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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-25 17:07:38 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-25 17:07:38 +0000
commitf9ba297eeb7c0c611c7a753c8ccd65b2484a0729 (patch)
tree07af74310aeb62967cff858ae7943039570d7c94 /Lua/src
parent07a20d04a3ec9bfa3fb50bc0e6372ba31388389c (diff)
downloadusdx-f9ba297eeb7c0c611c7a753c8ccd65b2484a0729.tar.gz
usdx-f9ba297eeb7c0c611c7a753c8ccd65b2484a0729.tar.xz
usdx-f9ba297eeb7c0c611c7a753c8ccd65b2484a0729.zip
added Display.FadeTo
reimplementation of TPartyGame in UParty nearly finished to-do next: changes on party screens changes on TScreenSing.OnShow -> split code to more specialized functions port first party mode git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1697 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/src')
-rw-r--r--Lua/src/base/UParty.pas908
-rw-r--r--Lua/src/menu/UDisplay.pas20
2 files changed, 546 insertions, 382 deletions
diff --git a/Lua/src/base/UParty.pas b/Lua/src/base/UParty.pas
index 18d15745..cf2d873f 100644
--- a/Lua/src/base/UParty.pas
+++ b/Lua/src/base/UParty.pas
@@ -34,226 +34,247 @@ interface
{$I switches.inc}
uses
- UPartyDefs,
- UCoreModule,
- UPluginDefs;
+ ULua;
type
- ARounds = array [0..252] of integer; //0..252 needed for
- PARounds = ^ARounds;
-
- TRoundInfo = record
- Modi: cardinal;
- Winner: byte;
+ { array holds ids of modis or Party_Round_Random
+ its length defines the number of rounds
+ it is used as argument for TPartyGame.StartParty }
+ ARounds = array of integer;
+
+ { record used by TPartyGame to store round specific data }
+ TParty_Round = record
+ Mode: Integer;
+ Winner: Integer;
end;
- TeamOrderEntry = record
- Teamnum: byte;
- Score: byte;
+ { element of APartyTeamRanking returned by TPartyGame.GetTeamRanking }
+ TParty_TeamRanking = record
+ Team: Integer; //< id of team
+ Rank: Integer; //< 1 to Length(Teams) e.g. 1 is for first place
end;
+ AParty_TeamRanking = Array of TParty_TeamRanking; //< returned by TPartyGame.GetTeamRanking
+
+ TParty_ModeInfo = record
+ Name: String; // name of this mode
+ Parent: Integer; // Id of owning plugin
+
+ CanNonParty: Boolean; //< is playable when not in party mode
+ CanParty: Boolean; //< is playable in party mode
+
+ // one bit in the following settings stands for
+ // a player or team count
+ // PlayerCount = 2 or 4 indicates that the mode is playable with 2 and 3 players per team
+ // TeamCount = 1 or 2 or 4 or 8 or 16 or 32 indicates that the mode is playable with 1 to 6 teams
+ PlayerCount: Integer; //< playable with one, two, three etc. players per team
+ TeamCount: Integer; //< playable with one, two, three etc. different teams
+
- TeamOrderArray = array[0..5] of byte;
+ Functions: record // lua functions that will be called at specific events
+ BeforeSongSelect: String; // default actions are executed if functions = nil
+ AfterSongSelect: String;
- TUS_ModiInfoEx = record
- Info: TUS_ModiInfo;
- Owner: integer;
- TimesPlayed: byte; //Helper for setting round plugins
+ BeforeSing: String;
+ OnSing: String;
+ AfterSing: String;
+ end;
+ end;
+
+ { used by TPartyGame to store player specific data }
+ TParty_PlayerInfo = record
+ Name: String; //< Playername
+ TimesPlayed: Integer; //< How often this Player has Sung
end;
- TPartySession = class (TCoreModule)
+ { used by TPartyGame to store team specific data }
+ TParty_TeamInfo = record
+ Name: String; //< name of the Team
+ Score: Word; //< current score
+ JokersLeft: Integer; //< jokers this team has left
+
+ NextPlayer: Integer; //Id of the player that plays the next (the current) song
+
+ Players: array of TParty_PlayerInfo;
+ end;
+
+ TPartyGame = class
private
- bPartyMode: boolean; //Is this party or single player
- CurRound: byte;
+ bPartyGame: boolean; //< are we playing party or standard mode
+ CurRound: Integer; //< indicates which of the elements of Rounds is played next (at the moment)
+
+ bPartyStarted: Boolean;
- Modis: array of TUS_ModiInfoEx;
- Teams: TTeamInfo;
+ Modes: array of TParty_ModeInfo; //< holds info of registred party modes
+ Teams: array of TParty_TeamInfo; //< holds info of teams playing in current round
- function IsWinner(Player, Winner: byte): boolean;
+ TimesPlayed: array of Integer; //< times every mode was played in current party game (for random mode calculation)
+
+ function IsWinner(Player, Winner: integer): boolean;
procedure GenScores;
- function GetRandomPlugin(TeamMode: boolean): cardinal;
- function GetRandomPlayer(Team: byte): byte;
+ function GetRandomMode: integer;
+ function GetRandomPlayer(Team: integer): integer;
+
+ function CallLua(Parent: Integer; Func: String):Boolean;
public
//Teams: TTeamInfo;
- Rounds: array of TRoundInfo;
+ Rounds: array of TParty_Round;
+
+ constructor Create;
+
+ { set the attributes of Info to default values }
+ procedure DefaultModeInfo(var Info: TParty_ModeInfo);
+
+ { registers a new mode, returns true on success
