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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-03 23:42:02 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-03 23:42:02 +0000 |
commit | 4c6e44e0c1fced2b2d2edf8640fe0652b94f2811 (patch) | |
tree | e17dca9344712d82e7b7a3c74128925eb8351e77 /Game | |
parent | a1624a62face0dc4edb0908ba09b6bcd2f43d065 (diff) | |
download | usdx-4c6e44e0c1fced2b2d2edf8640fe0652b94f2811.tar.gz usdx-4c6e44e0c1fced2b2d2edf8640fe0652b94f2811.tar.xz usdx-4c6e44e0c1fced2b2d2edf8640fe0652b94f2811.zip |
reflections of buttoncollection nur fade out more realisticly (need your opinion on that)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@167 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Menu/UMenuButton.pas | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index fde808e2..87ebbb89 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -434,7 +434,7 @@ begin //Draw
glBegin(GL_QUADS);//Top Left
- glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
+ glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
glTexCoord2f(TexX1*TexW, TexY2*TexH);
glVertex3f(x, y+h*scaleH+ Spacing, z);
@@ -450,7 +450,7 @@ begin glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Spacing, z);
//Top Right
- glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
+ glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
glTexCoord2f(TexX2*TexW, TexY2*TexH);
glVertex3f(x+w*scaleW, y+h*scaleH + Spacing, z);
glEnd;
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