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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-18 08:09:49 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-18 08:09:49 +0000
commit34120b83807097ca25af4af5d35ac6023627bee6 (patch)
tree5dd980df23ea0e7c00f53d8ce7fa82a6c194c1ba /plugins/Don't_Get_Worse
parentaca4ad448dddb2a260cda692ec9eeba415a78852 (diff)
downloadusdx-34120b83807097ca25af4af5d35ac6023627bee6.tar.gz
usdx-34120b83807097ca25af4af5d35ac6023627bee6.tar.xz
usdx-34120b83807097ca25af4af5d35ac6023627bee6.zip
rename StrUtils.pas to USDXStrUtils.pas; should finally be removed anyway. Many text changes in comments
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1675 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'plugins/Don't_Get_Worse')
-rw-r--r--plugins/Don't_Get_Worse/Hold_The_Line.dpr54
1 files changed, 27 insertions, 27 deletions
diff --git a/plugins/Don't_Get_Worse/Hold_The_Line.dpr b/plugins/Don't_Get_Worse/Hold_The_Line.dpr
index ca59cbdb..2b819609 100644
--- a/plugins/Don't_Get_Worse/Hold_The_Line.dpr
+++ b/plugins/Don't_Get_Worse/Hold_The_Line.dpr
@@ -6,7 +6,7 @@ library Hold_The_Line;
uses
ModiSDK in '..\SDK\ModiSDK.pas',
- StrUtils in '..\SDK\StrUtils.pas',
+ USDXStrUtils in '..\SDK\USDXStrUtils.pas',
sdl in '..\..\src\lib\JEDI-SDL\SDL\Pas\sdl.pas',
moduleloader in '..\..\src\lib\JEDI-SDL\SDL\Pas\moduleloader.pas',
gl in '..\..\src\lib\JEDI-SDL\OpenGL\Pas\gl.pas';
@@ -23,7 +23,7 @@ var
DismissedSound: cardinal;
-// Gave the Plugins Info
+// Give the plugin's info
procedure PluginInfo (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
begin
Info.Name := 'PLUGIN_HDL_NAME';
@@ -36,30 +36,30 @@ begin
Info.NumPlayers := 31;
// Options
- Info.LoadSong := true; // Whether or not a Song should be Loaded
- // Only When Song is Loaded:
- Info.ShowScore := true; // Whether or not the Score should be shown
- Info.ShowNotes := true; // Whether the Note Lines should be displayed
- Info.LoadVideo := true; // Should the Video be loaded?
- Info.LoadBack := true; // Should the Background be loaded?
-
- Info.BGShowFull := false; // Whether the Background or the Video should be shown Full size
- Info.BGShowFull_O := true; // Whether the Background or the Video should be shown Full size
-
- Info.ShowRateBar := true; // Whether the Bar that shows how good the player was should be displayed
- Info.ShowRateBar_O := false; // Load from Ini whether the Bar should be Displayed
-
- Info.EnLineBonus := false; // Whether LineBonus Should be enabled
- Info.EnLineBonus_O := true; // Load from Ini whether LineBonus Should be enabled
-
- // Options even when song is Not loaded
- Info.ShowBars := false; // Whether the White Bars on Top and Bottom should be Drawn
- Info.TeamModeOnly := false; // if true the Plugin can only be Played in Team Mode
- Info.GetSoundData := false; // if true the RData Procedure is called when new Sound Data is available
- Info.Dummy := false; // Should be Set to false... for Updating Plugin Interface
+ Info.LoadSong := true; // Whether or not a song should be loaded
+ // Only when song is loaded:
+ Info.ShowScore := true; // Whether or not the score should be shown
+ Info.ShowNotes := true; // Whether the note lines should be displayed
+ Info.LoadVideo := true; // Should the video be loaded?
+ Info.LoadBack := true; // Should the background be loaded?
+
+ Info.BGShowFull := false; // Whether the background or the video should be shown full size
+ Info.BGShowFull_O := true; // Whether the Background or the Video should be shown full size
+
+ Info.ShowRateBar := true; // Whether the bar that shows how good the player was should be displayed
+ Info.ShowRateBar_O := false; // Load from ini whether the bar should be displayed
+
+ Info.EnLineBonus := false; // Whether line bonus should be enabled
+ Info.EnLineBonus_O := true; // Load from ini whether line bonus should be enabled
+
+ // Options even when song is not loaded
+ Info.ShowBars := false; // Whether the white bars on top and bottom should be drawn
+ Info.TeamModeOnly := false; // if true the plugin can only be played in team mode
+ Info.GetSoundData := false; // if true the rdata procedure is called when new sound data is available
+ Info.Dummy := false; // Should be set to false... for updating plugin interface
end;
-// Executed on Game Start; if true Game begins, else Failure
+// executed on game start. if true game begins, else failure
function Init (const TeamInfo: TTeamInfo;
var Playerinfo: TPlayerinfo;
const Sentences: TSentences;
@@ -149,7 +149,7 @@ begin
MethodRec.PlaySound (DismissedSound);
end;
- // Draw Pointer
+ // Draw pointer
if (PointerVisible) then
begin
glColor4f (0.2, 0.8, 0.1, 1);
@@ -175,7 +175,7 @@ begin
else
begin
Inc(C);
- // Draw Dismissed
+ // Draw dismissed
Text := CreateStr(PChar('PARTY_DISMISSED'));
glColor4f (0.8, 0.8, 0.8, 1);
@@ -188,7 +188,7 @@ begin
Result := false;
end;
-// Is Executed on Finish, Returns the Playernum of the Winner
+// is executed on finish, returns the player number of the winner
function Finish (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
var
Index: integer;