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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-09 14:41:04 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-09 14:41:04 +0000
commitb230f515a89f14d4742b79d4caabf4997a8e614a (patch)
treee678e2647ea504ede0c464daf9e6457e83133f3c /cmake/src/lib/JEDI-SDL/OpenGL/Pas/glx.pas
parentf6681ab67054faacfb131f4ee712fc448a012e9e (diff)
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- options added for projectM and generation of lazarus project files
- ConfigurePasFile.cmake merged with UsePascal.cmake (->pascal_configure_file) - OUTPUT_NAME, OUTPUT_DIR options for pascal_add_module() - ultrastardx executable is generated in the game dir of the binary directory - Id and HeadURL properties added for better identification of CMakeLists.txt in the editor git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1719 b956fd51-792f-4845-bead-9b4dfca2ff2c
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