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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-02 07:13:49 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2010-05-02 07:13:49 +0000 |
commit | 0d66d9b6b30777f3e2e99e5d7dbddb6a0c904c35 (patch) | |
tree | 7449a02a8cb55306b761c9eb3dd9f85d0f6f68d3 /dists/xcode/UltraStarDX.xcodeproj/eddie.mode1v3 | |
parent | 818ab818dcc87bacb1acc8448f49c5c5ff99d37f (diff) | |
download | usdx-0d66d9b6b30777f3e2e99e5d7dbddb6a0c904c35.tar.gz usdx-0d66d9b6b30777f3e2e99e5d7dbddb6a0c904c35.tar.xz usdx-0d66d9b6b30777f3e2e99e5d7dbddb6a0c904c35.zip |
- Fix for "Wrong mouse position after screen-resize" bug reported here (http://forum.ultra-star.de/viewtopic.php?f=65&t=7768&p=57151#p57151)
- Note: Screen.w and Screen.h are not updated after a resize as SDL_SetVideoMode is not called on windows on a resize event. Previously SDL_SetVideoMode invalidated all OpenGL textures resulting in most textures white. Using SDL_SetVideoMode at a resize seems to work now at least with SDL 1.2.14 and Win7. Maybe we should switch it on again.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@2328 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'dists/xcode/UltraStarDX.xcodeproj/eddie.mode1v3')
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