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authorjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 10:38:57 +0000
committerjaybinks <jaybinks@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-02-05 10:38:57 +0000
commit7ad8d5e253f452bb8e208f75397d53beca5b3a49 (patch)
tree0f269e16bef1bd9751f7a01ab17a67deab6a6361 /Game/Code/lib/JEDI-SDLv1.0/OpenGL/Pas/opengl12.rst
parent6fa012e73a04959d69307911b90f526148c8352a (diff)
downloadusdx-7ad8d5e253f452bb8e208f75397d53beca5b3a49.tar.gz
usdx-7ad8d5e253f452bb8e208f75397d53beca5b3a49.tar.xz
usdx-7ad8d5e253f452bb8e208f75397d53beca5b3a49.zip
added Jedi-SDL to our SVN tree..
simplifies SVN checkout and build, and now that this version is well and truly deprecated, we should keep it here in case its removed. git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@809 b956fd51-792f-4845-bead-9b4dfca2ff2c
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@@ -0,0 +1,26 @@
+
+# hash value = 79191886
+opengl12.srcalreadyactive='Rendering context already active in another th'+
+'read.'
+
+
+# hash value = 191308692
+opengl12.smakecurrentfailed='wglMakeCurrent failed'
+
+
+# hash value = 214729876
+opengl12.sdeletecontextfailed='wglDeleteContext failed'
+
+
+# hash value = 230190814
+opengl12.scontextinuse='Cannot delete rendering context. It is still in u'+
+'se by another thread.'
+
+
+# hash value = 168003996
+opengl12.sdefaultgllibrary='OpenGL32.dll'
+
+
+# hash value = 140838716
+opengl12.sdefaultglulibrary='GLU32.dll'
+