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authorb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-12 15:46:07 +0000
committerb1indy <b1indy@b956fd51-792f-4845-bead-9b4dfca2ff2c>2007-12-12 15:46:07 +0000
commit10e4f765a5953f3644055d6628531855e9a30df6 (patch)
tree4f0f9047d4534162aba150948e3b00b91159ea32 /Game/Code
parent425ff834dbc3933475ee8f783eea6167e92ec174 (diff)
downloadusdx-10e4f765a5953f3644055d6628531855e9a30df6.tar.gz
usdx-10e4f765a5953f3644055d6628531855e9a30df6.tar.xz
usdx-10e4f765a5953f3644055d6628531855e9a30df6.zip
got back those nice stars ;)
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@698 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to '')
-rw-r--r--Game/Code/Classes/UGraphic.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas
index c3b042ea..f774a899 100644
--- a/Game/Code/Classes/UGraphic.pas
+++ b/Game/Code/Classes/UGraphic.pas
@@ -295,8 +295,8 @@ begin
Log.LogStatus('Loading Textures - B', 'LoadTextures');
- Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'JPG', 'Font Black', 0);
- Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'JPG', 'Alpha Black Colored', $FFFFFF);
+ Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', 'Transparent', 0);
+ Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', 'Transparent', $FFFFFF);
Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF);
Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF);