From bc7268806e0cb477725cad39df2412bc1a2837f1 Mon Sep 17 00:00:00 2001 From: tobigun Date: Wed, 13 Aug 2008 11:39:36 +0000 Subject: moved image (SDL-surface) manipulation functions from UTexture.pas to UImage.pas git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1254 b956fd51-792f-4845-bead-9b4dfca2ff2c --- Game/Code/Screens/UScreenSong.pas | 2 -- 1 file changed, 2 deletions(-) (limited to 'Game/Code/Screens') diff --git a/Game/Code/Screens/UScreenSong.pas b/Game/Code/Screens/UScreenSong.pas index 3ed5e745..53271778 100644 --- a/Game/Code/Screens/UScreenSong.pas +++ b/Game/Code/Screens/UScreenSong.pas @@ -824,9 +824,7 @@ begin // cache texture if there is a need to this if (not Covers.CoverExists(CatSongs.Song[I].Path + CatSongs.Song[I].Cover)) then begin - Texture.CreateCacheMipmap := true; Texture.GetTexture(CatSongs.Song[I].Path + CatSongs.Song[I].Cover, TEXTURE_TYPE_PLAIN, true); // preloads textures and creates cache mipmap - Texture.CreateCacheMipmap := false; // puts this texture to the cache file Covers.AddCover(CatSongs.Song[I].Path + CatSongs.Song[I].Cover); -- cgit v1.2.3