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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-31 14:10:42 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-31 14:10:42 +0000
commit257854c587f0876a912cfbeb4fe0a30970d25a9b (patch)
tree43a87074b46eb6211e8c103510f9b2261fe2d08b /src/base/UGraphic.pas
parent1d3a28457fb5ff32d55435e31a5697fd383366d4 (diff)
downloadusdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.gz
usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.tar.xz
usdx-257854c587f0876a912cfbeb4fe0a30970d25a9b.zip
merged (experimental) mouse support patch by d0ccrazy
some changes to patch - implemented software cursor (texturable) - option to turn of mouse support or switch between hardware and software cursor - hide software cursor if there is no mouse activity for 5 seconds - soft fade in and out for software cursor - some test cursor-textures for deluxe theme (mog pls change these horible looking images) git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1789 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'src/base/UGraphic.pas')
-rw-r--r--src/base/UGraphic.pas19
1 files changed, 15 insertions, 4 deletions
diff --git a/src/base/UGraphic.pas b/src/base/UGraphic.pas
index 82cb3c50..818e49aa 100644
--- a/src/base/UGraphic.pas
+++ b/src/base/UGraphic.pas
@@ -199,10 +199,13 @@ var
Tex_Score_Ratings : array [0..7] of TTexture;
- //Arrows for SelectSlide
+ // arrows for SelectSlide
Tex_SelectS_ArrowL: TTexture;
Tex_SelectS_ArrowR: TTexture;
-
+
+ // textures for software mouse cursor
+ Tex_Cursor_Unpressed: TTexture;
+ Tex_Cursor_Pressed: TTexture;
const
Skin_BGColorR = 1;
Skin_BGColorG = 1;
@@ -335,6 +338,13 @@ begin
Tex_SelectS_ArrowL := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowLeft'), TEXTURE_TYPE_TRANSPARENT, 0);
Tex_SelectS_ArrowR := Texture.LoadTexture(Skin.GetTextureFileName('Select_ArrowRight'), TEXTURE_TYPE_TRANSPARENT, 0);
+ Tex_Cursor_Unpressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor'), TEXTURE_TYPE_TRANSPARENT, 0);
+
+ if (Skin.GetTextureFileName('Cursor_Pressed') <> '') then
+ Tex_Cursor_Pressed := Texture.LoadTexture(Skin.GetTextureFileName('Cursor_Pressed'), TEXTURE_TYPE_TRANSPARENT, 0)
+ else
+ Tex_Cursor_Pressed.TexNum := 0;
+
//TimeBar mod
Tex_TimeProgress := Texture.LoadTexture(Skin.GetTextureFileName('TimeBar'));
//eoa TimeBar mod
@@ -492,6 +502,7 @@ begin
Log.LogStatus('TDisplay.Create', 'UGraphic.Initialize3D');
Display := TDisplay.Create;
+ //Display.SetCursor;
//Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
@@ -624,15 +635,15 @@ begin
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Full Screen');
screen := SDL_SetVideoMode(W, H, (Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN );
- SDL_ShowCursor(0);
end
else
begin
Log.LogStatus('SDL_SetVideoMode', 'Set Video Mode... Windowed');
screen := SDL_SetVideoMode(W, H, 0, SDL_OPENGL or SDL_RESIZABLE);
- SDL_ShowCursor(1);
end;
+ SDL_ShowCursor(0);
+
if (screen = nil) then
begin
Log.LogCritical('SDL_SetVideoMode Failed', 'Initialize3D');