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authorf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-12 23:00:18 +0000
committerf1fth_freed0m <f1fth_freed0m@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-04-12 23:00:18 +0000
commit0e714a8189d8f0586f0e9520a8ae55d09b9c32e8 (patch)
tree30c36db5a8336784f07e6b9cdfc2cf36c6f30436 /Game/Code/lib/libpng/png.pas
parente4fc1ba3d1b0c146ea806319514d2603f0d4f112 (diff)
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started to implement the new folder structure (like suggested in the wiki)
-merged Skins and Themes in Themes -moved some libs to Libraries git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1021 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/lib/libpng/png.pas')
-rw-r--r--Game/Code/lib/libpng/png.pas2
1 files changed, 1 insertions, 1 deletions
diff --git a/Game/Code/lib/libpng/png.pas b/Game/Code/lib/libpng/png.pas
index 0d784140..3d700104 100644
--- a/Game/Code/lib/libpng/png.pas
+++ b/Game/Code/lib/libpng/png.pas
@@ -29,7 +29,7 @@ uses
const
{$ifdef MSWINDOWS}
// use libpng12-0 (Version 1.2.18), delivered wih SDL_Image
- LibPng = 'libpng12-0'; // 'libpng13';
+ LibPng = 'Libraries\libpng12-0'; // 'libpng13';
// matching lib version for libpng13.dll, needed for initialization
PNG_LIBPNG_VER_STRING='1.2.12';
// define the compiler that was used to built the DLL (necessary for jmp_buf)