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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-03 18:35:03 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-03 18:35:03 +0000
commit6949672f37c3b05f8930b132574740ec8ed03ed0 (patch)
treec5037e25ccd7385d1fa501d1278eaf18b96b8108 /Game
parent6131e8497f63c2d6d37ab6d545de209d33ef3e44 (diff)
downloadusdx-6949672f37c3b05f8930b132574740ec8ed03ed0.tar.gz
usdx-6949672f37c3b05f8930b132574740ec8ed03ed0.tar.xz
usdx-6949672f37c3b05f8930b132574740ec8ed03ed0.zip
Fix for USDX first run and no config.ini problem (ini is saved on startup)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1220 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UMain.pas6
1 files changed, 5 insertions, 1 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index ac8a0f6e..7e403b22 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -214,6 +214,10 @@ begin
Ini := TIni.Create;
Ini.Load;
+ //it's possible that this is the first run, create a .ini file if neccessary
+ Log.LogStatus('Write Ini', 'Initialization');
+ Ini.Save;
+
// Load Languagefile
if (Params.Language <> -1) then
Language.ChangeLanguage(ILanguage[Params.Language])
@@ -313,7 +317,7 @@ begin
Log.LogStatus('Effect Manager', 'Initialization');
GoldenRec := TEffectManager.Create;
Log.BenchmarkEnd(1);
- Log.LogBenchmark('Loading Particel System', 1);
+ Log.LogBenchmark('Loading Particle System', 1);
// Joypad
if (Ini.Joypad = 1) OR (Params.Joypad) then