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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-20 14:57:12 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-04-20 14:57:12 +0000
commit07a20d04a3ec9bfa3fb50bc0e6372ba31388389c (patch)
tree9e193472aa0642ccb484db63e515f17af003291a /Lua/src/lua
parenteab0940bcf7577a9542b474848ee376c581d898c (diff)
downloadusdx-07a20d04a3ec9bfa3fb50bc0e6372ba31388389c.tar.gz
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lua gl lib functions by hawkear copied to interface part
=> gl can be loaded by plugins with require git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1690 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/src/lua')
-rw-r--r--Lua/src/lua/ULuaGl.pas133
1 files changed, 88 insertions, 45 deletions
diff --git a/Lua/src/lua/ULuaGl.pas b/Lua/src/lua/ULuaGl.pas
index 8339232b..178853b6 100644
--- a/Lua/src/lua/ULuaGl.pas
+++ b/Lua/src/lua/ULuaGl.pas
@@ -41,6 +41,94 @@ uses
function luaopen_gl (L: Plua_State): Integer; cdecl;
function ULuaGl_StringToEnum(Str: String): GLenum;
+{ lua lib functions }
+function ULuaGl_Begin(L: Plua_State): Integer; cdecl;
+function ULuaGl_BindTexture(L: Plua_State): Integer; cdecl;
+function ULuaGl_BlendFunc(L: Plua_State): Integer; cdecl;
+function ULuaGl_Clear(L: Plua_State): Integer; cdecl;
+function ULuaGl_ClearAccum(L: Plua_State): Integer; cdecl;
+function ULuaGl_ClearColor(L: Plua_State): Integer; cdecl;
+function ULuaGl_Color(L: Plua_State): Integer; cdecl;
+function ULuaGl_CullFace(L: Plua_State): Integer; cdecl;
+function ULuaGl_DepthFunc(L: Plua_State): Integer; cdecl;
+function ULuaGl_DepthRange(L: Plua_State): Integer; cdecl;
+function ULuaGl_Disable(L: Plua_State): Integer; cdecl;
+function ULuaGl_DisableClientState(L: Plua_State): Integer; cdecl;
+function ULuaGl_DrawBuffer(L: Plua_State): Integer; cdecl;
+function ULuaGl_Enable(L: Plua_State): Integer; cdecl;
+function ULuaGl_EnableClientState(L: Plua_State): Integer; cdecl;
+function ULuaGl_End(L: Plua_State): Integer; cdecl;
+function ULuaGl_EndList(L: Plua_State): Integer; cdecl;
+function ULuaGl_Finish(L: Plua_State): Integer; cdecl;
+function ULuaGl_Flush(L: Plua_State): Integer; cdecl;
+function ULuaGl_FrontFace(L: Plua_State): Integer; cdecl;
+function ULuaGl_InitNames(L: Plua_State): Integer; cdecl;
+function ULuaGl_LoadIdentity(L: Plua_State): Integer; cdecl;
+function ULuaGl_LogicOp(L: Plua_State): Integer; cdecl;
+function ULuaGl_MatrixMode(L: Plua_State): Integer; cdecl;
+function ULuaGl_Ortho(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopAttrib(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopClientAttrib(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopMatrix(L: Plua_State): Integer; cdecl;
+function ULuaGl_PopName(L: Plua_State): Integer; cdecl;
+function ULuaGl_PushMatrix(L: Plua_State): Integer; cdecl;
+function ULuaGl_RasterPos(L: Plua_State): Integer; cdecl;
+function ULuaGl_ReadBuffer(L: Plua_State): Integer; cdecl;
+function ULuaGl_Rect(L: Plua_State): Integer; cdecl;
+function ULuaGl_Rotate(L: Plua_State): Integer; cdecl;
+function ULuaGl_Scale(L: Plua_State): Integer; cdecl;
+function ULuaGl_ShadeModel(L: Plua_State): Integer; cdecl;
+function ULuaGl_TexCoord(L: Plua_State): Integer; cdecl;
+function ULuaGl_Translate(L: Plua_State): Integer; cdecl;
+function ULuaGl_Vertex(L: Plua_State): Integer; cdecl;
+function ULuaGl_Viewport(L: Plua_State): Integer; cdecl;
+function ULuaGl_Dummy(L: Plua_State): Integer; cdecl;
+
+const
+ ULuaGl_Lib_f: array [0..40] of lual_reg = (
+ (name:'Begin';func:ULuaGl_Begin),
+ (name:'BindTexture';func:ULuaGl_BindTexture),
