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author | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-03 00:11:25 +0000 |
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committer | b1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2007-09-03 00:11:25 +0000 |
commit | f043468a9c9f13099efe30e86d1b0befca8fc6c2 (patch) | |
tree | 3e7566350d3fa7bd822ecd876362f2bd7aa3ef0f /Game | |
parent | d5ebad3a661194459da1b134978ed353e46c9b72 (diff) | |
download | usdx-f043468a9c9f13099efe30e86d1b0befca8fc6c2.tar.gz usdx-f043468a9c9f13099efe30e86d1b0befca8fc6c2.tar.xz usdx-f043468a9c9f13099efe30e86d1b0befca8fc6c2.zip |
some small improvement with fading buttons
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@366 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenuButton.pas | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas index 51c746fe..cb343cf8 100644 --- a/Game/Code/Menu/UMenuButton.pas +++ b/Game/Code/Menu/UMenuButton.pas @@ -401,7 +401,7 @@ begin Text[T].MoveY := (SelectH - DeSelectH);
end;
- if SelectBool or not Colorized then
+ if SelectBool or (FadeProgress > 0) or not Colorized then
DrawTexture(Texture)
else
DrawTexture(DeselectTexture);
|