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authork-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
committerk-m_schindler <k-m_schindler@b956fd51-792f-4845-bead-9b4dfca2ff2c>2008-08-27 13:28:57 +0000
commit1ba91d5a0e1df7419a561f6dcf16a0839509a5e7 (patch)
tree3f76e96fc5a3f5b738dabce28642ff2415748ccb /Game/Code/Screens/UScreenTop5.pas
parente9fd8ce40b4cbf006695fd6e56f84071407843c9 (diff)
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Reordering of the directories[1]: moving Game/Code to src
git-svn-id: svn://svn.code.sf.net/p/ultrastardx/svn/trunk@1302 b956fd51-792f-4845-bead-9b4dfca2ff2c
Diffstat (limited to 'Game/Code/Screens/UScreenTop5.pas')
-rw-r--r--Game/Code/Screens/UScreenTop5.pas175
1 files changed, 0 insertions, 175 deletions
diff --git a/Game/Code/Screens/UScreenTop5.pas b/Game/Code/Screens/UScreenTop5.pas
deleted file mode 100644
index f4be431f..00000000
--- a/Game/Code/Screens/UScreenTop5.pas
+++ /dev/null
@@ -1,175 +0,0 @@
-unit UScreenTop5;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, USongs, UThemes;
-
-type
- TScreenTop5 = class(TMenu)
- public
- TextLevel: integer;
- TextArtistTitle: integer;
-
- StaticNumber: array[1..5] of integer;
- TextNumber: array[1..5] of integer;
- TextName: array[1..5] of integer;
- TextScore: array[1..5] of integer;
-
- Fadeout: boolean;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- function Draw: boolean; override;
- end;
-
-implementation
-
-uses UGraphic, UDataBase, UMain, UIni;
-
-function TScreenTop5.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then begin
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE,
- SDLK_RETURN:
- begin
- if (not Fadeout) then begin
- FadeTo(@ScreenSong);
- Fadeout := true;
- end;
- end;
- SDLK_SYSREQ:
- begin
- Display.SaveScreenShot;
- end;
- end;
- end;
-end;
-
-constructor TScreenTop5.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Top5);
-
-
- TextLevel := AddText(Theme.Top5.TextLevel);
- TextArtistTitle := AddText(Theme.Top5.TextArtistTitle);
-
- for I := 0 to 4 do
- StaticNumber[I+1] := AddStatic( Theme.Top5.StaticNumber[I] );
-
- for I := 0 to 4 do
- TextNumber[I+1] := AddText(Theme.Top5.TextNumber[I]);
- for I := 0 to 4 do
- TextName[I+1] := AddText(Theme.Top5.TextName[I]);
- for I := 0 to 4 do
- TextScore[I+1] := AddText(Theme.Top5.TextScore[I]);
-
-end;
-
-procedure TScreenTop5.onShow;
-var
- I: integer;
- PMax: integer;
-begin
- inherited;
-
- Fadeout := false;
-
- //ReadScore(CurrentSong);
-
- PMax := Ini.Players;
- if PMax = 4 then PMax := 5;
- for I := 0 to PMax do
- DataBase.AddScore(CurrentSong, Ini.Difficulty, Ini.Name[I], Round(Player[I].ScoreTotalInt));
-
- DataBase.WriteScore(CurrentSong);
- DataBase.ReadScore(CurrentSong);
-
- Text[TextArtistTitle].Text := CurrentSong.Artist + ' - ' + CurrentSong.Title;
-
- for I := 1 to Length(CurrentSong.Score[Ini.Difficulty]) do begin
- Static[StaticNumber[I]].Visible := true;
- Text[TextNumber[I]].Visible := true;
- Text[TextName[I]].Visible := true;
- Text[TextScore[I]].Visible := true;
-
- Text[TextName[I]].Text := CurrentSong.Score[Ini.Difficulty, I-1].Name;
- Text[TextScore[I]].Text := IntToStr(CurrentSong.Score[Ini.Difficulty, I-1].Score);
- end;
-
- for I := Length(CurrentSong.Score[Ini.Difficulty])+1 to 5 do begin
- Static[StaticNumber[I]].Visible := false;
- Text[TextNumber[I]].Visible := false;
- Text[TextName[I]].Visible := false;
- Text[TextScore[I]].Visible := false;
- end;
-
- Text[TextLevel].Text := IDifficulty[Ini.Difficulty];
-end;
-
-function TScreenTop5.Draw: boolean;
-//var
-{ Min: real;
- Max: real;
- Wsp: real;
- Wsp2: real;
- Pet: integer;}
-
-{ Item: integer;
- P: integer;
- C: integer;}
-begin
- // Singstar - let it be...... with 6 statics
-(* if PlayersPlay = 6 then begin
- for Item := 4 to 6 do begin
- if ScreenAct = 1 then P := Item-4;
- if ScreenAct = 2 then P := Item-1;
-
- FillPlayer(Item, P);
-
-{ if ScreenAct = 1 then begin
- LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
- 'P1Dark');
- end;
-
- if ScreenAct = 2 then begin
- LoadColor(
- Static[StaticBoxLightest[Item]].Texture.ColR,
- Static[StaticBoxLightest[Item]].Texture.ColG,
- Static[StaticBoxLightest[Item]].Texture.ColB,
- 'P4Dark');
- end; }
-
- end;
- end; *)
-
- Result := inherited Draw;
-end;
-
-end.