+ (mode name does not already exist) }
+ function RegisterMode(Info: TParty_ModeInfo): Boolean;
+
+ { clears all party specific data previously stored }
+ procedure Clear;
- //TCoreModule methods to inherit
- constructor Create; override;
- procedure Info(const pInfo: PModuleInfo); override;
- function Load: boolean; override;
- function Init: boolean; override;
- procedure DeInit; override;
- destructor Destroy; override;
+ { adds a team to the team array, returning its id
+ can only be called when game is not already started }
+ function AddTeam(Name: String): Integer;
- //Register modus service
- function RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer; //Registers a new modus. wParam: Pointer to TUS_ModiInfo
+ { adds a player to the player array, returning its id
+ can only be called when game is not already started }
+ function AddPlayer(Team: Integer; Name: String): Integer;
- //Start new Party
- function StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer; //Starts new party mode. Returns non zero on success
- function GetCurModi(wParam: TwParam; lParam: TlParam): integer; //Returns pointer to cur. Modis TUS_ModiInfo (to Use with Singscreen)
- function StopParty(wParam: TwParam; lParam: TlParam): integer; //Stops party mode. Returns 1 if party mode was enabled before.
- function NextRound(wParam: TwParam; lParam: TlParam): integer; //Increases curround by 1; Returns num of round or -1 if last round is already played
+ { starts a new PartyGame, returns true on success
+ before a call of this function teams and players
+ has to be added by AddTeam and AddPlayer }
- function CallModiInit(wParam: TwParam; lParam: TlParam): integer; //Calls curmodis init proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
- function CallModiDeInit(wParam: TwParam; lParam: TlParam): integer; //Calls DeInitProc and ends the round
+ function StartGame(Rounds: ARounds): Boolean;
- function GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Writes TTeamInfo record to pointer at lParam. Returns zero on success
- function SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer; //Read TTeamInfo record from pointer at lParam. Returns zero on success
+ { increases round counter by 1 and clears all round specific information;
+ returns the number of the current round or -1 if last round has already
+ been played }
+ function NextRound: integer;
- function GetTeamOrder(wParam: TwParam; lParam: TlParam): integer; //Returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
- function GetWinnerString(wParam: TwParam; lParam: TlParam): integer; //wParam is roundnum. If (Pointer = nil) then return length of the string. Otherwise write the string to address at lParam
+ { true if in a Party Game (not in standard mode) }
+ property PartyGame: Boolean read BPartyGame;
+
+
+ { returns true if last round was already played }
+ function GameFinished: Boolean;
+
+ { call plugins defined function and/or default procedure
+ only default procedure is called when no function is defined by plugin
+ if plugins function returns true then default is called after plugins
+ function was executed}
+ procedure CallBeforeSongSelect;
+ procedure CallAfterSongSelect;
+ procedure CallBeforeSing;
+ procedure CallOnSing;
+ procedure CallAfterSing;
+
+ { returns an array[1..6] of integer. the index stands for the placing,
+ value is the team number (in the team array) }
+ function GetTeamRanking: AParty_TeamRanking;
+
+ { returns a string like "Team 1 (and Team 2) win" }
+ function GetWinnerString(Round: Integer): String;
+
+ destructor Destroy;
end;
const
- StandardModus = 0; //Modus ID that will be played in non-party mode
+ { minimal amount of teams for party mode }
+ Party_Teams_Min = 2;
+
+ { maximal amount of teams for party mode }
+ Party_Teams_Max = 3;
+
+ { minimal amount of players for party mode }
+ Party_Players_Min = 1;
+
+ { maximal amount of players for party mode }
+ Party_Players_Max = 4;
+
+ { amount of jokers each team gets at the beginning of the game }
+ Party_Count_Jokers = 5;
+
+ { to indicate that element (mode) should set randomly in ARounds array }
+ Party_Round_Random = -1;
+
+ StandardModus = 0; //Modus Id that will be played in non-party mode
implementation
uses
- UCore,
UGraphic,
- UMain,
ULanguage,
ULog,
+ ULuaCore,
+ UDisplay,
+ USong,
SysUtils;
-{*********************
- TPluginLoader
- Implentation
-*********************}
-
-//-------------
-// function that gives some infos about the module to the core
-//-------------
-procedure TPartySession.Info(const pInfo: PModuleInfo);
-begin
- pInfo^.Name := 'TPartySession';
- pInfo^.Version := MakeVersion(1,0,0,chr(0));
- pInfo^.Description := 'Manages party modi and party game';
-end;
-
//-------------
// Just the constructor
//-------------
-constructor TPartySession.Create;
+constructor TPartyGame.Create;
begin
inherited;
- //UnSet PartyMode
- bPartyMode := false;
-end;
-//-------------
-//Is called on loading.
