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authormogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 17:57:18 +0000
committermogguh <mogguh@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-04-11 17:57:18 +0000
commitd74fd107869347fef713d187dcd925257bfdadfe (patch)
treee71dd1682faa3b9492bdceae0781dc24becd7879 /Game/Code
parent80e691699f2b236e4af80f8c1178cde07b458da3 (diff)
downloadusdx-d74fd107869347fef713d187dcd925257bfdadfe.tar.gz
usdx-d74fd107869347fef713d187dcd925257bfdadfe.tar.xz
usdx-d74fd107869347fef713d187dcd925257bfdadfe.zip
Bugfix: Score screen is now able to handle texts depended on the player count (UScreenScore.pas)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@79 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code')
-rw-r--r--Game/Code/Screens/UScreenScore.pas4
1 files changed, 3 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenScore.pas b/Game/Code/Screens/UScreenScore.pas
index 9184b3f5..2c018b96 100644
--- a/Game/Code/Screens/UScreenScore.pas
+++ b/Game/Code/Screens/UScreenScore.pas
@@ -167,6 +167,8 @@ begin
SetLength(PlayerStatic[P], Length(Theme.Score.PlayerStatic[P]));
+ SetLength(PlayerTexts[P], Length(Theme.Score.PlayerTexts[P]));
+
for I := 0 to High(Theme.Score.PlayerStatic[P]) do
PlayerStatic[P, I] := AddStatic(Theme.Score.PlayerStatic[P, I]);
@@ -285,7 +287,7 @@ begin
Static[PlayerStatic[P, I]].Visible := V[P];
for I := 0 to high(PlayerTexts[P]) do
- Static[PlayerTexts[P, I]].Visible := V[P];
+ Text[PlayerTexts[P, I]].Visible := V[P];
Static[StaticBoxLightest[P]].Visible := V[P];
Static[StaticBoxLight[P]].Visible := V[P];