+ (name:'BlendFunc';func:ULuaGl_BlendFunc),
+ (name:'Clear';func:ULuaGl_Clear),
+ (name:'ClearAccum';func:ULuaGl_ClearAccum),
+ (name:'ClearColor';func:ULuaGl_ClearColor),
+ (name:'Color';func:ULuaGl_Color),
+ (name:'CullFace';func:ULuaGl_CullFace),
+ (name:'DepthFunc';func:ULuaGl_DepthFunc),
+ (name:'DepthRange';func:ULuaGl_DepthRange),
+ (name:'Disable';func:ULuaGl_Disable),
+ (name:'DisableClientState';func:ULuaGl_DisableClientState),
+ (name:'DrawBuffer';func:ULuaGl_DrawBuffer),
+ (name:'Enable';func:ULuaGl_Enable),
+ (name:'EnableClientState';func:ULuaGl_EnableClientState),
+ (name:'End';func:ULuaGl_End),
+ (name:'EndList';func:ULuaGl_EndList),
+ (name:'Finish';func:ULuaGl_Finish),
+ (name:'Flush';func:ULuaGl_Flush),
+ (name:'FrontFace';func:ULuaGl_FrontFace),
+ (name:'InitNames';func:ULuaGl_InitNames),
+ (name:'LoadIdentity';func:ULuaGl_LoadIdentity),
+ (name:'LogicOp';func:ULuaGl_LogicOp),
+ (name:'MatrixMode';func:ULuaGl_MatrixMode),
+ (name:'Ortho';func:ULuaGl_Ortho),
+ (name:'PopAttrib';func:ULuaGl_PopAttrib),
+ (name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
+ (name:'PopMatrix';func:ULuaGl_PopMatrix),
+ (name:'PopName';func:ULuaGl_PopName),
+ (name:'PushMatrix';func:ULuaGl_PushMatrix),
+ (name:'RasterPos';func:ULuaGl_RasterPos),
+ (name:'ReadBuffer';func:ULuaGl_ReadBuffer),
+ (name:'Rotate';func:ULuaGl_Rotate),
+ (name:'Rect';func:ULuaGl_Rect),
+ (name:'Scale';func:ULuaGl_Scale),
+ (name:'ShadeModel';func:ULuaGl_ShadeModel),
+ (name:'TexCoord';func:ULuaGl_TexCoord),
+ (name:'Translate';func:ULuaGl_Translate),
+ (name:'Vertex';func:ULuaGl_Vertex),
+ (name:'Viewport';func:ULuaGl_Viewport),
+ (name:nil;func:nil)
+ );
+
implementation
uses
@@ -598,51 +686,6 @@ begin
result:=0; // number of results
end;
-const
- ULuaGl_Lib_f: array [0..40] of lual_reg = (
- (name:'Begin';func:ULuaGl_Begin),
- (name:'BindTexture';func:ULuaGl_BindTexture),
- (name:'BlendFunc';func:ULuaGl_BlendFunc),
- (name:'Clear';func:ULuaGl_Clear),
- (name:'ClearAccum';func:ULuaGl_ClearAccum),
- (name:'ClearColor';func:ULuaGl_ClearColor),
- (name:'Color';func:ULuaGl_Color),
- (name:'CullFace';func:ULuaGl_CullFace),
- (name:'DepthFunc';func:ULuaGl_DepthFunc),
- (name:'DepthRange';func:ULuaGl_DepthRange),
- (name:'Disable';func:ULuaGl_Disable),
- (name:'DisableClientState';func:ULuaGl_DisableClientState),
- (name:'DrawBuffer';func:ULuaGl_DrawBuffer),
- (name:'Enable';func:ULuaGl_Enable),
- (name:'EnableClientState';func:ULuaGl_EnableClientState),
- (name:'End';func:ULuaGl_End),
- (name:'EndList';func:ULuaGl_EndList),
- (name:'Finish';func:ULuaGl_Finish),
- (name:'Flush';func:ULuaGl_Flush),
- (name:'FrontFace';func:ULuaGl_FrontFace),
- (name:'InitNames';func:ULuaGl_InitNames),
- (name:'LoadIdentity';func:ULuaGl_LoadIdentity),
- (name:'LogicOp';func:ULuaGl_LogicOp),
- (name:'MatrixMode';func:ULuaGl_MatrixMode),
- (name:'Ortho';func:ULuaGl_Ortho),
- (name:'PopAttrib';func:ULuaGl_PopAttrib),
- (name:'PopClientAttrib';func:ULuaGl_PopClientAttrib),
- (name:'PopMatrix';func:ULuaGl_PopMatrix),
- (name:'PopName';func:ULuaGl_PopName),
- (name:'PushMatrix';func:ULuaGl_PushMatrix),
- (name:'RasterPos';func:ULuaGl_RasterPos),
- (name:'ReadBuffer';func:ULuaGl_ReadBuffer),
- (name:'Rotate';func:ULuaGl_Rotate),
- (name:'Rect';func:ULuaGl_Rect),
- (name:'Scale';func:ULuaGl_Scale),
- (name:'ShadeModel';func:ULuaGl_ShadeModel),
- (name:'TexCoord';func:ULuaGl_TexCoord),
- (name:'Translate';func:ULuaGl_Translate),
- (name:'Vertex';func:ULuaGl_Vertex),
- (name:'Viewport';func:ULuaGl_Viewport),
- (name:nil;func:nil)
- );
-
function luaopen_gl (L: Plua_State): Integer; cdecl;
begin
luaL_register(L,'gl',@ULuaGl_Lib_f[0]);