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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-17 11:24:51 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-17 11:24:51 +0000
commit549fd3677bd451169bb45a97ae2da3ee5514622b (patch)
tree57c25ecb2a4ce1a465c94c8fb7018fd6355ce302 /Game
parent58ffcecef49caacf566150ea266453fbf61930e9 (diff)
downloadusdx-549fd3677bd451169bb45a97ae2da3ee5514622b.tar.gz
usdx-549fd3677bd451169bb45a97ae2da3ee5514622b.tar.xz
usdx-549fd3677bd451169bb45a97ae2da3ee5514622b.zip
disabled the FFMPEG_AUDIO stuff for the moment
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@709 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UVideo.pas21
1 files changed, 11 insertions, 10 deletions
diff --git a/Game/Code/Classes/UVideo.pas b/Game/Code/Classes/UVideo.pas
index 644c62a8..94c8d7ab 100644
--- a/Game/Code/Classes/UVideo.pas
+++ b/Game/Code/Classes/UVideo.pas
@@ -14,9 +14,6 @@ unit UVideo;
//{$define DebugFrames}
//{$define Info}
-// {$define FFMpegAudio}
-{}
-
interface
@@ -49,7 +46,7 @@ uses SDL,
dialogs,
{$endif}
{$ENDIF}
- {$ifdef FFMpegAudio}
+ {$ifdef UseFFMpegAudio}
UAudio_FFMpeg,
{$endif}
UIni,
@@ -279,14 +276,16 @@ begin
if (AVPacket.stream_index=VideoStreamIndex) then
begin
errnum := avcodec_decode_video(VideoCodecContext, AVFrame, frameFinished , AVPacket.data, AVPacket.size); // JB-ffmpeg
- {$ifdef FFMpegAudio}
+ (* FIXME
+ {$ifdef UseFFMpegAudio}
end
else
if (AVPacket.stream_index = AudioStreamIndex ) then
begin
writeln('Encue Audio packet');
- UAudio_FFMpeg.packet_queue_put(UAudio_FFMpeg.audioq, AVPacket);
+ audioq.put(AVPacket);
{$endif}
+ *)
end;
try
@@ -485,7 +484,8 @@ begin
if( AudioStreamIndex >= 0) then
aCodecCtx := VideoFormatContext.streams[ AudioStreamIndex ].codec;
- {$ifdef FFMpegAudio}
+ (* FIXME
+ {$ifdef UseFFMpegAudio}
// This is the audio ffmpeg audio support Jay is working on.
if aCodecCtx <> nil then
begin
@@ -516,15 +516,16 @@ begin
avcodec_open(aCodecCtx, aCodec);
writeln( 'Opened the codec' );
-
+
packet_queue_init( audioq );
SDL_PauseAudio(0);
-
+
writeln( 'SDL_PauseAudio' );
-
+
end;
{$endif}
+ *)
if(VideoStreamIndex >= 0) then
begin