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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-09-12 09:51:33 +0000
commitabf47ddd1fe77287136535e2d05ada48b99b8e1f (patch)
treec7bb68f38c381d1f84dd542de882cca079b9b4b2 /icons/rccompile-fpc.bat
parentb8e1a9b524f0922329c5307b0396f78a3dc2b44f (diff)
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- Windows resources (.rc) reduced to the icon
- Texture resource names are now directly written to resources.inc - Fonts are no resources anymore. They are moved to game/fonts and can be changed to support multiple charsets (until the TTF part is finished). Fonts are registered in fonts/fonts.in git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1367 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'icons/rccompile-fpc.bat')
-rw-r--r--icons/rccompile-fpc.bat4
1 files changed, 4 insertions, 0 deletions
diff --git a/icons/rccompile-fpc.bat b/icons/rccompile-fpc.bat
new file mode 100644
index 00000000..30998c6d
--- /dev/null
+++ b/icons/rccompile-fpc.bat
@@ -0,0 +1,4 @@
+@set PATH=C:\Programme\lazarus\fpc\2.2.0\bin\i386-win32\;%PATH%
+@set RES_NAME=ultrastardx-icon
+windres.exe -i %RES_NAME%.rc -o %RES_NAME%.res
+