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authoreddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 20:14:50 +0000
committereddie-0815 <eddie-0815@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-11-23 20:14:50 +0000
commitd485dbfbe1cfb66492da22448449cc34f739ff4d (patch)
tree1251473606858c58ec4d4eab16bb1baa5e5bff5c /Modis
parent2a3e98281141c47b08eb3876d7ed52fdfe4daa81 (diff)
downloadusdx-d485dbfbe1cfb66492da22448449cc34f739ff4d.tar.gz
usdx-d485dbfbe1cfb66492da22448449cc34f739ff4d.tar.xz
usdx-d485dbfbe1cfb66492da22448449cc34f739ff4d.zip
Now it should really build on linux again...
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@646 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Modis')
-rw-r--r--Modis/SDK/ModiSDK.pas22
1 files changed, 11 insertions, 11 deletions
diff --git a/Modis/SDK/ModiSDK.pas b/Modis/SDK/ModiSDK.pas
index ff2aa200..7cc3ef1a 100644
--- a/Modis/SDK/ModiSDK.pas
+++ b/Modis/SDK/ModiSDK.pas
@@ -98,7 +98,7 @@ type //PluginInfo, for Init
Sentence: array of record
Start: integer;
StartNote: integer;
- Lyric: String;
+ Lyric: string;
LyricWidth: real;
Koniec: integer;
BaseNote: integer;
@@ -122,11 +122,11 @@ type //PluginInfo, for Init
HSTREAM = DWORD;
//Routines to gave to the Plugin
- fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Texture Loader
- //fModi_Translate = function (const Name, Translation: AChar): Integer; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Pointer to Translator
- fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure to Print Text //Now translated automatically
- fModi_LoadSound = function (const Name: PChar): Cardinal; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Procedure that loads a Custom Sound
- pModi_PlaySound = procedure (const Index: Cardinal); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF} //Plays a Custom Sound
+ fModi_LoadTex = function (const Name, Typ: PChar): TsmallTexture; stdcall; //Pointer to Texture Loader
+ //fModi_Translate = function (const Name, Translation: AChar): Integer; stdcall; //Pointer to Translator
+ fModi_Print = procedure (const Style, Size: Byte; const X, Y: Real; const Text: PChar); stdcall; //Procedure to Print Text //Now translated automatically
+ fModi_LoadSound = function (const Name: PChar): Cardinal; stdcall; //Procedure that loads a Custom Sound
+ pModi_PlaySound = procedure (const Index: Cardinal); stdcall; //Plays a Custom Sound
TMethodRec = record
LoadTex: fModi_LoadTex;
@@ -136,15 +136,15 @@ type //PluginInfo, for Init
end;
//DLL Funktionen
//Gave the Plugins Info
- pModi_PluginInfo = procedure (var Info: TPluginInfo); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_PluginInfo = procedure (var Info: TPluginInfo); stdcall;
//Executed on Game Start //If True Game begins, else Failure
- fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_Init = function (const TeamInfo: TTeamInfo; var Playerinfo: TPlayerinfo; const Sentences: TSentences; const Methods: TMethodRec): boolean; stdcall;
//Executed everytime the Screen is Drawed //If False The Game finishes
- fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_Draw = function (var Playerinfo: TPlayerinfo; const CurSentence: Cardinal): boolean; stdcall;
//Is Executed on Finish, Returns the Playernum of the Winner
- fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ fModi_Finish = function (var Playerinfo: TPlayerinfo): byte; stdcall;
//Procedure called when new Sound Data is available
- pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); {$IFDEF MSWINDOWS} stdcall; {$ELSE} cdecl; {$ENDIF}
+ pModi_RData = procedure (handle: HSTREAM; buffer: Pointer; len: DWORD; user: DWORD); stdcall;
implementation