From 9b29c5321e423fbe6ba29f32bdcf8f2c83828e92 Mon Sep 17 00:00:00 2001 From: whiteshark0 Date: Wed, 16 May 2007 18:18:37 +0000 Subject: Fixed text position of SelectSlide when High is not 70 Added ability to change Z and Textsize from SelectSlide Use new abilitys to finish SongMenu Screen in Deluxe Theme git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@196 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Classes/UThemes.pas | 8 ++++++++ Game/Code/Menu/UMenu.pas | 7 ++++++- Game/Code/Menu/UMenuSelectSlide.pas | 4 ++-- 3 files changed, 16 insertions(+), 3 deletions(-) (limited to 'Game') diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index d3358440..b9183740 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -186,6 +186,9 @@ type Y: integer; W: integer; H: integer; + Z: real; + + TextSize: integer; //SBGW Mod SBGW: integer; @@ -1717,6 +1720,11 @@ begin ThemeSelectS.Y := ThemeIni.ReadInteger(Name, 'Y', 0); ThemeSelectS.W := ThemeIni.ReadInteger(Name, 'W', 0); ThemeSelectS.H := ThemeIni.ReadInteger(Name, 'H', 0); + + ThemeSelectS.Z := ThemeIni.ReadFloat(Name, 'Z', 0); + + ThemeSelectS.TextSize := ThemeIni.ReadInteger(Name, 'TextSize', 10); + ThemeSelectS.SkipX := ThemeIni.ReadInteger(Name, 'SkipX', 0); ThemeSelectS.SBGW := ThemeIni.ReadInteger(Name, 'SBGW', 450); diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index c9d3c726..d7c919ee 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -1102,6 +1102,11 @@ begin for SO := 0 to High(Values) do AddSelectSlideOption(Values[SO]); + SelectsS[High(SelectsS)].Text.Size := ThemeSelectS.TextSize; + + SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z; + SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z; + //Generate Lines SelectsS[High(SelectsS)].GenLines; @@ -1153,7 +1158,7 @@ begin SelectsS[S].SBGDInt := SBGDInt; SelectsS[S].Text.X := X + 20; - SelectsS[S].Text.Y := Y + 20; + SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15; SelectsS[S].Text.Text := Caption; SelectsS[S].Text.Size := 10; SelectsS[S].Text.Visible := true; diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas index 9885acc0..0149ea2b 100644 --- a/Game/Code/Menu/UMenuSelectSlide.pas +++ b/Game/Code/Menu/UMenuSelectSlide.pas @@ -315,7 +315,7 @@ begin //TextOpt[I] := TextOpt[0]; TextOpt[I] := TText.Create; - TextOpt[I].Size := 10; + TextOpt[I].Size := Text.Size; //TextOpt[I].Align := 1; TextOpt[I].Align := 0; TextOpt[I].Visible := True; @@ -328,7 +328,7 @@ begin //Generate Positions //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5); TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I; - TextOpt[I].Y := TextureSBG.Y + 20; + TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20}; //Better Look with 2 Options if (Lines=2) AND (Length(TextOptT)= 2) then -- cgit v1.2.3