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authortobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-21 11:43:12 +0000
committertobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-21 11:43:12 +0000
commit65eddc47b3b3fa40292c936af27ede9bc34c5516 (patch)
tree23204c6344f1387d31a3c5d8f1b87c24eb08052d /Game/Code/Screens
parent9172b10b4a33f24a56f1672c8577bbbba271d675 (diff)
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some projectM fixes:
- glPushMatrix() was erroneously called in SaveOpenGLState() because the version number of 1.2 (1002000) is less than that of 1.1 (1010000). - OpenGL error-state is resetted on Save/RestoreOpenGLState() - After the initialization of projectM (VisualizerStart, TProjectM.Create) projectM did not switch back to USDX's RenderContext when using the FBO extension. - SetPosition uses RandomPreset() instead of NextPreset() git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1284 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
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