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authorwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-28 19:29:24 +0000
committerwhiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-05-28 19:29:24 +0000
commit0a558c269217ea1eff20805e8fab8ce3ef0a2910 (patch)
tree8d397a3e1157beee6a14e325480875b199da1d47 /Game
parent7ee656d31524f4820b362a31fc6bc1fe0988c0dc (diff)
downloadusdx-0a558c269217ea1eff20805e8fab8ce3ef0a2910.tar.gz
usdx-0a558c269217ea1eff20805e8fab8ce3ef0a2910.tar.xz
usdx-0a558c269217ea1eff20805e8fab8ce3ef0a2910.zip
Fixed a bug in Coverloading, that could end up in an endless loop.
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@233 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r--Game/Code/Screens/UScreenSong.pas106
1 files changed, 54 insertions, 52 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas
index db5eb2b2..45c7c2de 100644
--- a/Game/Code/Screens/UScreenSong.pas
+++ b/Game/Code/Screens/UScreenSong.pas
@@ -718,72 +718,74 @@ begin
// Songs.LoadSongList; // moved to the UltraStar unit
CatSongs.Refresh;
- //Set Length of Button Array one Time Instead of one time for every Song
- SetButtonLength(Length(CatSongs.Song));
+ if (length(CatSongs.Song) > 0) then
+ begin
+ //Set Length of Button Array one Time Instead of one time for every Song
+ SetButtonLength(Length(CatSongs.Song));
- I := 0;
- CreateSongButtons:
+ I := 0;
+ CreateSongButtons:
- try
- for Pet := I to High(CatSongs.Song) do begin // creating all buttons
- // new
- Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
+ try
+ for Pet := I to High(CatSongs.Song) do begin // creating all buttons
+ // new
+ Texture.Limit := 512;// 256 0.4.2 value, 512 in 0.5.0
- if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
- CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
+ if not FileExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then
+ CatSongs.Song[Pet].Cover := ''; // 0.5.0: if cover not found then show 'no cover'
- if CatSongs.Song[Pet].Cover = '' then
- AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
- else begin
- // cache texture if there is a need to this
- if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin
- Texture.CreateCacheMipmap := true;
- Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
- Texture.CreateCacheMipmap := false;
+ if CatSongs.Song[Pet].Cover = '' then
+ AddButton(300 + Pet*250, 140, 200, 200, Skin.GetTextureFileName('SongCover'), 'JPG', 'Plain', Theme.Song.Cover.Reflections)
+ else begin
+ // cache texture if there is a need to this
+ if not Covers.CoverExists(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover) then begin
+ Texture.CreateCacheMipmap := true;
+ Texture.GetTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'Plain', true); // preloads textures and creates cache mipmap
+ Texture.CreateCacheMipmap := false;
- // puts this texture to the cache file
- Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
+ // puts this texture to the cache file
+ Covers.AddCover(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover);
- // unload full size texture
- Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
+ // unload full size texture
+ Texture.UnloadTexture(CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, false);
- // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
- end;
+ // we should also add mipmap texture by calling createtexture and use mipmap cache as data source
+ end;
- // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
- AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ // and now load it from cache file (small place for the optimization by eliminating reading it from file, but not here)
+ AddButton(300 + Pet*250, 140, 200, 200, CatSongs.Song[Pet].Path + CatSongs.Song[Pet].Cover, 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ end;
+ Texture.Limit := 1024*1024;
+ I := -1;
end;
- Texture.Limit := 1024*1024;
- I := -1;
- end;
- except
- //When Error is reported the First time for this Song
- if (I <> Pet) then
- begin
- //Some Error reporting:
- Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
+ except
+ //When Error is reported the First time for this Song
+ if (I <> Pet) then
+ begin
+ //Some Error reporting:
+ Log.LogError('Could not load Cover: ' + CatSongs.Song[Pet].Cover);
- //Change Cover to NoCover and Continue Loading
- CatSongs.Song[Pet].Cover := '';
- I := Pet;
- end
- else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
- begin
- Log.LogError('NoCover Cover is damaged!');
- try
- AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
- except
- Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
- Halt;
+ //Change Cover to NoCover and Continue Loading
+ CatSongs.Song[Pet].Cover := '';
+ I := Pet;
+ end
+ else //when Error occurs Multiple Times(NoSong Cover is damaged), then start loading next Song
+ begin
+ Log.LogError('NoCover Cover is damaged!');
+ try
+ AddButton(300 + Pet*250, 140, 200, 200, '', 'JPG', 'Plain', Theme.Song.Cover.Reflections);
+ except
+ Messagebox(0, PChar('No Cover Image is damage. Could not Workaround Song Loading, Ultrastar will exit now.'), PChar(Language.Translate('US_VERSION')), MB_ICONERROR or MB_OK);
+ Halt;
+ end;
+ I := Pet + 1;
end;
- I := Pet + 1;
end;
- end;
-
- if (I <> -1) then
- GoTo CreateSongButtons;
+ if (I <> -1) then
+ GoTo CreateSongButtons;
+ end;
// Randomize Patch
Randomize;