin
- Rounds[CurRound].Modi := StandardModus
- end;
- end;
- end;
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
-// CallModiDeInit - calls DeInitProc and ends the round
+//EndRound - Get Winner from ScreenSingModi and Save Data to RoundArray
//----------
-function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
+procedure TPartySession.EndRound;
var
- I: integer;
- MaxScore: word;
+ I: Integer;
begin
- if (bPartyMode) then
- begin
- //Get Winner Byte!
- if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then //get winners from plugin
- Rounds[CurRound].Winner := Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID)
- else
- begin //Create winners by score :/
- Rounds[CurRound].Winner := 0;
- MaxScore := 0;
- for I := 0 to Teams.NumTeams-1 do
- begin
- // to-do : recode percentage stuff
- //PlayerInfo.Playerinfo[I].Percentage := PlayerInfo.Playerinfo[I].Score div 9999;
- if (Player[I].ScoreTotalInt > MaxScore) then
- begin
- MaxScore := Player[I].ScoreTotalInt;
- Rounds[CurRound].Winner := 1 shl I;
- end
- else if (Player[I].ScoreTotalInt = MaxScore) and (Player[I].ScoreTotalInt <> 0) then
- begin
- Rounds[CurRound].Winner := Rounds[CurRound].Winner or (1 shl I);
- end;
- end;
-
+ //Copy Winner
+ Rounds[CurRound].Winner := ScreenSingModi.Winner;
+ //Set Scores
+ GenScores;
- //When nobody has points -> everybody looses
- if (MaxScore = 0) then
- Rounds[CurRound].Winner := 0;
+ //Increase TimesPlayed 4 all Players
+ For I := 0 to Teams.NumTeams-1 do
+ Inc(Teams.Teaminfo[I].Playerinfo[Teams.Teaminfo[I].CurPlayer].TimesPlayed);
- end;
-
- //Generate the scores
- GenScores;
-
- //Inc players TimesPlayed
- if ((Modis[Rounds[CurRound-1].Modi].Info.LoadingSettings and MLS_IncTP) = MLS_IncTP) then
- begin
- for I := 0 to Teams.NumTeams-1 do
- Inc(Teams.TeamInfo[I].Playerinfo[Teams.TeamInfo[I].CurPlayer].TimesPlayed);
- end;
- end
- else if (@Modis[Rounds[CurRound].Modi].Info.ModiDeInit <> nil) then
- Modis[Rounds[CurRound].Modi].Info.ModiDeInit(Modis[Rounds[CurRound].Modi].Info.ID);
-
- // FIXME: return a valid result
- Result := 0;
end;
//----------
-// GetTeamInfo - writes TTeamInfo record to pointer at lParam. Returns zero on success
+//IsWinner - returns true if the player's bit is set in the winner byte
//----------
-function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
+function TPartySession.IsWinner(Player, Winner: byte): boolean;
var
- Info: ^TTeamInfo;
+ Mask: byte;
begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
- begin
- try
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Info^ := Teams;
- Result := 0;
- except
- Result := -2;
- end;
- end;
+ Mask := 1 shl Player;
+ Result := (Winner and Mask) <> 0;
end;
//----------
-// SetTeamInfo - read TTeamInfo record from pointer at lParam. Returns zero on success
+//GenScores - increase scores for current round
//----------
-function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
+procedure TPartySession.GenScores;
var
- TeamInfobackup: TTeamInfo;
- Info: ^TTeamInfo;
+ I: byte;
begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
+ for I := 0 to Teams.NumTeams-1 do
begin
- try
- TeamInfoBackup := Teams;
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Teams := Info^;
- Result := 0;
- except
- Teams := TeamInfoBackup;
- Result := -2;
- end;
+ if isWinner(I, Rounds[CurRound].Winner) then
+ Inc(Teams.Teaminfo[I].Score);
end;
end;
//----------
-// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
+//GetTeamOrder - returns the placement of each Team [First Position of Array is Teamnum of first placed Team, ...]
//----------
-function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
+function TPartySession.GetTeamOrder: TeamOrderArray;
var
I, J: integer;
ATeams: array [0..5] of TeamOrderEntry;
TempTeam: TeamOrderEntry;
begin
- // to-do : PartyMode: Write this in another way, so that teams with the same score get the same place
+ // TODO: PartyMode: Write this in another way, so that teams with the same score get the same place
//Fill Team array
for I := 0 to Teams.NumTeams-1 do
begin
@@ -603,63 +340,44 @@ begin
end;
//Copy to Result
- Result := 0;
for I := 0 to Teams.NumTeams-1 do
- Result := Result or (ATeams[I].TeamNum Shl I*3);
+ Result[I] := ATeams[I].TeamNum;
end;
//----------
-// GetWinnerString - wParam is Roundnum. If (pointer = nil) then return length of the string. Otherwise write the string to address at lParam
+//GetWinnerString - Get String with WinnerTeam Name, when there is more than one Winner than Connect with and or ,
//----------
-function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
+function TPartySession.GetWinnerString(Round: byte): string;
var
- Winners: array of String;
+ Winners: array of string;
I: integer;
- ResultStr: String;
- S: ^String;
begin
- ResultStr := Language.Translate('PARTY_NOBODY');
+ Result := Language.Translate('PARTY_NOBODY');
+
+ if (Round > High(Rounds)) then
+ exit;
- if (wParam <= High(Rounds)) then
+ if (Rounds[Round].Winner = 0) then
begin
- if (Rounds[wParam].Winner <> 0) then
- begin
- if (Rounds[wParam].Winner = 255) then
- begin
- ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
- end
- else
- begin
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[wParam].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- ResultStr := Language.Implode(Winners);
- end;
- end;
+ exit;
end;
- //Now return what we have got
- if (lParam = nil) then
- begin //Return string length
- Result := Length(ResultStr);
- end
- else
- begin //Return string
- try
- S := lParam;
- S^ := ResultStr;
- Result := 0;
- except
- Result := -1;
+ if (Rounds[Round].Winner = 255) then
+ begin
+ Result := Language.Translate('PARTY_NOTPLAYEDYET');
+ exit;
+ end;
+ SetLength(Winners, 0);
+ for I := 0 to Teams.NumTeams-1 do
+ begin
+ if isWinner(I, Rounds[Round].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams.TeamInfo[I].Name;
end;
end;
+ Result := Language.Implode(Winners);
end;
end.