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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h')
-rw-r--r--Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h b/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h
deleted file mode 100644
index 43f36ef4..00000000
--- a/Game/Code/lib/projectM/cwrapper/projectM-cwrapper.h
+++ /dev/null
@@ -1,67 +0,0 @@
-#ifndef __PROJECTM_CWRAPPER_H__
-#define __PROJECTM_CWRAPPER_H__
-
-#include "projectM.hpp"
-
-// PROJECTM_VERSION define is not very helpful, lets create our own
-#define PROJECTM_VERSION_1_00_00 1000000 // 1.00.00 = 1.0 or 1.01 (same version number for 1.0 and 1.01)
-#define PROJECTM_VERSION_1_10_00 1010000 // 1.10.00 = 1.1 (bigger than 1.2 due to strange versioning)
-#define PROJECTM_VERSION_1_02_00 1002000 // 1.02.00 = 1.2
-
-// version of projectM to wrap (see PROJECTM_VERSION)
-#ifndef PROJECTM_VERSION_INT
-#define PROJECTM_VERSION_INT PROJECTM_VERSION_1_02_00
-#endif
-
-extern "C" {
-
- #if (PROJECTM_VERSION_INT > 1000000)
- struct Settings {
- int meshX;
- int meshY;
- int fps;
- int textureSize;
- int windowWidth;
- int windowHeight;
- const char* presetURL;
- const char* titleFontURL;
- const char* menuFontURL;
- int smoothPresetDuration;
- int presetDuration;
- float beatSensitivity;
- char aspectCorrection;
- float easterEgg;
- char shuffleEnabled;
- };
- #endif
-
- typedef void* projectM_ptr;
-
- DLLEXPORT projectM_ptr projectM_create1(char* config_file);
- #if (PROJECTM_VERSION_INT < 1000000)
- DLLEXPORT projectM_ptr projectM_create2(int gx, int gy, int fps, int texsize,
- int width, int height, char* preset_url,
- char* title_fonturl, char* title_menuurl);
- #endif
-
- DLLEXPORT void projectM_resetGL(projectM_ptr pm, int width, int height);
- DLLEXPORT void projectM_setTitle(projectM_ptr pm, char* title);
- DLLEXPORT void projectM_renderFrame(projectM_ptr pm);
- DLLEXPORT unsigned projectM_initRenderToTexture(projectM_ptr pm);
- DLLEXPORT void projectM_key_handler(projectM_ptr pm, projectMEvent event,
- projectMKeycode keycode, projectMModifier modifier);
-
- DLLEXPORT void projectM_free(projectM_ptr pm);
-
- DLLEXPORT void PCM_addPCMfloat(projectM_ptr pm, float *PCMdata, int samples);
- DLLEXPORT void PCM_addPCM16(projectM_ptr pm, short [2][512]);
- DLLEXPORT void PCM_addPCM16Data(projectM_ptr pm, const short* pcm_data, short samples);
- DLLEXPORT void PCM_addPCM8(projectM_ptr pm, unsigned char [2][1024]);
- DLLEXPORT void PCM_addPCM8_512(projectM_ptr pm, const unsigned char [2][512]);
-
- #if (PROJECTM_VERSION_INT > 1000000)
- DLLEXPORT void projectM_settings(projectM_ptr pm, Settings* settings);
- #endif
-}
-
-#endif