-//In this method only events and services should be created
-//to offer them to other modules or plugins during the init process
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Load: boolean;
-begin
- //Add register party modus service
- Result := true;
- Core.Services.AddService('Party/RegisterModi', nil, Self.RegisterModi);
- Core.Services.AddService('Party/StartParty', nil, Self.StartParty);
- Core.Services.AddService('Party/GetCurModi', nil, Self.GetCurModi);
+ Clear;
end;
-//-------------
-//Is called on init process
-//In this method you can hook some events and create + init
-//your classes, variables etc.
-//If false is returned this will cause a forced exit
-//-------------
-function TPartySession.Init: boolean;
+destructor TPartyGame.Destroy;
begin
- //Just set private var to true.
- Result := true;
-end;
-
-//-------------
-//Is called if this module has been inited and there is an exit.
-//Deinit is in reverse initing order
-//-------------
-procedure TPartySession.DeInit;
-begin
- //Force DeInit
-end;
-
-//-------------
-//Is called if this module will be unloaded and has been created
-//Should be used to free memory
-//-------------
-destructor TPartySession.Destroy;
-begin
- //Just save some memory if it wasn't done now..
- SetLength(Modis, 0);
inherited;
end;
-//-------------
-// Registers a new modus. wParam: Pointer to TUS_ModiInfo
-// Service for plugins
-//-------------
-function TPartySession.RegisterModi(nothin: TwParam; pModiInfo: TlParam): integer;
-var
- Len: integer;
- Info: PUS_ModiInfo;
+{ clears all party specific data previously stored }
+procedure TPartyGame.Clear;
begin
- Info := PModiInfo;
- //Copy Info if cbSize is correct
- if (Info.cbSize = SizeOf(TUS_ModiInfo)) then
- begin
- Len := Length(Modis);
- SetLength(Modis, Len + 1);
+ bPartyGame := false; // no party game
+ CurRound := -1;
- Modis[Len].Info := Info^;
- end
- else
- Core.ReportError(integer(PChar('Plugins try to register modus with wrong pointer, or wrong TUS_ModiInfo record.')), PChar('TPartySession'));
+ bPartyStarted := false; //game not startet
- // FIXME: return a valid result
- Result := 0;
+ SetLength(Teams, 0); //remove team info
+ SetLength(Rounds, 0); //remove round info
end;
-//----------
-// Returns a number of a random plugin
-//----------
-function TPartySession.GetRandomPlugin(TeamMode: boolean): cardinal;
+{ private: some intelligent randomnes for plugins }
+function TPartyGame.GetRandomMode: integer;
var
- LowestTP: byte;
- NumPwithLTP: word;
+ LowestTP: integer;
+ NumPwithLTP: integer;
I: integer;
- R: word;
+ R: integer;
begin
- Result := StandardModus; //If there are no matching modi, play standard modus
- LowestTP := high(byte);
+ Result := 0; //If there are no matching modes, play first modus
+ LowestTP := high(Integer);
NumPwithLTP := 0;
- //Search for Plugins not often played yet
- for I := 0 to high(Modis) do
+ // search for the plugins less played yet
+ for I := 0 to high(Modes) do
begin
- if (Modis[I].TimesPlayed < lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if (TimesPlayed[I] < lowestTP) then
begin
- lowestTP := Modis[I].TimesPlayed;
+ lowestTP := TimesPlayed[I];
NumPwithLTP := 1;
end
- else if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ else if (TimesPlayed[I] = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
- //Create random no
+ // create random number
R := Random(NumPwithLTP);
- //Search for random plugin
- for I := 0 to high(Modis) do
+ // select the random mode from the modes with less timesplayed
+ for I := 0 to high(Modes) do
begin
- if (Modis[I].TimesPlayed = lowestTP) and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) then
+ if (TimesPlayed[I] = lowestTP) { and (((Modis[I].Info.LoadingSettings and MLS_TeamOnly) <> 0) = TeamMode) }then
begin
//Plugin found
if (R = 0) then
begin
Result := I;
- Inc(Modis[I].TimesPlayed);
+ Inc(TimesPlayed[I]);
Break;
end;
@@ -262,90 +283,9 @@ begin
end;
end;
-//----------
-// Starts new party mode. Returns non zero on success
-//----------
-function TPartySession.StartParty(NumRounds: TwParam; PAofIRounds: TlParam): integer;
-var
- I: integer;
- aiRounds: PARounds;
- TeamMode: boolean;
-begin
- Result := 0;
- if (Teams.NumTeams >= 1) and (NumRounds < High(byte)-1) then
- begin
- bPartyMode := false;
- aiRounds := PAofIRounds;
-
- try
- //Is this team mode (More than one player per team) ?
