From 4c6e44e0c1fced2b2d2edf8640fe0652b94f2811 Mon Sep 17 00:00:00 2001
From: b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>
Date: Thu, 3 May 2007 23:42:02 +0000
Subject: reflections of buttoncollection nur fade out more realisticly (need
 your opinion on that)

git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@167 b956fd51-792f-4845-bead-9b4dfca2ff2c
---
 Game/Code/Menu/UMenuButton.pas | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'Game')

diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas
index fde808e2..87ebbb89 100644
--- a/Game/Code/Menu/UMenuButton.pas
+++ b/Game/Code/Menu/UMenuButton.pas
@@ -434,7 +434,7 @@ begin
 
         //Draw
         glBegin(GL_QUADS);//Top Left
-          glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
+          glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
           glTexCoord2f(TexX1*TexW, TexY2*TexH);
           glVertex3f(x, y+h*scaleH+ Spacing, z);
 
@@ -450,7 +450,7 @@ begin
           glVertex3f(x+w*scaleW, y+h*scaleH + h*scaleH/2 + Spacing, z);
 
           //Top Right
-          glColor4f(ColR * Int, ColG * Int, ColB * Int, Alpha-0.3);
+          glColor4f(ColR * Int, ColG * Int, ColB * Int, (Alpha-0.3)*FadeProgress*FadeProgress*FadeProgress);
           glTexCoord2f(TexX2*TexW, TexY2*TexH);
           glVertex3f(x+w*scaleW, y+h*scaleH + Spacing, z);
         glEnd;
-- 
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