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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-20 21:57:15 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-07-20 21:57:15 +0000
commit4e6d87048c178dcbcd45d8ca8ac5da0f6e5d3354 (patch)
tree4df46790d1e40175ff3f433086174828a4ac408c /Game
parentf771c09130e6b0bc024f0946ca023e13cd7b5466 (diff)
downloadusdx-4e6d87048c178dcbcd45d8ca8ac5da0f6e5d3354.tar.gz
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just something for the credits screen (forgot this piece)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/branches/1.0x@310 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Classes/UMusic.pas1
1 files changed, 1 insertions, 0 deletions
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index 3fcd2a21..4e647ed3 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -407,6 +407,7 @@ procedure TMusic.Play;
begin
if Loaded then begin
// MediaPlayer.Play;
+ if Loop then BASS_ChannelPlay(Bass, True); // start from beginning... actually bass itself does not loop, nor does this TMusic Class
BASS_ChannelPlay(Bass, False); // for setting position before playing
end;
end;