- TeamMode := true;
- for I := 0 to Teams.NumTeams-1 do
- TeamMode := TeamMode and (Teams.Teaminfo[I].NumPlayers > 1);
-
- //Set Rounds
- SetLength(Rounds, NumRounds);
-
- for I := 0 to High(Rounds) do
- begin //Set plugins
- if (aiRounds[I] = -1) then
- Rounds[I].Modi := GetRandomPlugin(TeamMode)
- else if (aiRounds[I] >= 0) and (aiRounds[I] <= High(Modis)) and (TeamMode or ((Modis[aiRounds[I]].Info.LoadingSettings and MLS_TeamOnly) = 0)) then
- Rounds[I].Modi := aiRounds[I]
- else
- Rounds[I].Modi := StandardModus;
-
- Rounds[I].Winner := High(byte); //Set winner to not played
- end;
-
- CurRound := High(byte); //Set CurRound to not defined
-
- //Return true and set party mode
- bPartyMode := true;
- Result := 1;
-
- except
- Core.ReportError(integer(PChar('Can''t start party mode.')), PChar('TPartySession'));
- end;
- end;
-end;
-
-//----------
-// Returns pointer to Cur. ModiInfoEx (to use with sing screen)
-//----------
-function TPartySession.GetCurModi(wParam: TwParam; lParam: TlParam): integer;
-begin
- if (bPartyMode) and (CurRound <= High(Rounds)) then
- begin //If PartyMode is enabled:
- //Return the Plugin of the Cur Round
- Result := integer(@Modis[Rounds[CurRound].Modi]);
- end
- else
- begin //Return standard modus
- Result := integer(@Modis[StandardModus]);
- end;
-end;
-
-//----------
-// Stops party mode. Returns 1 if party mode was enabled before and -1 if change was not possible
-//----------
-function TPartySession.StopParty(wParam: TwParam; lParam: TlParam): integer;
-begin
- Result := -1;
- if (bPartyMode) then
- begin
- // to-do : Whitü: Check here if sing screen is not shown atm.
