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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-16 15:14:49 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2009-05-16 15:14:49 +0000
commited35a20497939eca68ebd05c18a92b3cf95bebbb (patch)
tree56b15a9cb8811abccd00c6a4bf0253739c9027b3 /Lua/game
parentd77dbf438cc212a09c49e1fe6c2295b1477928ac (diff)
downloadusdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.tar.gz
usdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.tar.xz
usdx-ed35a20497939eca68ebd05c18a92b3cf95bebbb.zip
delete old script files
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/experimental@1739 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Lua/game')
-rw-r--r--Lua/game/scripts/main.lua38
-rw-r--r--Lua/game/scripts/party/Until5000.lua46
2 files changed, 0 insertions, 84 deletions
diff --git a/Lua/game/scripts/main.lua b/Lua/game/scripts/main.lua
deleted file mode 100644
index e2fd95c6..00000000
--- a/Lua/game/scripts/main.lua
+++ /dev/null
@@ -1,38 +0,0 @@
--- Calculate FPS
-FPScounter = 1 + (FPScounter or 0) -- increment FPScounter (which is nil, when undefined, therefore "or 0")
-if os.time() > (LastTime or 0) then
- LastTime = os.time()
- print("FPS: " .. FPScounter - (LastFPScounter or 0)) -- print is only displayed, if compiled with DEBUG
- LastFPScounter = FPScounter
- -- Show the first 200 Textures
- TexNum = 1 + (TexNum or 0)
- if TexNum > 200 then TexNum = 1 end
- print("TexNum: " .. (TexNum or 0))
-end
-
--- Draw some rectangles
-gl.Enable("GL_BLEND")
-gl.Color(1, 1, 1, 0.5)
-for i = 1,10 do
- gl.Begin("GL_LINE_loop")
- gl.Vertex(0+4*i, 0+4*i);
- gl.Vertex(0+4*i, 600-4*i);
- gl.Vertex(800-4*i, 600-4*i);
- gl.Vertex(800-4*i, 0+4*i);
- gl.End()
-end
-gl.Disable("GL_BLEND")
-
--- Display a Texture
-gl.Enable("GL_BLEND")
-gl.Enable("GL_TEXTURE_2D")
-gl.Color(1, 1, 1, 1)
-gl.BindTexture("GL_TEXTURE_2D", TexNum or 0)
-gl.Begin("GL_QUADS")
-gl.TexCoord(0, 0); gl.Vertex(10, 10);
-gl.TexCoord(0, 1); gl.Vertex(10, 110);
-gl.TexCoord(1, 1); gl.Vertex(110, 110);
-gl.TexCoord(1, 0); gl.Vertex(110, 10);
-gl.End()
-gl.Disable("GL_TEXTURE_2D")
-gl.Disable("GL_BLEND") \ No newline at end of file
diff --git a/Lua/game/scripts/party/Until5000.lua b/Lua/game/scripts/party/Until5000.lua
deleted file mode 100644
index 10d1d070..00000000
--- a/Lua/game/scripts/party/Until5000.lua
+++ /dev/null
@@ -1,46 +0,0 @@
-function InitPartyMode()
- -- PartyModi created by users should use tables
- Party.Mode.Name = {English = "Until 5000",
- French = "A 5000",
- German = "Bis 5000"}
-
- -- PartyModi delivered with USDX should use translateable Strings
- Party.Mode.Name = "PLUGIN_UNTIL5000_NAME"
- Party.Mode.Description = "PLUGIN_UNTIL5000_DESC"
-
- Party.Mode.Author = "Whiteshark & Hawkear"
- Party.Mode.Homepage = "http://ultrastardx.sourceforge.net/"
- Party.Mode.Version = "0.9"
-
- Party.ShowRateBar = true
- Party.ShowScore = true
- Party.ShowNotes = true
- Party.NoDuet = true -- dont sing duets - this would be unfair
-
- -- all the other settings are at default or loaded from ini
-
- return true
-end
-
-function Draw()
- local i
- for i=0,Party.Teams-1 do
- Party.Team[i].Bar = math.floor(Party.Team[i].Score / 50)
- Party.Team[i].Percentage = Party.Team[i].Bar
- if Party.Team[i].Score >= 5000 then
- return false -- end the round
- end
- end
- return true -- continue with the round
-end
-
-function Finish()
- local i
- local winners={}
- for i=0,Party.Teams-1 do
- if Party.Team[i].Score >= 5000 then
- table.insert(winners,i)
- end
- end
- return winners
-end