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author | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-16 18:18:37 +0000 |
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committer | whiteshark0 <whiteshark0@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-05-16 18:18:37 +0000 |
commit | 9b29c5321e423fbe6ba29f32bdcf8f2c83828e92 (patch) | |
tree | 476a90802972f3f41d5c1e9820a5e6384ab49e93 /Game | |
parent | cabc484d29e9406ea55b043d2802f9a3771dfee3 (diff) | |
download | usdx-9b29c5321e423fbe6ba29f32bdcf8f2c83828e92.tar.gz usdx-9b29c5321e423fbe6ba29f32bdcf8f2c83828e92.tar.xz usdx-9b29c5321e423fbe6ba29f32bdcf8f2c83828e92.zip |
Fixed text position of SelectSlide when High is not 70
Added ability to change Z and Textsize from SelectSlide
Use new abilitys to finish SongMenu Screen in Deluxe Theme
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@196 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game')
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 8 | ||||
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 7 | ||||
-rw-r--r-- | Game/Code/Menu/UMenuSelectSlide.pas | 4 |
3 files changed, 16 insertions, 3 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index d3358440..b9183740 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -186,6 +186,9 @@ type Y: integer;
W: integer;
H: integer;
+ Z: real;
+
+ TextSize: integer;
//SBGW Mod
SBGW: integer;
@@ -1717,6 +1720,11 @@ begin ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0);
ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0);
ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0);
+
+ ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0);
+
+ ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10);
+
ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0);
ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450);
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index c9d3c726..d7c919ee 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -1102,6 +1102,11 @@ begin for SO := 0 to High(Values) do
AddSelectSlideOption(Values[SO]);
+ SelectsS[High(SelectsS)].Text.Size := ThemeSelectS.TextSize;
+
+ SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z;
+ SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z;
+
//Generate Lines
SelectsS[High(SelectsS)].GenLines;
@@ -1153,7 +1158,7 @@ begin SelectsS[S].SBGDInt := SBGDInt;
SelectsS[S].Text.X := X + 20;
- SelectsS[S].Text.Y := Y + 20;
+ SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15;
SelectsS[S].Text.Text := Caption;
SelectsS[S].Text.Size := 10;
SelectsS[S].Text.Visible := true;
diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas index 9885acc0..0149ea2b 100644 --- a/Game/Code/Menu/UMenuSelectSlide.pas +++ b/Game/Code/Menu/UMenuSelectSlide.pas @@ -315,7 +315,7 @@ begin //TextOpt[I] := TextOpt[0];
TextOpt[I] := TText.Create;
- TextOpt[I].Size := 10;
+ TextOpt[I].Size := Text.Size;
//TextOpt[I].Align := 1;
TextOpt[I].Align := 0;
TextOpt[I].Visible := True;
@@ -328,7 +328,7 @@ begin //Generate Positions
//TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I;
- TextOpt[I].Y := TextureSBG.Y + 20;
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
//Better Look with 2 Options
if (Lines=2) AND (Length(TextOptT)= 2) then
|