- bPartyMode := false;
- Result := 1;
- end
- else
- Result := 0;
-end;
-
-//----------
-//GetRandomPlayer - gives back a random player to play next round
-//----------
-function TPartySession.GetRandomPlayer(Team: byte): byte;
+{ private: GetRandomPlayer - returns a random player
+ that does not play to often ;) }
+function TPartyGame.GetRandomPlayer(Team: integer): integer;
var
I, R: integer;
lowestTP: byte;
@@ -355,35 +295,34 @@ begin
NumPwithLTP := 0;
Result := 0;
- //Search for players that have not often played yet
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ // search for players that have less played yet
+ for I := 0 to High(Teams[Team].Players) do
begin
- if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed < lowestTP) then
+ if (Teams[Team].Players[I].TimesPlayed < lowestTP) then
begin
- lowestTP := Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed;
+ lowestTP := Teams[Team].Players[I].TimesPlayed;
NumPwithLTP := 1;
end
- else if (Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP) then
+ else if (Teams[Team].Players[I].TimesPlayed = lowestTP) then
begin
Inc(NumPwithLTP);
end;
end;
- //Create random no
+ // create random number
R := Random(NumPwithLTP);
- //Search for random player
- for I := 0 to Teams.Teaminfo[Team].NumPlayers-1 do
+ // search for selected random player
+ for I := 0 to High(Teams[Team].Players) do
begin
- if Teams.Teaminfo[Team].Playerinfo[I].TimesPlayed = lowestTP then
+ if Teams[Team].Players[I].TimesPlayed = lowestTP then
begin
- //Player found
if (R = 0) then
- begin
+ begin // found selected player
Result := I;
Break;
end;
-
+
Dec(R);
end;
end;
@@ -392,7 +331,7 @@ end;
//----------
// NextRound - Increases CurRound by 1; Returns num of round or -1 if last round is already played
//----------
-function TPartySession.NextRound(wParam: TwParam; lParam: TlParam): integer;
+{function TPartyGame.NextRound(wParam: TwParam; lParam: TlParam): integer;
var
I: integer;
begin
@@ -403,76 +342,384 @@ begin
//Set Players to play this Round
for I := 0 to Teams.NumTeams-1 do
Teams.Teaminfo[I].CurPlayer := GetRandomPlayer(I);
-
+
// FIXME: return a valid result
Result := 0;
end
else
Result := -1;
-end;
+end; }
-//----------
-//IsWinner - returns true if the players bit is set in the winner byte
-//----------
-function TPartySession.IsWinner(Player, Winner: byte): boolean;
+
+{ private: returns true if the players bit is set in the winner int }
+function TPartyGame.IsWinner(Player, Winner: Integer): boolean;
var
Bit: byte;
begin
- Bit := 1 shl Player;
+ if (Player < 31) then
+ begin
+ Bit := 1 shl Player;
- Result := ((Winner and Bit) = Bit);
+ Result := ((Winner and Bit) = Bit);
+ end
+ else
+ Result := False;
end;
//----------
//GenScores - inc scores for cur. round
//----------
-procedure TPartySession.GenScores;
+procedure TPartyGame.GenScores;
var
I: byte;
begin
- for I := 0 to Teams.NumTeams-1 do
+ for I := 0 to High(Teams) do
begin
if isWinner(I, Rounds[CurRound].Winner) then
- Inc(Teams.Teaminfo[I].Score);
+ Inc(Teams[I].Score);
end;
end;
-//----------
-// CallModiInit - calls CurModis Init Proc. If an error occurs, returns nonzero. In this case a new plugin was selected. Please renew loading
-//----------
-function TPartySession.CallModiInit(wParam: TwParam; lParam: TlParam): integer;
+{ set the attributes of Info to default values }
+procedure TPartyGame.DefaultModeInfo(var Info: TParty_ModeInfo);
+begin
+ Info.Name := 'undefined';
+ Info.Parent := -1; //< not loaded by plugin (e.g. core modes)
+ Info.CanNonParty := false;
+ Info.CanParty := false;
+ Info.PlayerCount := High(Integer); //< no restrictions either on player count
+ Info.TeamCount := High(Integer); //< nor on team count
+ Info.Functions.BeforeSongSelect := ''; //< use default functions
+ Info.Functions.AfterSongSelect := '';
+ Info.Functions.BeforeSing := '';
+ Info.Functions.OnSing := '';
+ Info.Functions.AfterSing := '';
+end;
+
+{ registers a new mode, returns true on success
+ (mode name does not already exist) }
+function TPartyGame.RegisterMode(Info: TParty_ModeInfo): Boolean;
+ var
+ Len: integer;
+ LowerName: String;
+ I: integer;
+begin
+ Result := false;
+
+ if (Info.Name <> 'undefined') then
+ begin
+ // search for a plugin w/ same name
+ LowerName := lowercase(Info.Name); // case sensitive search
+ for I := 0 to high(Modes) do
+ if (LowerName = lowercase(Modes[I].Name)) then
+ exit; //< no success (name already exist)
+
+ // add new mode to array and append and clear a new TimesPlayed element
+ Len := Length(Modes);
+ SetLength(Modes, Len + 1);
+ SetLength(TimesPlayed, Len + 1);
+
+ Modes[Len] := Info;
+ TimesPlayed[Len] := 0;
+ end;
+end;
+
+{ adds a team to the team array, returning its id
+ can only be called when game is not already started }
+function TPartyGame.AddTeam(Name: String): Integer;
begin
- if (not bPartyMode) then
- begin //Set rounds if not in party mode
- SetLength(Rounds, 1);
- Rounds[0].Modi := StandardModus;
- Rounds[0].Winner := High(byte);
- CurRound := 0;
+ Result := -1;
+ if (not bPartyStarted) and (Length(Name) > 0) and (Length(Teams) < Party_Teams_Max) then
+ begin
+ Result := Length(Teams);
+ SetLength(Teams, Result + 1);
+
+ Teams[Result].Name := Name;
+ Teams[Result].Score := 0;
+ Teams[Result].JokersLeft := Party_Count_Jokers;
+ Teams[Result].NextPlayer := -1;
+ end;
+end;
+
+{ adds a player to the player array, returning its id
+ can only be called when game is not already started }
+function TPartyGame.AddPlayer(Team: Integer; Name: String): Integer;
+begin
+ Result := -1;
+
+ if (not bPartyStarted) and (Team >= 0) and (Team <= High(Teams)) and (Length(Teams[Team].Players) < Party_Players_Max) and (Length(Name) > 0) then
+ begin
+ // append element to players array
+ Result := Length(Teams[Team].Players);
+ SetLength(Teams[Team].Players, Result + 1);
+
+ // fill w/ data
+ Teams[Team].Players[Result].Name := Name;
+ Teams[Team].Players[Result].TimesPlayed := 0;
end;
+end;
+
+{ starts a new PartyGame, returns true on success
+ before a call of this function teams and players
+ has to be added by AddTeam and AddPlayer }
+function TPartyGame.StartGame(Rounds: ARounds): Boolean;
+ var
+ I: integer;
+begin
+ Result := false;
- try
- //Core.
