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author | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 11:39:36 +0000 |
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committer | tobigun <tobigun@b956fd51-792f-4845-bead-9b4dfca2ff2c> | 2008-08-13 11:39:36 +0000 |
commit | bc7268806e0cb477725cad39df2412bc1a2837f1 (patch) | |
tree | d20914eeffe4ae25bf3fd33308e767dcbb5939d3 /Game/Code/Screens | |
parent | b3479c3144734aab45db7fcb0ae84f5cb6dbb1c6 (diff) | |
download | usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.tar.gz usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.tar.xz usdx-bc7268806e0cb477725cad39df2412bc1a2837f1.zip |
moved image (SDL-surface) manipulation functions from UTexture.pas to UImage.pas
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1254 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens')
-rw-r--r-- | Game/Code/Screens/UScreenSong.pas | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 3ed5e745..53271778 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -824,9 +824,7 @@ begin // cache texture if there is a need to this if (not Covers.CoverExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then begin - Texture.CreateCacheMipmap := true; Texture.GetTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap - Texture.CreateCacheMipmap := false; // puts this texture to the cache file Covers.AddCover(CatSongs.Song[I].Path + CatSongs.Song[I].Cover); |