- except
- on E : Exception do
+ if (not bPartyStarted) and (Length(Rounds) > 0) and (Length(Teams) >= Party_Teams_Min) then
+ begin
+ // check teams for minimal player count
+ for I := 0 to High(Teams) do
+ if (Length(Teams[I].Players) < Party_Players_Min) then
+ exit;
+
+ // create rounds array
+ SetLength(Self.Rounds, Length(Rounds));
+
+ for I := 0 to High(Rounds) do
begin
- Core.ReportError(integer(PChar('Error starting modus: ' + Modis[Rounds[CurRound].Modi].Info.Name + ' ErrorStr: ' + E.Message)), PChar('TPartySession'));
- if (Rounds[CurRound].Modi = StandardModus) then
+ // copy round or select a random round
+ if (Rounds[I] <> Party_Round_Random) and (Rounds[I] >= 0) and (Rounds[I] <= High(Modes)) then
+ Self.Rounds[I].Mode := Rounds[I]
+ else
+ Self.Rounds[I].Mode := GetRandomMode;
+
+ Self.Rounds[I].Winner := -1; // -1 indicates not played yet
+ end;
+
+ // get the party started!11
+ bPartyStarted := true;
+ bPartyGame := true;
+ CurRound := low(integer); //< set not to -1 to indicate that party game is not finished
+
+ // first round
+ NextRound;
+ end;
+end;
+
+{ increases round counter by 1 and clears all round specific information;
+ returns the number of the current round or -1 if last round has already
+ been played }
+function TPartyGame.NextRound: integer;
+begin
+ // some lines concerning the previous round
+ if (CurRound >= 0) then
+ begin
+ GenScores;
+ end;
+
+ // increase round counter
+ Inc(CurRound);
+
+ if (CurRound > High(Rounds)) then
+ CurRound := -1; //< last round played
+
+ Result := CurRound;
+
+ // some lines concerning the next round
+ if (CurRound >= 0) then
+ begin
+ Rounds[CurRound].Winner := 0; //< reset winner
+ end;
+end;
+
+{ returns true if last round was already played }
+function TPartyGame.GameFinished: Boolean;
+begin
+ Result := (bPartyStarted and (CurRound = -1));
+end;
+
+{ private: calls the specified function Func from lua plugin Parent
+ if both exist.
+ return true if default function should be called
+ (function or plugin does not exist, or function returns
+ true) }
+function TPartyGame.CallLua(Parent: Integer; Func: String):Boolean;
+ var
+ P: TLuaPlugin;
+begin
+ // call default function by default
+ Result := true;
+
+ // check for core plugin and empty function name
+ if (Parent >= 0) and (Length(Func) > 0) then
+ begin
+ // get plugin that registred the mode
+ P := LuaCore.GetPluginById(Parent);
+
+ if (P <> nil) then
+ begin
+ if (P.CallFunctionByName(Func, 0, 1)) then
+ // check result
+ Result := (lua_toboolean(P.LuaState, 1));
+ end;
+ end;
+end;
+
+{ call plugins defined function and/or default procedure
+ only default procedure is called when no function is defined by plugin
+ if plugins function returns true then default is called after plugins
+ function was executed}
+procedure TPartyGame.CallBeforeSongSelect;
+begin
+ if (CurRound >= 0) then
+ begin
+ // we set screen song to party mode
+ // plugin should not have to do this if it
+ // don't want default procedure to be executed
+ ScreenSong.Mode := smPartyMode;
+ with Modes[Rounds[CurRound].Mode] do
+ if (CallLua(Parent, Functions.BeforeSongSelect)) then
+ begin // execute default function:
+
+ // display song select screen
+ Display.FadeTo(@ScreenSong);
+ end;
+ end;
+end;
+
+procedure TPartyGame.CallAfterSongSelect;
+begin
+ if (CurRound >= 0) then
+ begin
+ with Modes[Rounds[CurRound].Mode] do
+ if (CallLua(Parent, Functions.AfterSongSelect)) then
+ begin // execute default function:
+
+ // display sing screen
+ ScreenSong.StartSong;
+ end;
+ end;
+end;
+
+procedure TPartyGame.CallBeforeSing;
+begin
+ if (CurRound >= 0) then
+ begin
+ with Modes[Rounds[CurRound].Mode] do
+ if (CallLua(Parent, Functions.BeforeSing)) then
+ begin // execute default function:
+
+ //nothing atm
+ { to-do : compartmentalize TSingScreen.OnShow into
+ functions for init of a specific part of
+ sing screen.
+ these functions should be called here before
+ sing screen is shown, or it should be called
+ by plugin if it wants to define a custom
+ singscreen start up. }
+ end;
+ end;
+end;
+
+procedure TPartyGame.CallOnSing;
+begin
+ if (CurRound >= 0) then
+ begin
+ with Modes[Rounds[CurRound].Mode] do
+ if (CallLua(Parent, Functions.OnSing)) then
+ begin // execute default function:
+
+ //nothing atm
+ end;
+ end;
+end;
+
+procedure TPartyGame.CallAfterSing;
+begin
+ if (CurRound >= 0) then
+ begin
+ with Modes[Rounds[CurRound].Mode] do
+ if (CallLua(Parent, Functions.AfterSing)) then
+ begin // execute default function:
+
+ // display party score screen
+ Display.FadeTo(@ScreenPartyScore);
+ end;
+ end;
+end;
+
+{ returns an array[1..6] of integer. the index stands for the placing,
+ value is the team number (in the team array) }
+function TPartyGame.GetTeamRanking: AParty_TeamRanking;
+ var
+ I, J: Integer;
+ Temp: TParty_TeamRanking;
+ Rank: Integer;
+begin
+ SetLength(Result, Length(Teams));
+
+ // fill ranking array
+ for I := 0 to High(Result) do
+ begin
+ Result[I].Team := I;
+ Result[I].Rank := 0;
+ end;
+
+ // bubble sort by score
+ J := High(Result);
+ repeat
+ for I := 0 to J - 1 do
+ if (Teams[Result[I].Team].Score > Teams[Result[I+1].Team].Score) then
+ begin
+ Temp := Result[I];
+ Result[I] := Result[I+1];
+ Result[I+1] := Temp;
+ end;
+ Dec(J);
+ until J <= 0;
+
+ // set rank field
+ Rank := 1; //first rank has id 1
+ for I := 0 to High(Result) do
+ begin
+ Result[I].Rank := Rank;
+
+ if (I < High(Result)) and (Teams[Result[I].Team].Score <> Teams[Result[I+1].Team].Score) then
+ Inc(Rank); // next rank if next team has different score
+ end;
+end;
+
+{ returns a string like "Team 1 (and Team 2) win" }
+function TPartyGame.GetWinnerString(Round: Integer): String;
+var
+ Winners: array of String;
+ I: integer;
+begin
+ Result := '';
+
+ if (Round >= 0) and (Round <= High(Rounds)) then
+ begin
+ if (Rounds[Round].Winner <> 0) then
+ begin
+ if (Rounds[Round].Winner = -1) then
begin
- Core.ReportError(integer(PChar('Can''t start standard modus, will exit now!')), PChar('TPartySession'));
- Halt;
+ Result := Language.Translate('PARTY_NOTPLAYEDYET');
end
- else //Select standard modus
+ else
begin
- Rounds[CurRound].Modi := StandardModus
+ SetLength(Winners, 0);
+ for I := 0 to High(Teams) do
+ begin
+ if isWinner(I, Rounds[Round].Winner) then
+ begin
+ SetLength(Winners, Length(Winners) + 1);
+ Winners[high(Winners)] := Teams[I].Name;
+ end;
+ end;
+ Result := Language.Implode(Winners);
end;
end;
end;
- // FIXME: return a valid result
- Result := 0;
+
+ if (Length(Result) = 0) then
+ Result := Language.Translate('PARTY_NOBODY');
end;
-//----------
+{ //----------
// CallModiDeInit - calls DeInitProc and ends the round
//----------
function TPartySession.CallModiDeInit(wParam: TwParam; lParam: TlParam): integer;
@@ -529,53 +776,6 @@ begin
end;
//----------
-// GetTeamInfo - writes TTeamInfo record to pointer at lParam. Returns zero on success
-//----------
-function TPartySession.GetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
-var
- Info: ^TTeamInfo;
-begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
- begin
- try
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Info^ := Teams;
- Result := 0;
- except
- Result := -2;
- end;
- end;
-end;
-
-//----------
-// SetTeamInfo - read TTeamInfo record from pointer at lParam. Returns zero on success
-//----------
-function TPartySession.SetTeamInfo(wParam: TwParam; pTeamInfo: TlParam): integer;
-var
- TeamInfobackup: TTeamInfo;
- Info: ^TTeamInfo;
-begin
- Result := -1;
- Info := pTeamInfo;
- if (Info <> nil) then
- begin
- try
- TeamInfoBackup := Teams;
- // to - do : Check Delphi memory management in this case
- //Not sure if i had to copy PChars to a new address or if delphi manages this o0
- Teams := Info^;
- Result := 0;
- except
- Teams := TeamInfoBackup;
- Result := -2;
- end;
- end;
-end;
-
-//----------
// GetTeamOrder - returns team order. Structure: Bits 1..3: Team at place1; Bits 4..6: Team at place2 ...
//----------
function TPartySession.GetTeamOrder(wParam: TwParam; lParam: TlParam): integer;
@@ -606,60 +806,6 @@ begin
Result := 0;
for I := 0 to Teams.NumTeams-1 do
Result := Result or (ATeams[I].TeamNum Shl I*3);
-end;
-
-//----------
-// GetWinnerString - wParam is Roundnum. If (pointer = nil) then return length of the string. Otherwise write the string to address at lParam
-//----------
-function TPartySession.GetWinnerString(wParam: TwParam; lParam: TlParam): integer;
-var
- Winners: array of String;
- I: integer;
- ResultStr: String;
- S: ^String;
-begin
- ResultStr := Language.Translate('PARTY_NOBODY');
-
- if (wParam <= High(Rounds)) then
- begin
- if (Rounds[wParam].Winner <> 0) then
- begin
- if (Rounds[wParam].Winner = 255) then
- begin
- ResultStr := Language.Translate('PARTY_NOTPLAYEDYET');
- end
- else
- begin
- SetLength(Winners, 0);
- for I := 0 to Teams.NumTeams-1 do
- begin
- if isWinner(I, Rounds[wParam].Winner) then
- begin
- SetLength(Winners, Length(Winners) + 1);
- Winners[high(Winners)] := Teams.TeamInfo[I].Name;
- end;
- end;
- ResultStr := Language.Implode(Winners);
- end;
- end;
- end;
-
- //Now return what we have got
- if (lParam = nil) then
- begin //Return string length
- Result := Length(ResultStr);
- end
- else
- begin //Return string
- try
- S := lParam;
- S^ := ResultStr;
- Result := 0;
- except
- Result := -1;
-
- end;
- end;
-end;
+end; }
end.
diff --git a/Lua/src/menu/UDisplay.pas b/Lua/src/menu/UDisplay.pas
index f4cca4a5..86bad12c 100644
--- a/Lua/src/menu/UDisplay.pas
+++ b/Lua/src/menu/UDisplay.pas
@@ -39,7 +39,8 @@ uses
UMenu,
gl,
glu,
- SysUtils;
+ SysUtils,
+ UMusic;
type
TDisplay = class
@@ -77,6 +78,9 @@ type
procedure SaveScreenShot;
+ { fades to specific screen (playing specified sound) }
+ function FadeTo(Screen: PMenu; const aSound: TAudioPlaybackStream = nil): PMenu;
+
function Draw: Boolean;
end;
@@ -307,6 +311,20 @@ begin
end; // for
end;
+{ fades to specific screen (playing specified sound)
+ returns old screen }
+function TDisplay.FadeTo(Screen: PMenu; const aSound: TAudioPlaybackStream = nil): PMenu;
+begin
+ Result := CurrentScreen;
+ if (Result <> nil) then
+ begin
+ if (aSound <> nil) then
+ Result.FadeTo(Screen, aSound)
+ else
+ Result.FadeTo(Screen);
+ end;
+end;
+
procedure TDisplay.SaveScreenShot;
var
Num: integer;